Seraph
About this class
As a seraph, you’ve taken a vow to a god who helps you channel sacred arcane power to keep your party on their feet.
Included subclasses
Domains
Valor
Splendor
Starting stats
Hope feature
Class features
-
Prayer Dice
At the beginning of each session, roll a number of d4s equal to your subclass’s Spellcast trait and place them on your character sheet in the space provided. These are your Prayer Dice. You can spend any number of Prayer Dice to aid yourself or an ally within Far range. You can use a spent die’s value to reduce incoming damage, add to a roll’s result after the roll is made, or gain Hope equal to the result. At the end of each session, clear all unspent Prayer Dice.
Class items
- sigil of your god
Character questions
Background prompts
- Which god did you devote yourself to? What incredible feat did they perform for you in a moment of desperation?
- How did your appearance change after taking your oath?
- In what strange or unique way do you communicate with your god? Connections
Connection prompts
- What promise did you make me agree to, should you die on the battlefield?
- Why do you ask me so many questions about my god?
- You’ve told me to protect one member of our party above all others, even yourself. Who are they and why?
Subclass cards
Printable via header menu
Marshal
Foundation
SPELLCAST TRAIT: Strength
Deputize Posse:: Once per long rest, you can spend a Hope to place 3 tokens on this card. You or another PC can spend a token instead of spending a Hope to Help an Ally.
Frontier Justice:: Spend a Hope and make a
Spellcast Roll against a target within Close
range. On a success, they are temporarily
Restrained by a spectral lasso. You can mark a Stress to pull a lassoed target into
Melee range.
Marshal
Specialization
Long Arm of the Law:: Targets that break
free from your spectral lasso become
Wanted. Wanted creatures cost an
additional Fear to spotlight and clear
Wanted when they take it.
Wanted Poster:: You can spend 2 Hope to make a
creature within Far range Wanted.
Marshal
Mastery
Tireless Pursuit:: While mounted, when you make
an action roll to pursue a target, you can mark a
Stress to turn a success with Fear into a success
with Hope, or a failure with Hope into a success
with Fear.
Dead or Alive:: When you attack a Wanted creature,
you can roll a d20 as your Hope Die. When
allies within Close range of you attack a Wanted
creature, they can roll a d20 as their Hope Die.
Seraph
As a seraph, you’ve taken a vow to a god who helps you channel sacred arcane power to keep your party on their feet.
Domains
Valor + Splendor
Starting Evasion
9
Starting Hit Points
7
Class Items
- • sigil of your god
Seraph’s Hope Feature
Life Support : Spend 3 Hope to clear a Hit Point on an ally within Close range.
Class Features
Prayer Dice
At the beginning of each session, roll a number of d4s equal to your subclass’s Spellcast trait and place them on your character sheet in the space provided. These are your Prayer Dice. You can spend any number of Prayer Dice to aid yourself or an ally within Far range. You can use a spent die’s value to reduce incoming damage, add to a roll’s result after the roll is made, or gain Hope equal to the result. At the end of each session, clear all unspent Prayer Dice.
Seraph Subclasses
Choose either the Marshal subclass.
Marshal
Spellcast Trait
Strength
Foundation Features
Deputize Posse:: Once per long rest, you can spend a Hope to place 3 tokens on this card. You or another PC can spend a token instead of spending a Hope to Help an Ally.
Frontier Justice:: Spend a Hope and make a
Spellcast Roll against a target within Close
range. On a success, they are temporarily
Restrained by a spectral lasso. You can mark a Stress to pull a lassoed target into
Melee range.
Specialization Feature
Long Arm of the Law:: Targets that break
free from your spectral lasso become
Wanted. Wanted creatures cost an
additional Fear to spotlight and clear
Wanted when they take it.Wanted Poster:: You can spend 2 Hope to make a
creature within Far range Wanted.
Mastery Feature
Tireless Pursuit:: While mounted, when you make
an action roll to pursue a target, you can mark a
Stress to turn a success with Fear into a success
with Hope, or a failure with Hope into a success
with Fear.Dead or Alive:: When you attack a Wanted creature,
you can roll a d20 as your Hope Die. When
allies within Close range of you attack a Wanted
creature, they can roll a d20 as their Hope Die.
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Background Questions
Answer any of the following, or create your own.
- • Which god did you devote yourself to? What incredible feat did they perform for you in a moment of desperation?
- • How did your appearance change after taking your oath?
- • In what strange or unique way do you communicate with your god? Connections
Connections
Ask one of the following, or improvise.
- • What promise did you make me agree to, should you die on the battlefield?
- • Why do you ask me so many questions about my god?
- • You’ve told me to protect one member of our party above all others, even yourself. Who are they and why?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.