Shaman
About this class
As a Shaman, you harness the power of blood magic to perform ghastly rituals to appease the uncaring forces of nature.
Included subclasses
Domains
Sage
Starting stats
Hope feature
Class features
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Grim Vision
You can make a Spellcasting Roll (12) and ingest the blood of a creature. On a success, mark a Stress and you can see through that creature as though you’re looking from its position. You can transition between your own senses and seeing through the creature freely. If you take damage or the creature moves out to a Very Far range, the spell ends.
Class items
- A skull etched with magical sigils
- a small bloody knife
Character questions
Background prompts
Connection prompts
Subclass cards
Printable via header menu
Rite of the Blood Moon
Foundation
SPELLCAST TRAIT: Instinct
Coagulated: Gain an additional Hit Point slot.
Bad Blood: While you have 1-3 unmarked Hit Points roll and you succeed on an attack roll, you deal an extra 1d8 magic damage.
Rite of the Blood Moon
Specialization
Blood Shield: You can maintain a barrier of blood magic. While you have at least 1-3 unmarked Hit Points, you add your Proficiency to your Evasion.
Bad Blood: The extra magic damage from your “Bad Blood” feature increases to 2d8
Rite of the Blood Moon
Mastery
Thrive in Violence: When you succeed on an attack, you can mark a Stress after rolling damage to force the target to mark an additional Hit Point
Bad Blood: The extra magic damage from your “Bad Blold” feature increases to 3d8
Shaman
As a Shaman, you harness the power of blood magic to perform ghastly rituals to appease the uncaring forces of nature.
Domains
Sage + Bloo
Starting Evasion
10
Starting Hit Points
6
Class Items
- • A skull etched with magical sigils
- • a small bloody knife
Shaman’s Hope Feature
Bloody Sacrifice : Spend 3 Hope to mark one creature within Close range for sacrifice until the end of scene. When the creature is defeated, you or an ally within Close range can clear a Hit Point or Stress.
Class Features
Grim Vision
You can make a Spellcasting Roll (12) and ingest the blood of a creature. On a success, mark a Stress and you can see through that creature as though you’re looking from its position. You can transition between your own senses and seeing through the creature freely. If you take damage or the creature moves out to a Very Far range, the spell ends.
Shaman Subclasses
Choose either the Rite of the Blood Moon or subclass.
Rite of the Blood Moon
Spellcast Trait
Instinct
Foundation Features
Coagulated: Gain an additional Hit Point slot.
Bad Blood: While you have 1-3 unmarked Hit Points roll and you succeed on an attack roll, you deal an extra 1d8 magic damage.
Specialization Feature
Blood Shield: You can maintain a barrier of blood magic. While you have at least 1-3 unmarked Hit Points, you add your Proficiency to your Evasion.
Bad Blood: The extra magic damage from your “Bad Blood” feature increases to 2d8
Mastery Feature
Thrive in Violence: When you succeed on an attack, you can mark a Stress after rolling damage to force the target to mark an additional Hit Point
Bad Blood: The extra magic damage from your “Bad Blold” feature increases to 3d8
Subclass
Background Questions
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Connections
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