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Sha’ir

Classes Designed by Marc-Antoine Carrier

About this class

A Sha’ir is a wandering emissary and negotiator whose life is spent navigating the complex politics between mortals and genies. More than a scholar, they are diplomats, investigators, and lore-seekers who travel from oasis courts to remote ruins in search of hidden knowledge, lost histories, and elemental secrets. Their status comes from their unique bond with a companion, which grants them access to ancient traditions and makes them trusted, or feared, intermediaries in disputes involving elemental forces.

Domains

Core domain
Arcana
Core domain
Splendor

Starting stats

Evasion
11
Hit points
5

Hope feature

FORTUNE ALTERATION
Spend 3 hopes to allow you or an ally within Far range to re-roll an attack or damage roll.

Class features

  • FAMILIAR SUMMONING

    You have a companion. Nature varies depending on subclass. They stay by your side unless you tell them otherwise. Take the Sha’ir Familiar sheet. When you level up your character, choose a level-up option for your companion from this sheet as well.

  • KNOWLEDGE GATHERING

    One per long rest, you can make a Spellcast Roll (Difficulty 10 + the level of the chosen power) to send your familiar to provide a spell or power from any domain. Pick a card at a level you can use and place it in your loadout. It doesn't count towards your maximum available. Sending takes 1 hour per level of the choosen power. The power is removed after use or a long rest.

  • GENIE LORE

    You recognize the works of geniekind, including their magics and the items they’ve created. You gain advantage on this specific knowledge rolls.

Class items

  • a torch,
  • 50 feet of rope,
  • traveling supplies,
  • handful of gold
  • a Minor Health Potion OR a Minor Stamina Potion
  • A traveler's journal and writing material OR divination bobbles (Ex : crystal ball,divination bones, tarot cards, etc.).

Character questions

Background prompts

  1. How did your powers first manifested and how did your community reacted?
  2. You’ve been tasked with recovering some important knowledge. What is it and where can it be found?
  3. You’ve traveled many dangerous lands, but what is the one place you refuse to go?

Connection prompts

  1. What affectionate nickname have I given you?
  2. How did you save my life the first time we met?
  3. What mundane task do I usually help you with off the battlefield?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.