Skirmisher
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About this class
Dart in and out of the fray, keeping the enemy on their toes as the Skirmisher.
For use in Avatarheart
Included subclasses
Domains
Bone
Starting stats
Hope feature
Class features
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Alert
When you fail an Agility Roll that is not an attack, you may mark a stress to reroll and add your tier to the result.
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Vex
Mark a Stress to temporarily Vex a target within Close range. While Vexed, the target gains a penalty to their damage rolls and Difficulty equal to your tier. The maximum number of creatures you can Vex at one time is equal to your Spellcast trait.
Class items
Character questions
Background prompts
Connection prompts
Subclass cards
Printable via header menu
Scout
Foundation
SPELLCAST TRAIT: Agility
Moving Target: As long as you move during your spotlight, you gain a bonus to your Evasion equal to your tier until your next spotlight.
Reconnaissance: When no creatures are within Very Close range of you, you gain advantage on all rolls to perceive and hide.
Scout
Specialization
.: .
Scout
Mastery
.: .
Skirmisher
Dart in and out of the fray, keeping the enemy on their toes as the Skirmisher.
For use in Avatarheart
Domains
Bone + Air
Starting Evasion
11
Starting Hit Points
5
Class Items
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Skirmisher’s Hope Feature
Hold Them Off : Spend 3 Hope when you succeed on an attack with a weapon to use that same roll against two additional adversaries within range of the attack.
Class Features
Alert
When you fail an Agility Roll that is not an attack, you may mark a stress to reroll and add your tier to the result.
Vex
Mark a Stress to temporarily Vex a target within Close range. While Vexed, the target gains a penalty to their damage rolls and Difficulty equal to your tier. The maximum number of creatures you can Vex at one time is equal to your Spellcast trait.
Skirmisher Subclasses
Choose either the Scout subclass.
Scout
Evade foes blades and eyes.
Spellcast Trait
Agility
Foundation Features
Moving Target: As long as you move during your spotlight, you gain a bonus to your Evasion equal to your tier until your next spotlight.
Reconnaissance: When no creatures are within Very Close range of you, you gain advantage on all rolls to perceive and hide.
Specialization Feature
.: .
Mastery Feature
.: .
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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