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Necromancer v2

About this class

Necromancers are mages who wield power over life and death itself. They can mend flesh and bone, wither foes with corrupting magic, and reanimate the dead to serve their will. Feared and misunderstood, necromancers are often outlawed in civilized lands and many of them conceal their craft or retreat to the fringes of society to avoid scrutiny.
Their motivations vary; some seek forbidden knowledge buried with the dead, others crave an army of obedient undead. Regardless of their goals, necromancers share a common creed: no truth is too dark, no magic too profane. To them, death is not an end, but a doorway to ultimate understanding.

This is my second attempt at a necromancer, trying to move away from the Ranger chassis and have it be its own thing. I definitely took a lot of inspiration from LedoMovuct’s necromancer (though, to be fair, I helped create that one) as well as Joseph Cittadino’s necromancer. Both of these are great and you should check them out.
This class has a lot of tokens. Like, a LOT. That’s kinda the point. This is the token class. Acquiring, distributing, and otherwise managing the tokens seemed like it would be fun. This hasn’t been playtested though, so I could be dead wrong. Pun intended.

Domains

Core domain
Splendor
Homebrew domain
Dread

Starting stats

Evasion
10
Hit points
6

Hope feature

Life Drain
Spend 3 Hope to force an adversary within Close range to mark a Hit Point. If it is their last Hit Point, clear a Stress.

Class features

  • Necrotic Essence

    When a creature dies within Far range of you, place a token on your character sheet. You can also mark a Stress or give the GM a Fear to place a token on your character sheet. You can have a maximum number of tokens on your sheet equal to your Spellcast trait. As long as you have at least one token, you can sense the presence of corpses and undead creatures within Close range. Spend a token to do the following:
    - Speak with the Dead: once per rest, spend a token to ask a corpse a question. They tell the truth but they can only share what they knew in life and their answers can be cryptic or misleading. Creatures killed by you or your party members refuse to speak to you.
    - Raise the Dead: spend a token and place it on your subclass card to summon an undead creature within Close range. The type of undead creature is determined by your subclass. Make a Spellcast Roll to command it, using the result to determine the outcome.

Class items

  • A bone talisman or a book of rituals you are trying to decipher.

Character questions

Background prompts

  1. How did you discover you could raise the dead? Who was the first corpse you raised?
  2. What knowledge are you seeking that you believe the dead can reveal to you?
  3. What steps have you taken to hide your activities? What have you had to do to avoid or silence onlookers?

Connection prompts

  1. Why do you trust me, knowing what I can do?
  2. What question do you have for someone who has died that I promised I would help you find the answer to?
  3. What skill are you helping me improve on?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.