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Mercenary

About this class

Mercenaries are people who hunt bounties, or perform other odd jobs for money. They are skilled professionals, able to take on the toughest of criminals, the savviest of schemers, and the most hidden figures with ease. They train the mind, body, and soul to take on figures who would have the advantage against the common folk. While they might seem like they only care about money, they are people too. And so long as you don’t get in their way, they are reliable partners.

Domains

Core domain
Bone
Core domain
Midnight

Starting stats

Evasion
12
Hit points
6

Hope feature

Adrenaline Rush
Spend 3 Hope on a successful attack to add +1 level of Proficiency.

Class features

  • Make or Break

    Whenever you fail with Hope, you may mark a Stress to gain Advantage on your next roll.

  • Burst

    When you make a successful attack, you may spend a Hope to raise the damage up one level up to d20 (d4->d6, d6->d8, d8->d10, d10->d12, d12->d20).

Class items

  • A wanted poster.
  • A clue left behind by someone you care about.

Character questions

Background prompts

  1. Why do you seek the money taking on bounties?
  2. If it can be helped, do you prefer taking in targets alive?
  3. One of your bounties previously escaped your grasp. Who were they, and how do you plan to get them next time?

Connection prompts

  1. You hired me to take someone in. Who is it, and why do you want them hunted?
  2. I tend to be a lone wolf. What do you give me that helps break the ice?
  3. If I were hired to take you in, what would you do to convince me not to?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.