Mystic
Designed by
About this class
Master the art of bending and find inner peace as the Mystic.
For use with Avatarheart
Starting stats
Hope feature
Class features
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Flow State
Mark a stress to enter this state, you gain a +1 bonus to a trait of your choice and gain one of the following benefits of your choice:
- Fire: When an adversary within Melee range deals damage to you, they take 1d10 magic damage.
- Earth: Gain a bonus to your damage thresholds equal to your Proficiency.
- Water: When you deal damage to an adversary within Melee range, all other adversaries within Very Close range must mark a Stress.
- Air: You can hover, gaining advantage on Agility Rolls.
Class items
Character questions
Background prompts
Connection prompts
Subclass cards
Printable via header menu
Elemental Master
Foundation
SPELLCAST TRAIT: Instinct
Multidisciplinary: Swapping Bending Styles does not require you to mark a Stress.
Additionally, you can use a different character trait for an equipped Style, rather than the one the Style calls for.
Learned: Take an additional domain card of your level or lower from a domain you have access to.
Elemental Master
Specialization
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Elemental Master
Mastery
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Spirit Guided
Foundation
SPELLCAST TRAIT: Instinct
Spirit Guide: You have a spirit guide of your choice (at the GM’s discretion). They stay by your side unless you tell them otherwise.
Take the Ranger Companion sheet. When you level up your character, choose a level-up option for your companion from this sheet as well.
Spirit Guided
Specialization
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Spirit Guided
Mastery
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Mystic
Master the art of bending and find inner peace as the Mystic.
For use with Avatarheart
Domains
Air + Spirit
Starting Evasion
11
Starting Hit Points
5
Class Items
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Mystic’s Hope Feature
Friend of the Spirits : Spend 3 Hope to call for aid from the spirits. Distribute 2 hope among one or more other PCs within Far range
Class Features
Flow State
Mark a stress to enter this state, you gain a +1 bonus to a trait of your choice and gain one of the following benefits of your choice: - Fire: When an adversary within Melee range deals damage to you, they take 1d10 magic damage. - Earth: Gain a bonus to your damage thresholds equal to your Proficiency. - Water: When you deal damage to an adversary within Melee range, all other adversaries within Very Close range must mark a Stress. - Air: You can hover, gaining advantage on Agility Rolls.
Mystic Subclasses
Choose either the Elemental Master or Spirit Guided subclass.
Elemental Master
Incorporate other styles to improve your bending
Spellcast Trait
Instinct
Foundation Features
Multidisciplinary: Swapping Bending Styles does not require you to mark a Stress.
Additionally, you can use a different character trait for an equipped Style, rather than the one the Style calls for.
Learned: Take an additional domain card of your level or lower from a domain you have access to.
Specialization Feature
.: .
Mastery Feature
.: .
Spirit Guided
Bond with a spirit
Spellcast Trait
Instinct
Foundation Features
Spirit Guide: You have a spirit guide of your choice (at the GM’s discretion). They stay by your side unless you tell them otherwise.
Take the Ranger Companion sheet. When you level up your character, choose a level-up option for your companion from this sheet as well.
Specialization Feature
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Mastery Feature
.: .
Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.