Mandate Of The Seasons
Spellcast Trait: InstinctAid your allies and submit to the ever turning wheel of the spiritual world
Spring Zephyr: Once per rest, you may move up to Far range without making an Agility Roll. You may spend any number of Hope to bring that many willing allies within Close range with you.
Winter's Feast: Once per session, you can mark a Stress to treat your party to a great bounty. Each member of your party gains a Hope.
The Turning of The Wheel: Once per session, you may mark a Hit Point to remove a Debt token and have the GM lose a Fear,
Autumn's Rot: Once per rest, when you deal damage to an adversary, you may mark a Stress to have them mark a Stress and have disadvantage on their next action roll.
Summers Wrath: Once per session, mark a Stress to fill yourself with the bright burning wrath of summer. Until you make a roll with Fear or the scene ends, your Hope Die is a d20, and you have +10 to your Severe Damage threshold.