Swashbuckler
About this class
As a swashbuckler, you dive into danger with style and daring, relying on agility and cunning to outwit foes and escape unscathed, turning every risky moment into an opportunity to shine.
Domains
Blade
Starting stats
Hope feature
Class features
-
Stagecraft
After a Rest, roll a number of d4 equal to your Tier and place them on your sheet.
Each die represents a element you can place in the scene, determined by its value:1 - Traversal: During your Spotlight, place a traversal element within Close range, such as a swinging chandelier, a scaffolding plank, or a shield you can surf on.
Using this element, you may move anywhere within Far range.2 - Cover: At any time, place a cover element within Very Close range, such as an overturned table, a rolling cart, or stacked crates. You or a willing ally can immediately move behind it. You or a willing ally can immediately move behind it. It provides cover from attacks beyond Very Close in one chosen direction.
3 - Setup: At any time, place an element in the scene that you can use to disorient a target, such as sand you can throw, blinding light you can reflect or a chair you can kick in their path.
While you are within Very Close range from the element, and an adversary within Very Close range take the spotlight, you can trigger the Setup against them. The target makes a Reaction Roll (13); on failure, their Spotlight ends and they become temporarily vulnerable.4 - Hazard: During your spotlight choose a point within Close range, where you place and immediately trigger an Hazard: you cut the rope of a chandelier, push a tipping statue or make debris fall.
Every creature within Very Close range of that point must make a Reaction Roll (13). On a failure, they take d20s Physical Damage using your Proficiency.You may place each type of element once per Scene.
tip: Work with the GM to ensure each element is coherent with the environment. You may also choose to use or modify elements that are already present in the scene.
Class items
- A lucky charm from a lost love
- A piece of an ancient map
Character questions
Background prompts
- What was the moment you first realized danger thrilled you rather than scared you?
- What bold deed first earned you a reputation, whether true or heavily exaggerated?
- What duel between you and your rival ended unfinished, and what stopped the final blow?
Connection prompts
- What reckless mistake of mine forced you to save me? What do I still owe you?
- What part of the story on how we first met do I insist on telling differently? Why do I do it?
- What incredible thing did I do that earned your admiration?
Subclass cards
Printable via header menu
Dashing Duelist
Foundation
Crossing of Swords: Once per Scene, choose an adversary in the Scene as your Opponent. While neither of you has other creatures within Melee range, you gain Advantage on attack rolls and Presence rolls against your Opponent.
Dueling Weapon: While wielding a one-handed primary weapon with no secondary weapon, you may mark a Stress to add or replace an extra feature to it while it remains your active weapon:
-
Defensive: Attack rolls against you have Disadvantage unless the attacker marks a Stress.
-
Unerring: Add half your Proficiency to your attack rolls.
Dashing Duelist
Specialization
Let's Dance: When you succeed with an attack against your Opponent, you can spend a Hope to press with the attack and move both of you within Very Close range.
Master of the Blade: Your Dueling Weapon can have 2 extra features at the same time. Moreover, you can choose the features below:
-
Favored: Add the trait of your choice to your damage roll.
-
Flourish: When you inflict Severe damage to a creature, all adversaries within Very Close range must mark a Stress.
Dashing Duelist
Mastery
Apex Duelcraft: Your Dueling Weapon can have 3 extra features at the same time. Moreover you can choose the features below: Protective: When you take damage, you can mark any number of Stress to reduce it by the same number of thresholds. If you do so, you can also mark armor slots as normal. Keen: when you gain advantage for an attack that doesn't come from the help of an ally, you roll a d10 instead of a d6.
Gallant Trickster
Foundation
Ever-ready: You roll an additional Stagecraft die each rest.
Improvistation: Once per rest, you may choose one of your Stagecraft dice and set it to any other value.
Gallant Trickster
Specialization
Master of the Stage: Your Stagecraft options are upgraded:
-
Traversal: You can immediately inflict your weapon damage to a creature wihin meele range when you end your movement.
-
Cover: The cover you place can protect two creatures at the same time.
-
Setup: You can reposition the target of your setup within Very Close range from where they end their spotlight.
-
Hazard: Adversaries that mark a Hit Point from your hazards must mark a Stress too.
Gallant Trickster
Mastery
Double Down: Once per Scene, when you use a Stagecraft element, you may immediately roll 1d4 and use it as a Stagecraft dice that triggers immediately in a reaction chain.
Inspiring Chaos: Whenever you spend a Stagecraft dice, gain a Hope.
Swashbuckler
As a swashbuckler, you dive into danger with style and daring, relying on agility and cunning to outwit foes and escape unscathed, turning every risky moment into an opportunity to shine.
Domains
Blade + Dare
Starting Evasion
11
Starting Hit Points
6
Class Items
- • A lucky charm from a lost love
- • A piece of an ancient map
Swashbuckler’s Hope Feature
Parry : If an adversary within the range of one of your active weapons succeeds on an Attack against you, you may spend 3 Hope to make a Reaction Roll using your weapon’s trait. On a success, you avoid the attack and deal your weapon’s damage to the attacker.
Class Features
Stagecraft
After a Rest, roll a number of d4 equal to your Tier and place them on your sheet. Each die represents a element you can place in the scene, determined by its value: 1 - Traversal: During your Spotlight, place a traversal element within Close range, such as a swinging chandelier, a scaffolding plank, or a shield you can surf on. Using this element, you may move anywhere within Far range. 2 - Cover: At any time, place a cover element within Very Close range, such as an overturned table, a rolling cart, or stacked crates. You or a willing ally can immediately move behind it. You or a willing ally can immediately move behind it. It provides cover from attacks beyond Very Close in one chosen direction. 3 - Setup: At any time, place an element in the scene that you can use to disorient a target, such as sand you can throw, blinding light you can reflect or a chair you can kick in their path. While you are within Very Close range from the element, and an adversary within Very Close range take the spotlight, you can trigger the Setup against them. The target makes a Reaction Roll (13); on failure, their Spotlight ends and they become temporarily vulnerable. 4 - Hazard: During your spotlight choose a point within Close range, where you place and immediately trigger an Hazard: you cut the rope of a chandelier, push a tipping statue or make debris fall. Every creature within Very Close range of that point must make a Reaction Roll (13). On a failure, they take d20s Physical Damage using your Proficiency. You may place each type of element once per Scene. tip: Work with the GM to ensure each element is coherent with the environment. You may also choose to use or modify elements that are already present in the scene.
Swashbuckler Subclasses
Choose either the Dashing Duelist or Gallant Trickster subclass.
Dashing Duelist
Play the Dashing Duelist if you want to expand the features of your weapon and excel in single combat.
Foundation Features
Crossing of Swords: Once per Scene, choose an adversary in the Scene as your Opponent. While neither of you has other creatures within Melee range, you gain Advantage on attack rolls and Presence rolls against your Opponent.
Dueling Weapon: While wielding a one-handed primary weapon with no secondary weapon, you may mark a Stress to add or replace an extra feature to it while it remains your active weapon:
-
Defensive: Attack rolls against you have Disadvantage unless the attacker marks a Stress.
-
Unerring: Add half your Proficiency to your attack rolls.
-
Specialization Feature
Let's Dance: When you succeed with an attack against your Opponent, you can spend a Hope to press with the attack and move both of you within Very Close range.
Master of the Blade: Your Dueling Weapon can have 2 extra features at the same time. Moreover, you can choose the features below:
-
Favored: Add the trait of your choice to your damage roll.
-
Flourish: When you inflict Severe damage to a creature, all adversaries within Very Close range must mark a Stress.
-
Mastery Feature
Apex Duelcraft: Your Dueling Weapon can have 3 extra features at the same time. Moreover you can choose the features below: Protective: When you take damage, you can mark any number of Stress to reduce it by the same number of thresholds. If you do so, you can also mark armor slots as normal. Keen: when you gain advantage for an attack that doesn't come from the help of an ally, you roll a d10 instead of a d6.
Gallant Trickster
Play the Gallant Trickster if you want to unleash chaos using the environment at your advantage.
Foundation Features
Ever-ready: You roll an additional Stagecraft die each rest.
Improvistation: Once per rest, you may choose one of your Stagecraft dice and set it to any other value.
Specialization Feature
Master of the Stage: Your Stagecraft options are upgraded:
-
Traversal: You can immediately inflict your weapon damage to a creature wihin meele range when you end your movement.
-
Cover: The cover you place can protect two creatures at the same time.
-
Setup: You can reposition the target of your setup within Very Close range from where they end their spotlight.
-
Hazard: Adversaries that mark a Hit Point from your hazards must mark a Stress too.
-
Mastery Feature
Double Down: Once per Scene, when you use a Stagecraft element, you may immediately roll 1d4 and use it as a Stagecraft dice that triggers immediately in a reaction chain.
Inspiring Chaos: Whenever you spend a Stagecraft dice, gain a Hope.
Background Questions
Answer any of the following, or create your own.
- • What was the moment you first realized danger thrilled you rather than scared you?
- • What bold deed first earned you a reputation, whether true or heavily exaggerated?
- • What duel between you and your rival ended unfinished, and what stopped the final blow?
Connections
Ask one of the following, or improvise.
- • What reckless mistake of mine forced you to save me? What do I still owe you?
- • What part of the story on how we first met do I insist on telling differently? Why do I do it?
- • What incredible thing did I do that earned your admiration?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.