Shaman
About this class
As a Shaman, you harness the power of blood magic to perform ghastly rituals to appease the uncaring forces of nature.
Domains
Sage
Starting stats
Hope feature
Class features
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Grim Vision
You can make a Spellcasting Roll (12) and ingest the blood of a creature. On a success, mark a Stress and you can see through that creature as though you’re looking from its position. You can transition between your own senses and seeing through the creature freely. If you take damage or the creature moves out to a Very Far range, the spell ends.
Class items
- A skull etched with magical sigils
- a small bloody knife
Character questions
Background prompts
Connection prompts
Shaman
As a Shaman, you harness the power of blood magic to perform ghastly rituals to appease the uncaring forces of nature.
Domains
Sage + Blood
Starting Evasion
10
Starting Hit Points
6
Class Items
- • A skull etched with magical sigils
- • a small bloody knife
Shaman’s Hope Feature
Bloody Sacrifice : Spend 3 Hope to mark one creature within Close range for sacrifice until the end of scene. When the creature is defeated, you or an ally within Close range can clear a Hit Point or Stress.
Class Features
Grim Vision
You can make a Spellcasting Roll (12) and ingest the blood of a creature. On a success, mark a Stress and you can see through that creature as though you’re looking from its position. You can transition between your own senses and seeing through the creature freely. If you take damage or the creature moves out to a Very Far range, the spell ends.
Shaman Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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