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The Vampire

Classes Designed by Regina Nox • Art by Regina Nox

About this class

As the Vampire, you are like a graceful ballerina of Death on the battlefield: you flit from enemy to enemy, leaving them in a state of ruin before they even realize what happened.

Domains

Core domain
Grace
Core domain
Midnight
Core domain
Blade

Starting stats

Evasion
13
Hit points
6

Hope feature

Vampiric Dodge
Spend 3 Hope to gain a +2 bonus to your Evasion until the next time an attack succeeds against you. Otherwise, this bonus lasts until your next rest.

Class features

  • Get In & Get Out

    Spend a Hope to ask the GM for either a quick or inconspicuous way into or out of a building or structure you can see. The next roll you make that capitalizes on this information has advantage.

  • Draining Bane

    When an adversary attacks you or an ally within Very Close range, you can spend 2 Hope to Drain them temporarily. When you do, they must mark a Stress, and you can clear a Stress, as well as a Thirst point. A Drained creature uses a d12 instead of a d20 for attack rolls.

  • True Strike

    Once per long rest, when you fail an attack roll, you can spend a Hope to make it a success instead.

  • Sneak Attack

    When you succeed on a stealthy attack (Finesse 12 or higher), add 1d6 to your damage roll.

Class items

  • Blood Bank pass
  • Daggerfield College Student ID

Character questions

Background prompts

Connection prompts

Discussion

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