Primal
About this class
As a Primal, you wield the force of nature to morph parts of your body to the shapes of naturals beasts, expanding your natural capabilities to dominate and control your enemies.
Included subclasses
Domains
Valor
Sage
Starting stats
Hope feature
Class features
-
The Heart of Beasts
You can briefly change your body to take on different features of a natural beast, using the Morphs of your tier or lower on the list below. Morphs consist of four body parts that can be changed (Head, Chest, Arms, and Legs). Your Morphs allow the use of your weapons and armor as normal.
You are also able to harmlessly sustain a Morph to take the shape of beasts while still speaking as normal. If any Morph is used from the list below, the Morph will fade. Any Morphs described below is encouraged to be flavored to each individual character (For example, the Ram Morph can be flavored into Drag while the character would change their head into the shape of a Bear dragging the adversary to the ground).
Tier 1:
Glide (Chest): You can sprout a set of feathery or leathery wings. Spend a Hope to fly to a point within Close range.Charge (Legs): You can morph a set of hooves to make an unstoppable sprint. Spend a Hope to sprint in a straight line to a point in Far range without making an Agility Roll. If you moved to at least Very Close range and make an attack, it will deal an additional d8 damage.
Stretch (Arms): You can morph your arms into long appendages or tentacles that increase the range of your attacks. Spend a Hope before making a weapon attack that has a range from Melee to Close to extend the range to the next step.
Ram (Head): You can morph your head into a horned beast that dazes or knocks the target over. Spend a Hope before your next attack within Very Close range. If it hits, the target is temporarily Vulnerable.
Weave (Chest): You can morph a set of spider limbs to wrap webbing on your weapon or to fling a ball of webbing to envelop the target. Spend a Hope before your next attack within Very Close range. If it hits, the target is temporarily Restrained.
Hone (Head): You can morph your head or eyes with the senses of a sharp beast. Spend a Hope when making an attack to add +2 to the attack roll.
Rend (Arms): You can morph your hands to grow vicious claws that shred your target. Spend a Hope before your next attack within Very Close range. If it hits, the target is temporarily Bleeding. When Bleeding, only once during their spotlight, anytime an adversary would move they must Mark a Stress.
Lurk (Legs): You can morph your legs into the form of a silent moving beast, such as a feline predator or a slithering snake tail. Spend a Hope to move completely silent up to Far range (an Agility Roll is still required to reach Far range). If you moved to at least Very Close range and make an attack, it will have advantage.
Tier 2:
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Nature's Wrath
When attacking an adversary with a condition applied by you or your allies, using your Instinct you gain a bonus to attack rolls and a d4 bonus to damage rolls. You also gain the bonus to damage rolls when your attack applies a condition.
Class items
- A pelt or worn bones of a beast
- a carved symbol of your primal circle
Character questions
Background prompts
- When did you discover that you had a connection to the beasts around you?
- What about yourself did you want to be different that your Primal powers helped you achieve?
- How has your Primal powers made you feel more powerful? Or have they caused a rift in your life?
Connection prompts
- What about my Primal powers make you uncomfortable?
- What have I done that has connected you closer to the nature around you?
- What have you done to help me in my duty to protect nature and its beasts?
Subclass cards
Printable via header menu
Brute
Foundation
SPELLCAST TRAIT: Strength
Fury of Nature: Damage rolls for your "Nature's Wrath" feature instead uses d6s.
Overwhelm: If you make a successful attack with Hope on an adversary that has a condition or will gain a new condition from your attack, the adversary must Mark a Stress.
Brute
Specialization
In Progress: In Progress
Brute
Mastery
In Progress: In Progress
Prowler
Foundation
SPELLCAST TRAIT: Finesse
Camouflage: You gain the benefits of your Nature's Wrath feature when making an attack while Hidden or if an ally is in Melee range of your target. You can also Mark a Stress to Morph your skin to give disadvantage to an attack being made against you.
Clutches of the Beast: If you make a successful attack on an adversary that has a condition or will gain a new condition from your attack, you Gain a Hope.
Prowler
Specialization
In Progress: In Progress
Prowler
Mastery
In Progress: In Progress
Primal
As a Primal, you wield the force of nature to morph parts of your body to the shapes of naturals beasts, expanding your natural capabilities to dominate and control your enemies.
Domains
Valor + Sage
Starting Evasion
9
Starting Hit Points
7
Class Items
- • A pelt or worn bones of a beast
- • a carved symbol of your primal circle
Primal’s Hope Feature
Bestial Grasp : Spend 3 Hope to Morph a body part that is sustained until your next rest. The choices for this feature do not require Hope the first time they are used in a spotlight. Other Morphs of the same body part cannot be changed into until this feature ends.
Class Features
The Heart of Beasts
You can briefly change your body to take on different features of a natural beast, using the Morphs of your tier or lower on the list below. Morphs consist of four body parts that can be changed (Head, Chest, Arms, and Legs). Your Morphs allow the use of your weapons and armor as normal. You are also able to harmlessly sustain a Morph to take the shape of beasts while still speaking as normal. If any Morph is used from the list below, the Morph will fade. Any Morphs described below is encouraged to be flavored to each individual character (For example, the Ram Morph can be flavored into Drag while the character would change their head into the shape of a Bear dragging the adversary to the ground). Tier 1: Glide (Chest): You can sprout a set of feathery or leathery wings. Spend a Hope to fly to a point within Close range. Charge (Legs): You can morph a set of hooves to make an unstoppable sprint. Spend a Hope to sprint in a straight line to a point in Far range without making an Agility Roll. If you moved to at least Very Close range and make an attack, it will deal an additional d8 damage. Stretch (Arms): You can morph your arms into long appendages or tentacles that increase the range of your attacks. Spend a Hope before making a weapon attack that has a range from Melee to Close to extend the range to the next step. Ram (Head): You can morph your head into a horned beast that dazes or knocks the target over. Spend a Hope before your next attack within Very Close range. If it hits, the target is temporarily Vulnerable. Weave (Chest): You can morph a set of spider limbs to wrap webbing on your weapon or to fling a ball of webbing to envelop the target. Spend a Hope before your next attack within Very Close range. If it hits, the target is temporarily Restrained. Hone (Head): You can morph your head or eyes with the senses of a sharp beast. Spend a Hope when making an attack to add +2 to the attack roll. Rend (Arms): You can morph your hands to grow vicious claws that shred your target. Spend a Hope before your next attack within Very Close range. If it hits, the target is temporarily Bleeding. When Bleeding, only once during their spotlight, anytime an adversary would move they must Mark a Stress. Lurk (Legs): You can morph your legs into the form of a silent moving beast, such as a feline predator or a slithering snake tail. Spend a Hope to move completely silent up to Far range (an Agility Roll is still required to reach Far range). If you moved to at least Very Close range and make an attack, it will have advantage. Tier 2:
Nature's Wrath
When attacking an adversary with a condition applied by you or your allies, using your Instinct you gain a bonus to attack rolls and a d4 bonus to damage rolls. You also gain the bonus to damage rolls when your attack applies a condition.
Primal Subclasses
Choose either the Brute or Prowler subclass.
Brute
Play Brute to demolish foes with your Morph abilities.
Spellcast Trait
Strength
Foundation Features
Fury of Nature: Damage rolls for your "Nature's Wrath" feature instead uses d6s.
Overwhelm: If you make a successful attack with Hope on an adversary that has a condition or will gain a new condition from your attack, the adversary must Mark a Stress.
Specialization Feature
In Progress: In Progress
Mastery Feature
In Progress: In Progress
Prowler
Play Prowler to use your fine tuned abilities to enhance your Morph capabilities.
Spellcast Trait
Finesse
Foundation Features
Camouflage: You gain the benefits of your Nature's Wrath feature when making an attack while Hidden or if an ally is in Melee range of your target. You can also Mark a Stress to Morph your skin to give disadvantage to an attack being made against you.
Clutches of the Beast: If you make a successful attack on an adversary that has a condition or will gain a new condition from your attack, you Gain a Hope.
Specialization Feature
In Progress: In Progress
Mastery Feature
In Progress: In Progress
Background Questions
Answer any of the following, or create your own.
- • When did you discover that you had a connection to the beasts around you?
- • What about yourself did you want to be different that your Primal powers helped you achieve?
- • How has your Primal powers made you feel more powerful? Or have they caused a rift in your life?
Connections
Ask one of the following, or improvise.
- • What about my Primal powers make you uncomfortable?
- • What have I done that has connected you closer to the nature around you?
- • What have you done to help me in my duty to protect nature and its beasts?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.