Sparkcrafter
About this class
Sparkcrafters operate in the space between machinery and magic. Unlike wizards, who channel forces through the exact replication of formulas and intonations, a sparkcrafter creates devices to capture wild arcane energy. Runes and glyphs secure this energy and shape it into the desired effects. Becoming a sparkcrafter requires equal parts rigorous study and bold experimentation. Sparkcrafters are often venerated in their community, as they can repair or create mundane and magical mechanisms alike. Their competence and benevolence can make one easily forget that energy, even if harnessed, can still be used to devastating effects. Because of their often generous temperament, people tend to underestimate sparkcrafters, forgetting that harnessed power can be every bit as devastating as wild magic.
Included subclasses
Domains
Bone
Arcana
Starting stats
Hope feature
Class features
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Sparkcrafting
You have Sparkcraft Item slots equal to your tier. Each can hold one ability or one spell from your domain cards. At the beginning of a session or during a long rest, you can fill or replace each slot. When slotting a Sparkcraft Item, place a number of tokens on it equal to your Proficiency.
To use a slotted spell or ability, you must remove a token from it. The slotted domain card does not count towards your loadout's domain card maximum.
During a short rest, refresh the tokens on each Sparkcraft Item slot to your Proficiency.
Class items
- A chipped pair of glasses, an antique blueprint
Character questions
Background prompts
- Which person or organisation owned the lab where you learned your skills? Do they still welcome you?
- One of your devices malfunctioned. Who suffered from it?
- Something was stolen from the lab you work in. What was it, and why is it concerning that someone took it?
Connection prompts
- You helped me save the life of someone important to me. How did you help and who did we save?
- What principle do you hold on to that is hard to reconcile with mine?
- What about you inspired the creation of one of my items?
Subclass cards
Printable via header menu
Artificer
Foundation
SPELLCAST TRAIT: Knowledge
Magical Items: You can give your Sparkcraft Items to an ally, and they can use them the same way you can. When a Spellcast Roll is required to use the slotted ability or spell, you make that roll.
Synchronized: When another PC activates your Sparkcraft Item you can spend 2 Hope to make a Tag Team Roll with them. This special Tag Team Roll does not count toward your limit on initiating Tag Team Rolls.
Artificer
Specialization
Positive Feedback: Every time another PC activates one of your Sparkcraft Items, you gain a Hope.
Signature Item: You have one additional Sparkcraft Item slot and take one additional domain card of your level or lower from a domain you have access to. Then permanently slot one spell or ability into one of your Sparkcraft Item slots.
Artificer
Mastery
A Sense of Power: When Positive Feedback triggers, the PC who activated the Sparkcraft Item also gains a Hope.
Mastercrafted: Every time another PC activates one of your Sparkcraft Items, they can roll with advantage for their next action. (Their next action might be part of the item activation itself.)
Augmenter
Foundation
SPELLCAST TRAIT: Knowledge
Intuitive Activations: You can spend a Hope to modify a Sparkcraft Item activation by choosing one option:
Increase range by 1 step.
Treat your Proficiency, Tier, or Level as 1 higher.
Get a +3 bonus to your Spellcast Roll or attack roll.
Treat adversaries' difficulty ratings 3 lower.
Augmenter
Specialization
Fuelled by Vigor and Blood: You can mark a Stress instead of removing a token from a Sparkcraft Item to activate it.
Second Nature: When you use Intuitive Activations, choose 2 options in total. You can choose the same option more than once.
Augmenter
Mastery
Reinforced Materials: When you mark Armor, you can remove a token from one of your Sparkcraft Items to reduce the severity of the damage by one additional threshold.
Passive Power Capture: When you roll a critical success, put one token on each Sparkcraft Item.
Sparkcrafter
Sparkcrafters operate in the space between machinery and magic. Unlike wizards, who channel forces through the exact replication of formulas and intonations, a sparkcrafter creates devices to capture wild arcane energy. Runes and glyphs secure this energy and shape it into the desired effects. Becoming a sparkcrafter requires equal parts rigorous study and bold experimentation. Sparkcrafters are often venerated in their community, as they can repair or create mundane and magical mechanisms alike. Their competence and benevolence can make one easily forget that energy, even if harnessed, can still be used to devastating effects. Because of their often generous temperament, people tend to underestimate sparkcrafters, forgetting that harnessed power can be every bit as devastating as wild magic.
Domains
Bone + Arcana
Starting Evasion
11
Starting Hit Points
5
Class Items
- • A chipped pair of glasses, an antique blueprint
Sparkcrafter’s Hope Feature
The Right Tools : Spend 3 Hope to remove a condition from yourself and all willing allies within Close range. You can remove conditions this way even if the condition would normally prevent you from taking actions, such as Asleep.
Class Features
Sparkcrafting
You have Sparkcraft Item slots equal to your tier. Each can hold one ability or one spell from your domain cards. At the beginning of a session or during a long rest, you can fill or replace each slot. When slotting a Sparkcraft Item, place a number of tokens on it equal to your Proficiency. To use a slotted spell or ability, you must remove a token from it. The slotted domain card does not count towards your loadout's domain card maximum. During a short rest, refresh the tokens on each Sparkcraft Item slot to your Proficiency.
Sparkcrafter Subclasses
Choose either the Artificer or Augmenter subclass.
Artificer
Play the Artificer if you want to support your allies by crafting magical items for them.
Spellcast Trait
Knowledge
Foundation Features
Magical Items: You can give your Sparkcraft Items to an ally, and they can use them the same way you can. When a Spellcast Roll is required to use the slotted ability or spell, you make that roll.
Synchronized: When another PC activates your Sparkcraft Item you can spend 2 Hope to make a Tag Team Roll with them. This special Tag Team Roll does not count toward your limit on initiating Tag Team Rolls.
Specialization Feature
Positive Feedback: Every time another PC activates one of your Sparkcraft Items, you gain a Hope.
Signature Item: You have one additional Sparkcraft Item slot and take one additional domain card of your level or lower from a domain you have access to. Then permanently slot one spell or ability into one of your Sparkcraft Item slots.
Mastery Feature
A Sense of Power: When Positive Feedback triggers, the PC who activated the Sparkcraft Item also gains a Hope.
Mastercrafted: Every time another PC activates one of your Sparkcraft Items, they can roll with advantage for their next action. (Their next action might be part of the item activation itself.)
Augmenter
Play the Augmenter if you want to fuse your own body with Sparkcraft.
Spellcast Trait
Knowledge
Foundation Features
Intuitive Activations: You can spend a Hope to modify a Sparkcraft Item activation by choosing one option:
Increase range by 1 step.
Treat your Proficiency, Tier, or Level as 1 higher.
Get a +3 bonus to your Spellcast Roll or attack roll.
Treat adversaries' difficulty ratings 3 lower.
Specialization Feature
Fuelled by Vigor and Blood: You can mark a Stress instead of removing a token from a Sparkcraft Item to activate it.
Second Nature: When you use Intuitive Activations, choose 2 options in total. You can choose the same option more than once.
Mastery Feature
Reinforced Materials: When you mark Armor, you can remove a token from one of your Sparkcraft Items to reduce the severity of the damage by one additional threshold.
Passive Power Capture: When you roll a critical success, put one token on each Sparkcraft Item.
Background Questions
Answer any of the following, or create your own.
- • Which person or organisation owned the lab where you learned your skills? Do they still welcome you?
- • One of your devices malfunctioned. Who suffered from it?
- • Something was stolen from the lab you work in. What was it, and why is it concerning that someone took it?
Connections
Ask one of the following, or improvise.
- • You helped me save the life of someone important to me. How did you help and who did we save?
- • What principle do you hold on to that is hard to reconcile with mine?
- • What about you inspired the creation of one of my items?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.