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About this class

Grace and magic are one and the same in your hands. You weave elegant swordplay with arcane mastery, shifting effortlessly between offense, support, and control as you maintain perfect balance in the flow of battle.

Domains

Core domain
Arcana
Core domain
Splendor

Starting stats

Evasion
10
Hit points
6

Hope feature

Dualcast
Spend 3 Hope to target an additional creature within the range of an attack, or within the range of an ability or spell.

Class features

  • Arcane Mark

    A true duelist leaves more than memories behind. Your magic manifests as a unique arcane mark that reflects your style and legacy. Describe its appearance and the story behind it.
    You can create your mark at will on any surface or in the air. It is harmless to creatures and lasts until you dismiss it.

  • Balance

    Whenever you make and adversary mark 1 or more HP or Stress, gain a Black Token; whenever you make a creature clear 1 or more HP or Stress, gain a White Token; when you apply or remove a condition on a creature, you gain either a White or Black token of your choice; and when you start a Tag Team or Help an Ally, gain both a Black and White Token.
    You can hold up to 2 Black Tokens and 2 White Tokens.
    When you have 2 Black and White Tokens, you may spend all of them to empower yourself. This effect lasts for your next two successful attacks, effects that deal damage or clear HP or Stress, or at the end of a scene, granting the following benefits:
    - You gain a bonus to Evasion equal to half your Spellcast trait.
    - Whenever you make a creature clear HP or Stress, clear an additional HP or Stress.
    - When you succeed on an attack, it deals an extra d6 magic damage per Tier.
    - The damage die of your Melee or Very Close weapons increases by one step (up to a maximum of d20).
    Each attack or effect that deals damage or clears HP or Stress consumes one use of this effect.
    You cannot gain Black or White Tokens while empowered by Balance.
    Clear all unspent Black and White Tokens when you rest.

  • Spellblade

    You may use your Spellcast trait instead of the normal attribute when making attack rolls with Melee or Very Close weapons. You may also change the weapon’s damage type to Physical or Magic.
    Once per rest, when you deal damage with a weapon affected by Spellblade, you can reduce the Difficulty of your next Spellcast Roll by 1. If that spell deals damage, add one of your primary or secondary weapon’s damage dice to the spell’s damage roll. This benefit lasts until your next rest.
    At each new Tier, you gain one additional use of this ability per rest.

Class items

  • A red feathered hat or a red scarf.

Character questions

Background prompts

  1. What first drew you to the path of both sword and sorcery?
  2. What imbalance within yourself are you still trying to overcome?
  3. Who do you still need to prove your mastery to?

Connection prompts

  1. I saw you fight and knew there was more to your technique than brute force. What did I notice?
  2. I owe you a favor that I have never forgotten. What did you do for me?
  3. I sense a hidden potential within you. What makes me believe you can achieve greatness?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.