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Strategist

Classes Designed by Kody Cox • Art by Kody Cox

About this class

You are a master tactician who regards mastery over the body as highly as magical prowess. Your studies have brought you to a place where you understand the importance of the magical and mystical, but also honing your body to be just as powerful. Usually an older fella with quite a lot of experience on the battlefield, you understand the tactics and strategies needed to attain victory. The Strategist is all about weaving in and out of combat, a master of spacing and ranges, you understand how to aid and position your allies, and take down foes yourself when needed. Obsessed with the art of war and strategy you spend your downtime playing games (like chess, go, that type of thing) and thinking of new tactics and maneuvers. A Strategist’s main focus is usually on glory and victory in battle, but you may choose to go more of an Iroh route and be very peaceful and nice to chat with (while still being a very glorious leader in battle), the choice is yours.

Domains

Core domain
Bone
Core domain
Codex

Starting stats

Evasion
11
Hit points
5

Hope feature

Positional Advantage
Spend three hope to swap places with an ally or adversary instantaneously as a reaction or an action. Range: Close.

Class features

  • Spellblade

    Any weapon's Trait (even your own fists or feet can be "weapons" for the purposes of this ability) becomes your Spellcasting Trait when you spend a downtime action to attune with it.

  • Master Tactician

    Once per session, describe how you came up with a special maneuver with each member of the party, assign a catchphrase or special word to assign the maneuver with a specific member. Once per scene you can call out one of the catchphrase and the PC who is designated with that catchphrase may take this special maneuver. This maneuver can be any ability from the tier 1 options of the Bone, Blade, or Valor domains. These abilities are chosen at the beginning of the session when you choose which members get which catchphrases/maneuvers. At level 3 you remember to enact the art of self-compassion and gain the ability to come up with a special maneuver for yourself at the beginning of the session. At level 7 you can imbue some of your magical energy into your allies, letting them choose abilities of tier 2 or lower from the Bone, Blade, or Valor domains, and also gain the ability to allow Arcana, Sage, and Splendor spells of tier 1 to be assigned.

Class items

  • A teapot with two accompanying cups and some loose leaf tea, a set of binoculars, a gaming set.

Character questions

Background prompts

  1. Who from your community shaped you most?
  2. Who first taught you about magic?
  3. What was your defining military achievement or tragedy that lead you down the path of a strategist?

Connection prompts

  1. How did we first become allies?
  2. What promise binds us?
  3. What do I do that annoys you?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.