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About this class

Master the art of bending and find inner peace as the Mystic.

For use with Avatarheart

Domains

Homebrew domain
Homebrew domain

Starting stats

Evasion
11
Hit points
5

Hope feature

Friend of the Spirits
Spend 3 Hope to call for aid from the spirits. Distribute 2 hope among one or more other PCs within Far range

Class features

  • Flow State

    Mark a stress to enter this state, you gain a +1 bonus to a trait of your choice and gain one of the following benefits of your choice:
    - Fire: When an adversary within Melee range deals damage to you, they take 1d10 magic damage.
    - Earth: Gain a bonus to your damage thresholds equal to your Proficiency.
    - Water: When you deal damage to an adversary within Melee range, all other adversaries within Very Close range must mark a Stress.
    - Air: You can hover, gaining advantage on Agility Rolls.

Class items

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Character questions

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