Warlock
About this class
Domains
Grace
Starting stats
Hope feature
Class features
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Warlock Patron
You have committed yourself to a patron (god, demon, fae, or other supernatural entity) in exchange for power. Write their name above. Then choose their spheres of influence, at GM discretion (Nature & Mischief, Love & War, Knowledge & Shadow, etc.), record them below, and set their values to +2. Anytime you increase your tier, these spheres of influence gain a permanent +1 bonus. Before making an action roll that relates to one of your patron’s spheres of influence, you can spend a Favor to call on them and add its value to the roll.
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Favor
Start with 3 Favor. During a rest, spend one of your downtime moves to tithe to your patron. When you do, gain Favor equal to your Presence. If you choose to forgo this offering, the GM instead gains a Fear.
Class items
- A carving that symbolizes your patron
- A ring you can't remove
Character questions
Background prompts
- What desperate situation led you to pledge your life to your patron?
- Your patron has given you one task you must accomplish above all else. What is it, and why does it worry you?
- You and your patron are similar in a very specific way. What characteristic do you share, and how do you feel about it?
Connection prompts
- I confide in you about what my patron says and does. Why?
- You once saw me tithe to my patron and it’s changed how you interact with me. What did you see and how has it affected you?
- I once did something very foolish, and you have never let me live it down. What was it?
Subclass cards
Printable via header menu
Pact of the Endless
Foundation
SPELLCAST TRAIT: Presence
Patron's Mantle: Mark a Stress to cloak yourself in a terrifying aspect of your Patron that lasts until you take Severe damage or the scene ends:
When you would mark an Armor Slot, you can spend a Favor instead.
You gain a bonus equal to your tier on action rolls to intimidate a target.
Deadly Devotion: On a successful attack, you can spend a Favor to gain a +1 bonus to your Evasion until you mark a Hit Point or take a rest.
Pact of the Endless
Specialization
Draining Invocation: When an adversary attacks you or an ally within Very Close range, you can spend a Favor to make them use a d12 instead of a d20 for the attack roll. Additionally, the adversary must mark a Stress, and you can clear a Stress.
Pact of the Endless
Mastery
Dark Aegis: Once per long rest, when you would mark any number of Hit Points, you can spend a Favor instead.
Draining Bane: When an adversary attacks you or an ally within Very Close range, you can spend 2 Favor to temporarily Drain them. When you do, they must mark a Stress and you can clear a Stress. A Drained creature uses a d12 instead of a d20 for attack rolls.
Pact of the Wrathful
Foundation
SPELLCAST TRAIT: Presence
Favored Weapon: Mark a Stress to Imbue your weapon with your Patron's fury until you deal Severe damage. On a successful Imbued weapon attack, you can spend any number of Favor to gain a +1d6 damage bonus for each Favor spent.
Herald of Death: When you fail an attack roll, you can spend a Favor to reroll it. If it fails again, mark a Stress and take the new result.
Pact of the Wrathful
Specialization
Menacing Reach: When you Imbue your weapon with your Patron's fury, you can mark an additional Stress to increase its range by one step (Melee to Very Close, Very Close to Close, etc.).
Diminish My Foes: When you succeed with Hope on an action roll against a target, you can spend a Hope to make your target mark a Stress.
Pact of the Wrathful
Mastery
Fearsome Attack: You can always spend a Favor to reroll any number of your damage dice. You can continue spending Favor to reroll the same dice as many times as you'd like.
Divine Ire: Once per rest, when you take damage, you can spend any number of Favor to target that many adversaries within Close range. Each target must mark a Hit Point.
Warlock
Domains
Grace + Dread
Starting Evasion
11
Starting Hit Points
6
Class Items
- • A carving that symbolizes your patron
- • A ring you can't remove
Warlock’s Hope Feature
Patron's Boon : Spend 3 Hope to call out to your patron for help, gaining 1d4 Favor.
Class Features
Warlock Patron
You have committed yourself to a patron (god, demon, fae, or other supernatural entity) in exchange for power. Write their name above. Then choose their spheres of influence, at GM discretion (Nature & Mischief, Love & War, Knowledge & Shadow, etc.), record them below, and set their values to +2. Anytime you increase your tier, these spheres of influence gain a permanent +1 bonus. Before making an action roll that relates to one of your patron’s spheres of influence, you can spend a Favor to call on them and add its value to the roll.
Favor
Start with 3 Favor. During a rest, spend one of your downtime moves to tithe to your patron. When you do, gain Favor equal to your Presence. If you choose to forgo this offering, the GM instead gains a Fear.
Warlock Subclasses
Choose either the Pact of the Endless or Pact of the Wrathful subclass.
Pact of the Endless
Play the Pact of the Endless if you want to channel your patron's raw power.
Spellcast Trait
Presence
Foundation Features
Patron's Mantle: Mark a Stress to cloak yourself in a terrifying aspect of your Patron that lasts until you take Severe damage or the scene ends:
When you would mark an Armor Slot, you can spend a Favor instead.
You gain a bonus equal to your tier on action rolls to intimidate a target.
Deadly Devotion: On a successful attack, you can spend a Favor to gain a +1 bonus to your Evasion until you mark a Hit Point or take a rest.
Specialization Feature
Draining Invocation: When an adversary attacks you or an ally within Very Close range, you can spend a Favor to make them use a d12 instead of a d20 for the attack roll. Additionally, the adversary must mark a Stress, and you can clear a Stress.
Mastery Feature
Dark Aegis: Once per long rest, when you would mark any number of Hit Points, you can spend a Favor instead.
Draining Bane: When an adversary attacks you or an ally within Very Close range, you can spend 2 Favor to temporarily Drain them. When you do, they must mark a Stress and you can clear a Stress. A Drained creature uses a d12 instead of a d20 for attack rolls.
Pact of the Wrathful
Play the Pact of the Wrathful if you want to imbue your weapon with otherworldly power.
Spellcast Trait
Presence
Foundation Features
Favored Weapon: Mark a Stress to Imbue your weapon with your Patron's fury until you deal Severe damage. On a successful Imbued weapon attack, you can spend any number of Favor to gain a +1d6 damage bonus for each Favor spent.
Herald of Death: When you fail an attack roll, you can spend a Favor to reroll it. If it fails again, mark a Stress and take the new result.
Specialization Feature
Menacing Reach: When you Imbue your weapon with your Patron's fury, you can mark an additional Stress to increase its range by one step (Melee to Very Close, Very Close to Close, etc.).
Diminish My Foes: When you succeed with Hope on an action roll against a target, you can spend a Hope to make your target mark a Stress.
Mastery Feature
Fearsome Attack: You can always spend a Favor to reroll any number of your damage dice. You can continue spending Favor to reroll the same dice as many times as you'd like.
Divine Ire: Once per rest, when you take damage, you can spend any number of Favor to target that many adversaries within Close range. Each target must mark a Hit Point.
Background Questions
Answer any of the following, or create your own.
- • What desperate situation led you to pledge your life to your patron?
- • Your patron has given you one task you must accomplish above all else. What is it, and why does it worry you?
- • You and your patron are similar in a very specific way. What characteristic do you share, and how do you feel about it?
Connections
Ask one of the following, or improvise.
- • I confide in you about what my patron says and does. Why?
- • You once saw me tithe to my patron and it’s changed how you interact with me. What did you see and how has it affected you?
- • I once did something very foolish, and you have never let me live it down. What was it?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.