Spellblade (Physical)
About this class
The Spellblade is someone who has fused their martial prowess with magical energy. They channel their mysticism through the weapons they wield, and can Awaken them to take their martial capabilities to new heights. They depend on their weapons just as much as they depend on their magic, but they combine the two to get the most out of both. While they are known for accomplishing great things, some people might find them weirdly attached to their weapon. However, when you get to know a Spellblade, you understand that their connection with their weapon is maintained to keep the world safe, and if it’s not maintained, things can get out of control. Still, the Spellblade is someone who learns from both magic, and weaponry, and is capable of learning from others as well.
Domains
Blade
Arcana
Starting stats
Hope feature
Class features
-
Awakened Blade
Mark a Stress to Awaken your weapon until the end of the scene. While you are Awakened, you gain the following benefits:
You gain a +1 bonus to the Trait of your weapon.
You deal an additional 1d6 damage on a successful attack.
When you miss an attack, you may spend a Hope to give yourself advantage on the attack. -
Martial Understanding
While your weapon is not Awakened, you may Spend a Hope to give yourself advantage to rolls of your weapon’s trait.
Class items
- A jewel that reacts to magic
- A memento from someone from where you came from
Character questions
Background prompts
- Was your weapon made for you, or did you find it somewhere?
- What happened when you first awakened your weapon?
- What have you learned about the world from wielding your weapon?
Connection prompts
- What kind of aura do I give off when I awaken my weapon?
- Do you think I’m too attached to my weapon?
- What do you think I’ve learned from you?
Subclass cards
Printable via header menu
Power Wielder
Foundation
SPELLCAST TRAIT: Strength
Empowered Awakening: When you Awaken your weapon, your bonus to rolls of your weapon’s trait is instead increased by your Tier, and you do an additional 1d8 damage instead of 1d6 (2d8 with True Awakening).
Channeled Fury: When you use a Domain Card while Awakened, you may Spend a Hope to add the card’s level to your next damage roll. You may Spend an additional Hope to double the level of the card.
Power Wielder
Specialization
Demolishing Awakening: When you Awaken your weapon, you may Mark an Additional Stress to add a level of Proficiency to your damage rolls while your weapon is Awakened.
Charged Strikes: When you make a successful attack, you may spend any number of Hope to add an equal amount of d6 Magic damage to the damage roll.
Power Wielder
Mastery
Enhanced Awakening: When you Awaken your weapon, you now do an additional 1d10 damage (2d10 with True Awakening). Additionally, while your weapon is not Awakened, it gets the bonuses of the base Awakened Blade feature.
Forceful Strike: When you make a successful attack while Awakened, you may Mark a Stress to force the target to make a reaction roll (16). On a failure, they mark an additional Hit Point.
Precision Wielder
Foundation
SPELLCAST TRAIT: Finesse
Targeted Strikes: When you make a successful attack while Awakened, you may Mark a Stress to force the target to make a reaction roll (13). On a failure, their difficulty is reduced by your Finesse Trait until the next time the target gets hit.
Shared Awakening: When you Awaken your weapon, you may Mark an Additional Stress to Awaken the weapons of a number of additional creatures within Close range equal to your Proficiency. The other weapons remain Awakened so long as your weapon remains Awakened.
Precision Wielder
Specialization
Magic Guidance: While Awakened, you may Spend a Hope to give another creature within Close range Advantage on their next attack roll. On a success, they deal an additional 1d8 Magic damage. You also get the bonus damage when you use the advantage feature of your Awakened Blade.
Accuracy Improvement: You may spend a Downtime Activity Awakening your weapon, or the weapon of someone resting with you. When you Awaken a weapon like this, it lasts until your next rest.
Precision Wielder
Mastery
Extended Pulse: Your Shared Awakening, and Magic Guidance abilities now extend to Far range.
Easy Targeting: When you make a successful attack while Awakened, you may Spend any number of Hope to make the target Vulnerable until the GM spends an equal number of Fear to clear the condition.
Speed Wielder
Foundation
SPELLCAST TRAIT: Agility
Overwhelming Force: When you make a successful attack while Awakened, you may Spend a Hope to force the target to make a reaction roll (13). On a failure, you may push them back into Far range.
Fast Awakening: When you Awaken your weapon, you may Mark an Additional Stress to give yourself Advantage on a number of attacks equal to your Agility Trait.
Speed Wielder
Specialization
Awakened Speed: While your weapon is Awakened, you may move into Very Far range without making an Agility roll.
Shaking Strike: When you make a successful attack while Awakened, you may spend a Hope to force the target to make a reaction roll (15). On a failure, they take an additional 1d6 Magic damage when they get hit a number of times equal to your Proficiency.
Speed Wielder
Mastery
Ricochet: While Awakened, you may Spend any number of Hope to make an equal number of attacks against any target within range of your weapon.
Pivoting Strike: When you miss an attack while Awakened, you may Mark a Stress, and make a Spellcast roll against the target of your attack. On a success, the attack goes through, and you may add a level of Proficiency to the damage roll.
Spellblade (Physical)
The Spellblade is someone who has fused their martial prowess with magical energy. They channel their mysticism through the weapons they wield, and can Awaken them to take their martial capabilities to new heights. They depend on their weapons just as much as they depend on their magic, but they combine the two to get the most out of both. While they are known for accomplishing great things, some people might find them weirdly attached to their weapon. However, when you get to know a Spellblade, you understand that their connection with their weapon is maintained to keep the world safe, and if it’s not maintained, things can get out of control. Still, the Spellblade is someone who learns from both magic, and weaponry, and is capable of learning from others as well.
Domains
Blade + Arcana
Starting Evasion
10
Starting Hit Points
6
Class Items
- • A jewel that reacts to magic
- • A memento from someone from where you came from
Spellblade (Physical)’s Hope Feature
True Awakening : Spend 3 Hope to Awaken your weapon. When you Awaken your weapon this way, it lasts until your next rest, you deal an additional 2d6 damage instead of 1d6, and you gain a Hope on successful attacks, even if you rolled with Fear.
Class Features
Awakened Blade
Mark a Stress to Awaken your weapon until the end of the scene. While you are Awakened, you gain the following benefits: You gain a +1 bonus to the Trait of your weapon. You deal an additional 1d6 damage on a successful attack. When you miss an attack, you may spend a Hope to give yourself advantage on the attack.
Martial Understanding
While your weapon is not Awakened, you may Spend a Hope to give yourself advantage to rolls of your weapon’s trait.
Spellblade (Physical) Subclasses
Choose either the Power Wielder or Precision Wielder subclass.
Power Wielder
Enhance your Awakend Blade further to do more damage
Spellcast Trait
Strength
Foundation Features
Empowered Awakening: When you Awaken your weapon, your bonus to rolls of your weapon’s trait is instead increased by your Tier, and you do an additional 1d8 damage instead of 1d6 (2d8 with True Awakening).
Channeled Fury: When you use a Domain Card while Awakened, you may Spend a Hope to add the card’s level to your next damage roll. You may Spend an additional Hope to double the level of the card.
Specialization Feature
Demolishing Awakening: When you Awaken your weapon, you may Mark an Additional Stress to add a level of Proficiency to your damage rolls while your weapon is Awakened.
Charged Strikes: When you make a successful attack, you may spend any number of Hope to add an equal amount of d6 Magic damage to the damage roll.
Mastery Feature
Enhanced Awakening: When you Awaken your weapon, you now do an additional 1d10 damage (2d10 with True Awakening). Additionally, while your weapon is not Awakened, it gets the bonuses of the base Awakened Blade feature.
Forceful Strike: When you make a successful attack while Awakened, you may Mark a Stress to force the target to make a reaction roll (16). On a failure, they mark an additional Hit Point.
Precision Wielder
Enhance you and your allies' ability on the battlefield by using your magic to make it easier for you to land blows.
Spellcast Trait
Finesse
Foundation Features
Targeted Strikes: When you make a successful attack while Awakened, you may Mark a Stress to force the target to make a reaction roll (13). On a failure, their difficulty is reduced by your Finesse Trait until the next time the target gets hit.
Shared Awakening: When you Awaken your weapon, you may Mark an Additional Stress to Awaken the weapons of a number of additional creatures within Close range equal to your Proficiency. The other weapons remain Awakened so long as your weapon remains Awakened.
Specialization Feature
Magic Guidance: While Awakened, you may Spend a Hope to give another creature within Close range Advantage on their next attack roll. On a success, they deal an additional 1d8 Magic damage. You also get the bonus damage when you use the advantage feature of your Awakened Blade.
Accuracy Improvement: You may spend a Downtime Activity Awakening your weapon, or the weapon of someone resting with you. When you Awaken a weapon like this, it lasts until your next rest.
Mastery Feature
Extended Pulse: Your Shared Awakening, and Magic Guidance abilities now extend to Far range.
Easy Targeting: When you make a successful attack while Awakened, you may Spend any number of Hope to make the target Vulnerable until the GM spends an equal number of Fear to clear the condition.
Background Questions
Answer any of the following, or create your own.
- • Was your weapon made for you, or did you find it somewhere?
- • What happened when you first awakened your weapon?
- • What have you learned about the world from wielding your weapon?
Connections
Ask one of the following, or improvise.
- • What kind of aura do I give off when I awaken my weapon?
- • Do you think I’m too attached to my weapon?
- • What do you think I’ve learned from you?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.