Warrior (MB)
About this class
This Warrior is specific to the Motherboard campaign. The standard Warrior class does not properly replace the Combat Training feature when used on this site.
Becoming a warrior requires years, often a lifetime, of training and dedication to the mastery of weapons and violence. While many who seek to fight hone only their strength, warriors understand the importance of an agile body and mind, making them some of the most sought-after fighters across the realms. Frequently, warriors find employment within an army, a band of mercenaries, or even a royal guard, but their potential is wasted in any position where they cannot continue to improve and expand their skills. Warriors are known to have a favored weapon; to come between them and their blade would be a grievous mistake.
Domains
Blade
Bone
Starting stats
Hope feature
Class features
-
Attack of Opportunity
If an adversary within Melee range attempts to leave that range, make a reaction roll using a trait of your choice against their Difficulty. Choose one effect on a success, or two if you critically succeed:
• They can’t move from where they are.
• You deal damage to them equal to your Ikonis’s damage.
• You move with them. -
Ikonis Training
You start with one Force augment already crafted and installed on your Ikonis. (Replaces Combat Training feature of standard Warrior)
Class items
- The drawing of a lover
- A sharpening stone
Character questions
Background prompts
- Who taught you to fight, and why did they stay behind when you left home?
- Somebody defeated you in battle years ago and left you to die. Who was it, and how did they betray you?
- What legendary place have you always wanted to visit, and why is it so special?
Connection prompts
- We knew each other long before this party came together. How?
- What mundane task do you usually help me with off the battlefield?
- What fear am I helping you overcome?
Subclass cards
Printable via header menu
Call of the Brave
Foundation
Courage: When you fail a roll with Fear, you gain a Hope.
Battle Ritual: Once per long rest, before you attempt something incredibly dangerous or face off against a foe who clearly outmatches you, describe what ritual you perform or preparations you make. When you do, clear 2 Stress and gain 2 Hope.
Call of the Brave
Specialization
Rise to the Challenge: You are vigilant in the face of mounting danger. While you have 2 or fewer Hit Points unmarked, you can roll a d20 as your Hope die.
Call of the Brave
Mastery
Comaraderie: Your unwavering bravery is a rallying point for your allies. You can initiate a Tag Team Roll one additional time per session. Additionally, when a ally initiates a Tag Team Roll with you, they only need to spend 2 Hope to do so.
Call of the Slayer
Foundation
Slayer: You gain a pool of dice called Slayer Dice. On a roll with Hope, you can place a d6 on this card instead of gaining a Hope, adding dice to the pool. You can store a number of Slayer Dice equal to your Proficiency. When you make an attack roll or damage roll, you can spend any number of Slayer Dice, adding their result to the roll. At the end of each session, clear any unspent Slayer Dice and gain a Hope per die cleared.
Call of the Slayer
Specialization
Weapon Specialist: In a Motherboard campaign, you do not have a secondary weapon. Work with your GM to determine a story-appropriate reason that your character can deal more damage with their Ikonis.
When you succeed on an attack, you can spend a Hope to add a d6 to the damage roll. Additionally, once per long rest when you roll your Slayer Dice, reroll any 1s.
Call of the Slayer
Mastery
Martial Preparation: You’re an inspirational warrior to all who travel with you. Your party gains access to the Martial Preparation downtime move. To use this move during a rest, describe how you instruct and train with your party. You and each ally who chooses this downtime move gain a d6 Slayer Die. A PC with a Slayer Die can spend it to roll the die and add the result to an attack or damage roll of their choice.
Warrior (MB)
This Warrior is specific to the Motherboard campaign. The standard Warrior class does not properly replace the Combat Training feature when used on this site.
Becoming a warrior requires years, often a lifetime, of training and dedication to the mastery of weapons and violence. While many who seek to fight hone only their strength, warriors understand the importance of an agile body and mind, making them some of the most sought-after fighters across the realms. Frequently, warriors find employment within an army, a band of mercenaries, or even a royal guard, but their potential is wasted in any position where they cannot continue to improve and expand their skills. Warriors are known to have a favored weapon; to come between them and their blade would be a grievous mistake.
Domains
Blade + Bone
Starting Evasion
11
Starting Hit Points
6
Class Items
- • The drawing of a lover
- • A sharpening stone
Warrior (MB)’s Hope Feature
No Mercy : Spend 3 Hope to gain a +1 bonus to your attack rolls until your next rest.
Class Features
Attack of Opportunity
If an adversary within Melee range attempts to leave that range, make a reaction roll using a trait of your choice against their Difficulty. Choose one effect on a success, or two if you critically succeed: • They can’t move from where they are. • You deal damage to them equal to your Ikonis’s damage. • You move with them.
Ikonis Training
You start with one Force augment already crafted and installed on your Ikonis. (Replaces Combat Training feature of standard Warrior)
Warrior (MB) Subclasses
Choose either the Call of the Brave or Call of the Slayer subclass.
Call of the Brave
Play the Call of the Brave if you want to use the might of your enemies to fuel your own power.
Foundation Features
Courage: When you fail a roll with Fear, you gain a Hope.
Battle Ritual: Once per long rest, before you attempt something incredibly dangerous or face off against a foe who clearly outmatches you, describe what ritual you perform or preparations you make. When you do, clear 2 Stress and gain 2 Hope.
Specialization Feature
Rise to the Challenge: You are vigilant in the face of mounting danger. While you have 2 or fewer Hit Points unmarked, you can roll a d20 as your Hope die.
Mastery Feature
Comaraderie: Your unwavering bravery is a rallying point for your allies. You can initiate a Tag Team Roll one additional time per session. Additionally, when a ally initiates a Tag Team Roll with you, they only need to spend 2 Hope to do so.
Call of the Slayer
Play the Call of the Slayer if you want to strike down adversaries with immense force.
Foundation Features
Slayer: You gain a pool of dice called Slayer Dice. On a roll with Hope, you can place a d6 on this card instead of gaining a Hope, adding dice to the pool. You can store a number of Slayer Dice equal to your Proficiency. When you make an attack roll or damage roll, you can spend any number of Slayer Dice, adding their result to the roll. At the end of each session, clear any unspent Slayer Dice and gain a Hope per die cleared.
Specialization Feature
Weapon Specialist: In a Motherboard campaign, you do not have a secondary weapon. Work with your GM to determine a story-appropriate reason that your character can deal more damage with their Ikonis.
When you succeed on an attack, you can spend a Hope to add a d6 to the damage roll. Additionally, once per long rest when you roll your Slayer Dice, reroll any 1s.
Mastery Feature
Martial Preparation: You’re an inspirational warrior to all who travel with you. Your party gains access to the Martial Preparation downtime move. To use this move during a rest, describe how you instruct and train with your party. You and each ally who chooses this downtime move gain a d6 Slayer Die. A PC with a Slayer Die can spend it to roll the die and add the result to an attack or damage roll of their choice.
Background Questions
Answer any of the following, or create your own.
- • Who taught you to fight, and why did they stay behind when you left home?
- • Somebody defeated you in battle years ago and left you to die. Who was it, and how did they betray you?
- • What legendary place have you always wanted to visit, and why is it so special?
Connections
Ask one of the following, or improvise.
- • We knew each other long before this party came together. How?
- • What mundane task do you usually help me with off the battlefield?
- • What fear am I helping you overcome?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.