Strategist
About this class
You are a master tactician who regards mastery over the body as highly as magical prowess. Your studies have brought you to a place where you understand the importance of the magical and mystical, but also honing your body to be just as powerful. Usually an older fella with quite a lot of experience on the battlefield, you understand the tactics and strategies needed to attain victory. The Strategist is all about weaving in and out of combat, a master of spacing and ranges, you understand how to aid and position your allies, and take down foes yourself when needed. Obsessed with the art of war and strategy you spend your downtime playing games (like chess, go, that type of thing) and thinking of new tactics and maneuvers. A Strategist’s main focus is usually on glory and victory in battle, but you may choose to go more of an Iroh route and be very peaceful and nice to chat with (while still being a very glorious leader in battle), the choice is yours.
Domains
Bone
Codex
Starting stats
Hope feature
Class features
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Spellblade
Any weapon's Trait (even your own fists or feet can be "weapons" for the purposes of this ability) becomes your Spellcasting Trait when you spend a downtime action to attune with it.
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Master Tactician
Once per session, describe how you came up with a special maneuver with each member of the party, assign a catchphrase or special word to assign the maneuver with a specific member. Once per scene you can call out one of the catchphrase and the PC who is designated with that catchphrase may take this special maneuver. This maneuver can be any ability from the tier 1 options of the Bone, Blade, or Valor domains. These abilities are chosen at the beginning of the session when you choose which members get which catchphrases/maneuvers. At level 3 you remember to enact the art of self-compassion and gain the ability to come up with a special maneuver for yourself at the beginning of the session. At level 7 you can imbue some of your magical energy into your allies, letting them choose abilities of tier 2 or lower from the Bone, Blade, or Valor domains, and also gain the ability to allow Arcana, Sage, and Splendor spells of tier 1 to be assigned.
Class items
- A teapot with two accompanying cups and some loose leaf tea, a set of binoculars, a gaming set.
Character questions
Background prompts
- Who from your community shaped you most?
- Who first taught you about magic?
- What was your defining military achievement or tragedy that lead you down the path of a strategist?
Connection prompts
- How did we first become allies?
- What promise binds us?
- What do I do that annoys you?
Subclass cards
Printable via header menu
Order of the Lotus
Foundation
SPELLCAST TRAIT: Knowledge
Elemental Affinity: Choose one from: air, earth, fire, water. You can shape this element into harmless effects. Additionally, spend a Hope and describe how your control over this element helps an action roll you’re about to make, then either gain a +2 bonus to the roll or a +3 bonus to the roll’s damage.
Order of the Lotus
Specialization
Protection BY the elements: You can call forth your element to protect you from harm. When an attack roll against you succeeds, you can mark a Stress and describe how you use your element to defend you. When you do, roll a d6 and add its result to your Evasion against the attack.
Order of the Lotus
Mastery
Elemental Mastery: You have attained mastery over the element of your choice. Gain +2 armor for earth. +2 to attack rolls for fire. +2 to evasion for air. + 2 hp for water. Also gain an additional +1 or +2 for your Elemental Affinity feature.
Commander
Foundation
Inspiring Leader: Once per long rest, you can give a heartfelt, inspiring speech. All allies within Far range clear 2 Stress.
Commander
Specialization
Battle Tactician: You can use "Master Tactician" twice per scene.
Commander
Mastery
Supreme Leader: Once per short rest you can clear all stress and marked armor slots for all allies.
Strategist
You are a master tactician who regards mastery over the body as highly as magical prowess. Your studies have brought you to a place where you understand the importance of the magical and mystical, but also honing your body to be just as powerful. Usually an older fella with quite a lot of experience on the battlefield, you understand the tactics and strategies needed to attain victory. The Strategist is all about weaving in and out of combat, a master of spacing and ranges, you understand how to aid and position your allies, and take down foes yourself when needed. Obsessed with the art of war and strategy you spend your downtime playing games (like chess, go, that type of thing) and thinking of new tactics and maneuvers. A Strategist’s main focus is usually on glory and victory in battle, but you may choose to go more of an Iroh route and be very peaceful and nice to chat with (while still being a very glorious leader in battle), the choice is yours.
Domains
Bone + Codex
Starting Evasion
11
Starting Hit Points
5
Class Items
- • A teapot with two accompanying cups and some loose leaf tea, a set of binoculars, a gaming set.
Strategist’s Hope Feature
Positional Advantage : Spend three hope to swap places with an ally or adversary instantaneously as a reaction or an action. Range: Close.
Class Features
Spellblade
Any weapon's Trait (even your own fists or feet can be "weapons" for the purposes of this ability) becomes your Spellcasting Trait when you spend a downtime action to attune with it.
Master Tactician
Once per session, describe how you came up with a special maneuver with each member of the party, assign a catchphrase or special word to assign the maneuver with a specific member. Once per scene you can call out one of the catchphrase and the PC who is designated with that catchphrase may take this special maneuver. This maneuver can be any ability from the tier 1 options of the Bone, Blade, or Valor domains. These abilities are chosen at the beginning of the session when you choose which members get which catchphrases/maneuvers. At level 3 you remember to enact the art of self-compassion and gain the ability to come up with a special maneuver for yourself at the beginning of the session. At level 7 you can imbue some of your magical energy into your allies, letting them choose abilities of tier 2 or lower from the Bone, Blade, or Valor domains, and also gain the ability to allow Arcana, Sage, and Splendor spells of tier 1 to be assigned.
Strategist Subclasses
Choose either the Order of the Lotus or Commander subclass.
Order of the Lotus
Mastery over a particular elemental force
Spellcast Trait
Knowledge
Foundation Features
Elemental Affinity: Choose one from: air, earth, fire, water. You can shape this element into harmless effects. Additionally, spend a Hope and describe how your control over this element helps an action roll you’re about to make, then either gain a +2 bonus to the roll or a +3 bonus to the roll’s damage.
Specialization Feature
Protection BY the elements: You can call forth your element to protect you from harm. When an attack roll against you succeeds, you can mark a Stress and describe how you use your element to defend you. When you do, roll a d6 and add its result to your Evasion against the attack.
Mastery Feature
Elemental Mastery: You have attained mastery over the element of your choice. Gain +2 armor for earth. +2 to attack rolls for fire. +2 to evasion for air. + 2 hp for water. Also gain an additional +1 or +2 for your Elemental Affinity feature.
Commander
Gain additional abilities that aid your allies.
Foundation Features
Inspiring Leader: Once per long rest, you can give a heartfelt, inspiring speech. All allies within Far range clear 2 Stress.
Specialization Feature
Battle Tactician: You can use "Master Tactician" twice per scene.
Mastery Feature
Supreme Leader: Once per short rest you can clear all stress and marked armor slots for all allies.
Background Questions
Answer any of the following, or create your own.
- • Who from your community shaped you most?
- • Who first taught you about magic?
- • What was your defining military achievement or tragedy that lead you down the path of a strategist?
Connections
Ask one of the following, or improvise.
- • How did we first become allies?
- • What promise binds us?
- • What do I do that annoys you?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.