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Monk

Classes Designed by VGCKenny

About this class

Monks are disciplined, spiritual people who study, and worship a higher power of some kind. They follow a code of conduct that they uphold strictly, and train themselves mentally, and physically. For their piety and training, they are gifted physical abilities that most only dream of. Through their steadfast belief, they seek to help those who would be targeted by the negative forces of the world. They are determined to gain victory over those who would oppose them, by word, or by weapon. As a companion, they are orderly, focused, and ready for anything. They may come off as high-strung, but they are easy to get along with once you gain an understanding for what they are doing, and despite appearances, they do have an easygoing side to them.

Domains

Core domain
Bone
Core domain
Splendor

Starting stats

Evasion
11
Hit points
6

Hope feature

Divine Awakening
Spend 3 Hope to enter another Stance while maintaining your current Stance until the end of the scene.

Class features

  • Holy Stance

    At the beginning of a session, and after each rest, you may choose a Stance to enter. You may Mark a Stress to change your Stance. The Stances are as follows:
    Holy Weaver-Add your Tier to your Evasion. Starting at Level 5, you may also Spend a Hope to increase your Evasion by 1d6 for one attack.
    Holy Hitter-On a successful attack, roll an additional damage die, and discard the lowest result. Starting at Level 5, you may spend a Hope to increase your Proficiency by 1 for one attack.
    Holy Defender-Double your level when calculating Damage Thresholds. Starting at Level 5, you may Spend a Hope to reduce damage by one Threshold.
    Holy Caster-Add your Spellcast Trait to rolls of a different trait Starting at Level 5, you may Spend a Hope to double your Spellcast Trait for one roll.
    Holy Helper-Whenever you Help someone, they may use a d8 as their Advantage die. Starting at level 5, they may reroll any 1s on their Advantage dice.
    Holy Believer-You may reroll your Hope die on a 1 or a 2. Starting at Level 5, you may reroll your Hope Die on a 3 as well.

Class items

  • A talisman from your monastery
  • A keepsake from your childhood home

Character questions

Background prompts

  1. What led you to joining your monastic order?
  2. When did you first show promise from your training?
  3. Is there an activity your order does that you think doesn’t need to be done as frequently, or at all?

Connection prompts

  1. What is the most striking thing about my spiritualism to you?
  2. What practice do I do that you think is a bit much?
  3. What interest do we share that allows me to let my guard down with you?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.