Occultist
About this class
Occultists’ magic comes not from themselves or their knowledge, but from the many artifacts and items they carry with them. Some, they might’ve bought or plundered ; others might be curses or family heirlooms. Whatever the case may be, Occultists never stop looking for more.
Domains
Arcana
Codex
Starting stats
Hope feature
Class features
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Trinkets and Baubles
Choose a card of your level or lower from any domain you don't have access to. You may use it as if it were in your loadout at any time by marking Stress equal to its Stress Cost, and it does not count towards your Loadout limit. You choose an additional domain card when moving up a tier. You may swap those cards for others of your level or lower when you level up, following the limitations of this feature.
Class items
- A strange artifact yet to be identified,
- A divination item that seems to always give the same reading.
Character questions
Background prompts
Connection prompts
Subclass cards
Printable via header menu
Fortune Teller
Foundation
SPELLCAST TRAIT: Instinct
Reader of Fates: Mark a Stress and flip one of your domain cards from your Loadout or Trinkets and Baubles feature to get a glimpse of the future and bend it to your will. You may force a creature making an Action Roll or a Reaction Roll within Far Range to reroll their dice.
The flipped card may not be used and is considered inactive until your next Long Rest. You may switch it with a domain card from your Vault as normal.
Fortune Teller
Specialization
TBD: TBD
Fortune Teller
Mastery
TBD: TBD
Antiquarian
Foundation
SPELLCAST TRAIT: Knowledge
Master Appraiser: When entering in contact with an object, mark a Stress to get a small glimpse into its history. The more powerful an item is, the more intense (and useful) the vision.
Price Expert: After you make an action roll to buy, sell or trade, you can spend a Hope to add a d4 to the roll.
Antiquarian
Specialization
TBD: TBD
Antiquarian
Mastery
TBD: TBD
Occultist
Occultists’ magic comes not from themselves or their knowledge, but from the many artifacts and items they carry with them. Some, they might’ve bought or plundered ; others might be curses or family heirlooms. Whatever the case may be, Occultists never stop looking for more.
Domains
Arcana + Codex
Starting Evasion
10
Starting Hit Points
5
Class Items
- • A strange artifact yet to be identified,
- • A divination item that seems to always give the same reading.
Occultist’s Hope Feature
Bag of Everything : Spend 3 Hope to swap any number of domain cards between your loadout and your vault for free.
Class Features
Trinkets and Baubles
Choose a card of your level or lower from any domain you don't have access to. You may use it as if it were in your loadout at any time by marking Stress equal to its Stress Cost, and it does not count towards your Loadout limit. You choose an additional domain card when moving up a tier. You may swap those cards for others of your level or lower when you level up, following the limitations of this feature.
Occultist Subclasses
Choose either the Fortune Teller or Antiquarian subclass.
Fortune Teller
Play the Fortune Teller if you want to tap into your innate occult talents and influence Destiny.
Spellcast Trait
Instinct
Foundation Features
Reader of Fates: Mark a Stress and flip one of your domain cards from your Loadout or Trinkets and Baubles feature to get a glimpse of the future and bend it to your will. You may force a creature making an Action Roll or a Reaction Roll within Far Range to reroll their dice.
The flipped card may not be used and is considered inactive until your next Long Rest. You may switch it with a domain card from your Vault as normal.
Specialization Feature
TBD: TBD
Mastery Feature
TBD: TBD
Antiquarian
Play the Antiquarian if you want to have a unique occult link to objects and artifacts.
Spellcast Trait
Knowledge
Foundation Features
Master Appraiser: When entering in contact with an object, mark a Stress to get a small glimpse into its history. The more powerful an item is, the more intense (and useful) the vision.
Price Expert: After you make an action roll to buy, sell or trade, you can spend a Hope to add a d4 to the roll.
Specialization Feature
TBD: TBD
Mastery Feature
TBD: TBD
Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.