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Artificer • Augmenter

About these subclasses

This class is yet to be playtested. If you use it in your game, I would highly appreciate feedback for its balancing and ‘feel’.

Artificer

Artificer

Spellcast Trait: Knowledge

Play the Artificer if you want to support your allies by crafting magical items for them.

Foundation

Magical Items: You can give your Sparkcraft Items to an ally, and they can use them the same way you can. When a Spellcast Roll is required to use the slotted ability or spell, you make that roll.

Synchronized: When another PC activates your Sparkcraft Item you can spend 2 Hope to make a Tag Team Roll with them. This special Tag Team Roll does not count toward your limit on initiating Tag Team Rolls.

Specialization

Positive Feedback: Every time another PC activates one of your Sparkcraft Items, you gain a Hope.

Signature Item: You have one additional Sparkcraft Item slot and take one additional domain card of your level or lower from a domain you have access to. Then permanently slot one spell or ability into one of your Sparkcraft Item slots.

Mastery

A Sense of Power: When Positive Feedback triggers, the PC who activated the Sparkcraft Item also gains a Hope.

Mastercrafted: Every time another PC activates one of your Sparkcraft Items, they can roll with advantage for their next action. (Their next action might be part of the item activation itself.)

Augmenter

Augmenter

Spellcast Trait: Knowledge

Play the Augmenter if you want to fuse your own body with Sparkcraft.

Foundation

Intuitive Activations: You can spend a Hope to modify a Sparkcraft Item activation by choosing one option:

  • Increase range by 1 step.

  • Treat your Proficiency, Tier, or Level as 1 higher.

  • Get a +3 bonus to your Spellcast Roll or attack roll.

  • Treat adversaries' difficulty ratings 3 lower.

Specialization

Fuelled by Vigor and Blood: You can mark a Stress instead of removing a token from a Sparkcraft Item to activate it.

Second Nature: When you use Intuitive Activations, choose 2 options in total. You can choose the same option more than once.

Mastery

Reinforced Materials: When you mark Armor, you can remove a token from one of your Sparkcraft Items to reduce the severity of the damage by one additional threshold.

Passive Power Capture: When you roll a critical success, put one token on each Sparkcraft Item.

Printable cards

Foundation / Specialization / Mastery
Bone domain icon Arcana domain icon
Artificer
Sparkcrafter

Artificer

Foundation

SPELLCAST TRAIT: Knowledge

Magical Items: You can give your Sparkcraft Items to an ally, and they can use them the same way you can. When a Spellcast Roll is required to use the slotted ability or spell, you make that roll.

Synchronized: When another PC activates your Sparkcraft Item you can spend 2 Hope to make a Tag Team Roll with them. This special Tag Team Roll does not count toward your limit on initiating Tag Team Rolls.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon Arcana domain icon
Artificer
Sparkcrafter

Artificer

Specialization

Positive Feedback: Every time another PC activates one of your Sparkcraft Items, you gain a Hope.

Signature Item: You have one additional Sparkcraft Item slot and take one additional domain card of your level or lower from a domain you have access to. Then permanently slot one spell or ability into one of your Sparkcraft Item slots.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon Arcana domain icon
Artificer
Sparkcrafter

Artificer

Mastery

A Sense of Power: When Positive Feedback triggers, the PC who activated the Sparkcraft Item also gains a Hope.

Mastercrafted: Every time another PC activates one of your Sparkcraft Items, they can roll with advantage for their next action. (Their next action might be part of the item activation itself.)

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon Arcana domain icon
Augmenter
Sparkcrafter

Augmenter

Foundation

SPELLCAST TRAIT: Knowledge

Intuitive Activations: You can spend a Hope to modify a Sparkcraft Item activation by choosing one option:

  • Increase range by 1 step.

  • Treat your Proficiency, Tier, or Level as 1 higher.

  • Get a +3 bonus to your Spellcast Roll or attack roll.

  • Treat adversaries' difficulty ratings 3 lower.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon Arcana domain icon
Augmenter
Sparkcrafter

Augmenter

Specialization

Fuelled by Vigor and Blood: You can mark a Stress instead of removing a token from a Sparkcraft Item to activate it.

Second Nature: When you use Intuitive Activations, choose 2 options in total. You can choose the same option more than once.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon Arcana domain icon
Augmenter
Sparkcrafter

Augmenter

Mastery

Reinforced Materials: When you mark Armor, you can remove a token from one of your Sparkcraft Items to reduce the severity of the damage by one additional threshold.

Passive Power Capture: When you roll a critical success, put one token on each Sparkcraft Item.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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