Skip to content

Roulletist

About this class

Destiny knows no bounds. Everything will succumb to the hands of destiny eventually, but it is your choice to either defy her or embrace her. The Roulletist finds grace in not knowing what may happen next in their all too short or long lives. The Roulletist is a class that brings chance and fate to every scenario they find themselves in, and are more than willing to walk along the lines of oblivion just for that rush of adrenaline.

Domains

Core domain
Grace
Core domain
Arcana

Starting stats

Evasion
12
Hit points
5

Hope feature

Full House
Spend 3 Hope to replenish 2 Cardcasts from your "Deck O' Cards" class feature.

Class features

  • Deck O' Cards

    This feature gives the Roulletist a maximum 6 charges of 'Card Casting'. At the start of every session, you get 4 tokens that represent how many charges you will have regardless of how many you had at the end of the previous session.

    With Card Casting, you may use one of the following features to aid you in the most fit scenarios:

    - Swap Hands: You may spend 6 of your Card Casts to swap the results of any duality dice rolled from an ally.

    - Cheater: Every time you would deal Severe Damage or higher to a creature, you may spend 4 of your Card Casts to heal an ally within close range.

    - Raise: Whenever you or an ally within close range were to force an adversary to remove HP, you may spend 3 of your Card Casts to force the adversary to mark a stress as well.

    - Shuffle: When an ally within close range were to take damage, you may spend 2 of your Card Casts to split the damage between you and that ally in any way you see fit.

    - Highest Bid: Whenever you or an ally within close range were to make a roll that is in line with your Spellcast Trait, you may spend a Card Cast and add a d4 to the roll.

Class items

  • Your favorite deck of cards
  • A glowing tattoo

Character questions

Background prompts

  1. What has Destiny taken away from me?
  2. How did I first learn to bind magic to my cards?
  3. What gets me the biggest adrenaline rush?

Connection prompts

  1. What is your favorite magic trick?
  2. How do you think destiny binds us?
  3. What is a flaw that you think that I should improve on to aid the future of us?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.