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Swashbuckler

About this class

As a swashbuckler, you dive into danger with style and daring, relying on agility and cunning to outwit foes and escape unscathed, turning every risky moment into an opportunity to shine.

Domains

Core domain
Blade
Homebrew domain

Starting stats

Evasion
11
Hit points
6

Hope feature

Parry
If an adversary within the range of one of your active weapons succeeds on an Attack against you, you may spend 3 Hope to make a Reaction Roll using your weapon’s trait. On a success, you avoid the attack and deal your weapon’s damage to the attacker.

Class features

  • Stagecraft

    After a Rest, roll a number of d4 equal to your Tier and place them on your sheet.
    Each die represents a element you can place in the scene, determined by its value:

    1 - Traversal: During your Spotlight, place a traversal element within Close range, such as a swinging chandelier, a scaffolding plank, or a shield you can surf on.
    Using this element, you may move anywhere within Far range.

    2 - Cover: At any time, place a cover element within Very Close range, such as an overturned table, a rolling cart, or stacked crates. You or a willing ally can immediately move behind it. You or a willing ally can immediately move behind it. It provides cover from attacks beyond Very Close in one chosen direction.

    3 - Setup: At any time, place an element in the scene that you can use to disorient a target, such as sand you can throw, blinding light you can reflect or a chair you can kick in their path.
    While you are within Very Close range from the element, and an adversary within Very Close range take the spotlight, you can trigger the Setup against them. The target makes a Reaction Roll (13); on failure, their Spotlight ends and they become temporarily vulnerable.

    4 - Hazard: During your spotlight choose a point within Close range, where you place and immediately trigger an Hazard: you cut the rope of a chandelier, push a tipping statue or make debris fall.
    Every creature within Very Close range of that point must make a Reaction Roll (13). On a failure, they take d20s Physical Damage using your Proficiency.

    You may place each type of element once per Scene.
    tip: Work with the GM to ensure each element is coherent with the environment. You may also choose to use or modify elements that are already present in the scene.

Class items

  • A lucky charm from a lost love
  • A piece of an ancient map

Character questions

Background prompts

  1. What was the moment you first realized danger thrilled you rather than scared you?
  2. What bold deed first earned you a reputation, whether true or heavily exaggerated?
  3. What duel between you and your rival ended unfinished, and what stopped the final blow?

Connection prompts

  1. What reckless mistake of mine forced you to save me? What do I still owe you?
  2. What part of the story on how we first met do I insist on telling differently? Why do I do it?
  3. What incredible thing did I do that earned your admiration?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.