Shaman
About this class
The world of spirits is a complicated net of relationships, between spirits, their homes and mortal lives. Shamans place themselves at the center of this net, channeling the aid of the spirit world to help their communities, for a cost, of course. For little in the spirit world is given without taking.
Included subclasses
Domains
Sage
Splendor
Starting stats
Hope feature
Class features
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Spirit Debt
Whenever you would spend one or more Hope, if there are no Debt tokens on this feature, you may instead put that many debt tokens on this feature. Whenever you make an action roll with Hope, you may remove a Debt token from this feature rather than gain a Hope. Whenever you take a Rest, remove a Debt token from this feature, plus an additional debt token if it's a Long Rest. Then if you still have any Debt Tokens, the GM gains Fear equal to the amount of Debt tokens you have.
Class items
- A rose that never wilts
- A carving depicting a powerful spirit
Character questions
Background prompts
- What first awakened your affinity for spirits?
- You owe a powerful spirit an outstanding debt. What are they, and how did they aid you?
- What would you never give up the spirit world?
Connection prompts
- What about me do you find unsettling?
- What do you owe me?
- What do I owe you?
Subclass cards
Printable via header menu
Mandate Of The Seasons
Foundation
SPELLCAST TRAIT: Instinct
Spring Zephyr: Once per rest, you may move up to Far range without making an Agility Roll. You may spend any number of Hope to bring that many willing allies within Close range with you.
Winter's Feast: Once per session, you can mark a Stress to treat your party to a great bounty. Each member of your party gains a Hope.
Mandate Of The Seasons
Specialization
The Turning of The Wheel: Once per session, you may mark a Hit Point to remove a Debt token and have the GM lose a Fear,
Autumn's Rot: Once per rest, when you deal damage to an adversary, you may mark a Stress to have them mark a Stress and have disadvantage on their next action roll.
Mandate Of The Seasons
Mastery
Summers Wrath: Once per session, mark a Stress to fill yourself with the bright burning wrath of summer. Until you make a roll with Fear or the scene ends, your Hope Die is a d20, and you have +10 to your Severe Damage threshold.
Shaman
The world of spirits is a complicated net of relationships, between spirits, their homes and mortal lives. Shamans place themselves at the center of this net, channeling the aid of the spirit world to help their communities, for a cost, of course. For little in the spirit world is given without taking.
Domains
Sage + Splendor
Starting Evasion
10
Starting Hit Points
6
Class Items
- • A rose that never wilts
- • A carving depicting a powerful spirit
Shaman’s Hope Feature
Spirit Bolster : Whenever you or an ally within Close range makes an action roll, spend 3 Hope to have them make it using a D20 as their Hope Die, and they clear a Stress.
Class Features
Spirit Debt
Whenever you would spend one or more Hope, if there are no Debt tokens on this feature, you may instead put that many debt tokens on this feature. Whenever you make an action roll with Hope, you may remove a Debt token from this feature rather than gain a Hope. Whenever you take a Rest, remove a Debt token from this feature, plus an additional debt token if it's a Long Rest. Then if you still have any Debt Tokens, the GM gains Fear equal to the amount of Debt tokens you have.
Shaman Subclasses
Choose either the Mandate Of The Seasons subclass.
Mandate Of The Seasons
Spellcast Trait
Instinct
Foundation Features
Spring Zephyr: Once per rest, you may move up to Far range without making an Agility Roll. You may spend any number of Hope to bring that many willing allies within Close range with you.
Winter's Feast: Once per session, you can mark a Stress to treat your party to a great bounty. Each member of your party gains a Hope.
Specialization Feature
The Turning of The Wheel: Once per session, you may mark a Hit Point to remove a Debt token and have the GM lose a Fear,
Autumn's Rot: Once per rest, when you deal damage to an adversary, you may mark a Stress to have them mark a Stress and have disadvantage on their next action roll.
Mastery Feature
Summers Wrath: Once per session, mark a Stress to fill yourself with the bright burning wrath of summer. Until you make a roll with Fear or the scene ends, your Hope Die is a d20, and you have +10 to your Severe Damage threshold.
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Background Questions
Answer any of the following, or create your own.
- • What first awakened your affinity for spirits?
- • You owe a powerful spirit an outstanding debt. What are they, and how did they aid you?
- • What would you never give up the spirit world?
Connections
Ask one of the following, or improvise.
- • What about me do you find unsettling?
- • What do you owe me?
- • What do I owe you?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.