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About this class

As a seraph, you’ve taken a vow to a god who helps you channel sacred arcane power to keep your party on their feet.

Domains

Core domain
Valor
Core domain
Splendor

Starting stats

Evasion
9
Hit points
7

Hope feature

Life Support
Spend 3 Hope to clear a Hit Point on an ally within Close range.

Class features

  • Prayer Dice

    At the beginning of each session, roll a number of d4s equal to your subclass’s Spellcast trait and place them on your character sheet in the space provided. These are your Prayer Dice. You can spend any number of Prayer Dice to aid yourself or an ally within Far range. You can use a spent die’s value to reduce incoming damage, add to a roll’s result after the roll is made, or gain Hope equal to the result. At the end of each session, clear all unspent Prayer Dice.

Class items

  • sigil of your god

Character questions

Background prompts

  1. Which god did you devote yourself to? What incredible feat did they perform for you in a moment of desperation?
  2. How did your appearance change after taking your oath?
  3. In what strange or unique way do you communicate with your god? Connections

Connection prompts

  1. What promise did you make me agree to, should you die on the battlefield?
  2. Why do you ask me so many questions about my god?
  3. You’ve told me to protect one member of our party above all others, even yourself. Who are they and why?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.