Vigilante
About this class
The vigilante is one who wishes to make the world a better place, but unfortunately finds themselves unable to do so openly. Perhaps they live in a repressive society or their social standing compels them to simply watch as atrocities and injustices play out before their eyes. Unable to take it anymore, they invent a new identity to do what they feel needs doing, while maintaining the facade of a calm and orderly citizen in other ways. The vigilante uses secrecy and darkness as their weapon, fighting both with blade and word to make the world a better place.
Domains
Blade
Grace
Starting stats
Hope feature
Class features
-
Two Faces
You have two identities, a “Social Identity” you use to interact with polite society in a diplomatic and thoughtful manner, and a “Vigilante Identity” you use to exact violent justice upon those you feel deserve it. Your two identities are regarded as two separate people; all actions performed by one identity are attributed to that identity alone, and you do not need to perform an action to maintain this divide unless someone is actively trying to link your two identities. You can mark a Stress to swap between the two identities, or you may do so during a Rest without using one of your downtime actions.
While in your Social Identity, you gain a bonus equal to your tier to all social and investigative actions. While in your Vigilante Identity, you gain a bonus equal to your tier to all combat and stealth actions.
Class items
- A domino mask
- A small notebook
Character questions
Background prompts
- What drove you to such a dramatic life choice?
- Why are you unable to openly act?
- Who or what inspired the appearance you wear as a vigilante?
Connection prompts
- What evil act did I falsely accuse you of?
- How did you accidentally discover that I was the vigilante?
- What horrible situation did I save you from?
Subclass cards
Printable via header menu
Mask of the Shadow
Foundation
SPELLCAST TRAIT: Presence
Mask of the Shadow
Specialization
Mask of the Shadow
Mastery
Mask of the Punisher
Foundation
SPELLCAST TRAIT: Agility
Mask of the Punisher
Specialization
Mask of the Punisher
Mastery
Vigilante
The vigilante is one who wishes to make the world a better place, but unfortunately finds themselves unable to do so openly. Perhaps they live in a repressive society or their social standing compels them to simply watch as atrocities and injustices play out before their eyes. Unable to take it anymore, they invent a new identity to do what they feel needs doing, while maintaining the facade of a calm and orderly citizen in other ways. The vigilante uses secrecy and darkness as their weapon, fighting both with blade and word to make the world a better place.
Domains
Blade + Grace
Starting Evasion
10
Starting Hit Points
6
Class Items
- • A domino mask
- • A small notebook
Vigilante’s Hope Feature
Quick Change : Spend 3 Hope to immediately switch between your Vigilante Identity and your Social Identity without marking a Stress. You gain a +1 bonus to your first check made after doing this.
Class Features
Two Faces
You have two identities, a “Social Identity” you use to interact with polite society in a diplomatic and thoughtful manner, and a “Vigilante Identity” you use to exact violent justice upon those you feel deserve it. Your two identities are regarded as two separate people; all actions performed by one identity are attributed to that identity alone, and you do not need to perform an action to maintain this divide unless someone is actively trying to link your two identities. You can mark a Stress to swap between the two identities, or you may do so during a Rest without using one of your downtime actions. While in your Social Identity, you gain a bonus equal to your tier to all social and investigative actions. While in your Vigilante Identity, you gain a bonus equal to your tier to all combat and stealth actions.
Vigilante Subclasses
Choose either the Mask of the Shadow or Mask of the Punisher subclass.
Mask of the Shadow
Play the Mask of the Shadow if you want to wield secrets and stealth as tools of justice.
Spellcast Trait
Presence
Foundation Features
- Safe House: As a Long Rest activity, you can establish a safe place. It must be stationary, and large enough to hold your whole party. Anyone currently inside the safe house is immune to all effects that would detect them from outside, both magical and mundane.
- Gentle Pressure: When one of your abilities would force a target to mark Stress while in your Social Identity, they must mark 1 additional Stress.
Specialization Feature
- Cold Read: When you meet someone prominent or famous while in your Social Identity, you may ask the GM if you’ve heard any dark or nasty rumors about them. The GM will answer truthfully.
Mastery Feature
- Subtle Barbs: While interacting with someone in your Social Identity, you can subtly reference harmful or scandalous information you gained about them elsewhere. If you do so, you may roll a d20 as your Hope Die on your first Presence roll made after the reveal.
Mask of the Punisher
Play the Mask of the Punisher if you want to enact justice upon the wicked at the point of a weapon.
Spellcast Trait
Agility
Foundation Features
- Sudden Appearance: When you Attack a target who is unaware of your presence while in your Vigilante Identity, you knock them off guard. If your Attack hits, they are temporarily Vulnerable.
- Fear Is My Blade: When you succeed with Fear on an attack roll while in your Vigilante Identity, you may deal an additional 1d8 physical damage.
Specialization Feature
- Frightening Appearance: When you would gain the benefits of your Sudden Appearance, you may also apply those same benefits to any targets who were within Very Close range of your target. If you succeed with Fear, this applies to all targets within Close range of your target.
- Fear Is My Arsenal: The bonus damage from your “Fear Is My Blade” feature increases to 2d8.
Mastery Feature
- A Fair Fight: When you have at least 2 enemies and no allies within Close range, you gain a bonus to your attack and damage rolls equal to the amount of enemies within Close range.
- Fear Rules All: The bonus damage from your “Fear Is My Blade” feature increases to 3d8.
Background Questions
Answer any of the following, or create your own.
- • What drove you to such a dramatic life choice?
- • Why are you unable to openly act?
- • Who or what inspired the appearance you wear as a vigilante?
Connections
Ask one of the following, or improvise.
- • What evil act did I falsely accuse you of?
- • How did you accidentally discover that I was the vigilante?
- • What horrible situation did I save you from?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.