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Summoner v1.1

Classes Designed by AlanMoz • Art by ze_dioVoiD

About this class

Summoners call forth manifested entities—avatars of the self, bound demons, restless dead, or creatures drawn from other realms—to act in their stead.
While the summoned presence holds the field, the summoner’s own body is left exposed, making every invocation a deliberate gamble between control, power, and survival.

Domains

Core domain
Arcana
Homebrew domain
Death

Starting stats

Evasion
10
Hit points
5

Hope feature

Gate Overdrive
Spend 3 Hope to immediately recover 3 summoner tokens and manifest your projection without marking Stress. If your projection is already active, you may act through it without spending tokens until the end of the scene. At the end of the scene, the projection dissipates and you mark 1 Stress.

Class features

  • Summoner's projection

    At the start of each session, place all available summoner tokens ( start with 3 slots).
    You may mark 1 Stress to manifest a summoned projection. The projection shares your traits, armor, and Hit Points.
    While the projection is active, you must spend 1 summoner token at the start of a scene to take actions and make attacks from the projection’s position instead of your own.
    Damage dealt to the projection is also dealt to you, as the two are mystically bound.
    If the projection or the summoner takes severe damage, the invocation immediately dissipates.
    If the projection is defeated, your HP becomes 1 and can´t summon your projection until you have 2 or more HP.
    You may dismiss the projection at any time to immediately regain control of your character.
    At the end of the session clear all unspent summoner tokens.

  • Solitary survival

    While you don't have a summoner projection, +1 Evasion.

Class items

  • Fragment of Mirror Wrapped in Cloth
  • Eye Patch, Bandage, or Ocular Accessory

Character questions

Background prompts

  1. What did you lose the first time something answered your summons?
  2. Who taught you how to summon—and why are they gone now?
  3. What do you fear summoning again, and why?

Connection prompts

  1. One of my summoned entities reacts to you differently than to anyone else. How does it treat you, and what do you think it recognizes in you?
  2. You help anchor me when my summoning goes too far. What do you do—or say—that brings me back when I start to lose myself?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.