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Call of the Brave • Call of the Slayer

Call of the Brave

Call of the Brave

Play the Call of the Brave if you want to use the might of your enemies to fuel your own power.

Foundation

Courage: When you fail a roll with Fear, you gain a Hope.

Battle Ritual: Once per long rest, before you attempt something incredibly dangerous or face off against a foe who clearly outmatches you, describe what ritual you perform or preparations you make. When you do, clear 2 Stress and gain 2 Hope.

Specialization

Rise to the Challenge: You are vigilant in the face of mounting danger. While you have 2 or fewer Hit Points unmarked, you can roll a d20 as your Hope die.

Mastery

Comaraderie: Your unwavering bravery is a rallying point for your allies. You can initiate a Tag Team Roll one additional time per session. Additionally, when a ally initiates a Tag Team Roll with you, they only need to spend 2 Hope to do so.

Call of the Slayer

Call of the Slayer

Play the Call of the Slayer if you want to strike down adversaries with immense force.

Foundation

Slayer: You gain a pool of dice called Slayer Dice. On a roll with Hope, you can place a d6 on this card instead of gaining a Hope, adding dice to the pool. You can store a number of Slayer Dice equal to your Proficiency. When you make an attack roll or damage roll, you can spend any number of Slayer Dice, adding their result to the roll. At the end of each session, clear any unspent Slayer Dice and gain a Hope per die cleared.

Specialization

Weapon Specialist: In a Motherboard campaign, you do not have a secondary weapon. Work with your GM to determine a story-appropriate reason that your character can deal more damage with their Ikonis.

When you succeed on an attack, you can spend a Hope to add a d6 to the damage roll. Additionally, once per long rest when you roll your Slayer Dice, reroll any 1s.

Mastery

Martial Preparation: You’re an inspirational warrior to all who travel with you. Your party gains access to the Martial Preparation downtime move. To use this move during a rest, describe how you instruct and train with your party. You and each ally who chooses this downtime move gain a d6 Slayer Die. A PC with a Slayer Die can spend it to roll the die and add the result to an attack or damage roll of their choice.

Printable cards

Foundation / Specialization / Mastery
Blade domain icon Bone domain icon
Call of the Brave
Warrior (MB)

Call of the Brave

Foundation

Courage: When you fail a roll with Fear, you gain a Hope.

Battle Ritual: Once per long rest, before you attempt something incredibly dangerous or face off against a foe who clearly outmatches you, describe what ritual you perform or preparations you make. When you do, clear 2 Stress and gain 2 Hope.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Bone domain icon
Call of the Brave
Warrior (MB)

Call of the Brave

Specialization

Rise to the Challenge: You are vigilant in the face of mounting danger. While you have 2 or fewer Hit Points unmarked, you can roll a d20 as your Hope die.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Bone domain icon
Call of the Brave
Warrior (MB)

Call of the Brave

Mastery

Comaraderie: Your unwavering bravery is a rallying point for your allies. You can initiate a Tag Team Roll one additional time per session. Additionally, when a ally initiates a Tag Team Roll with you, they only need to spend 2 Hope to do so.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Bone domain icon
Call of the Slayer
Warrior (MB)

Call of the Slayer

Foundation

Slayer: You gain a pool of dice called Slayer Dice. On a roll with Hope, you can place a d6 on this card instead of gaining a Hope, adding dice to the pool. You can store a number of Slayer Dice equal to your Proficiency. When you make an attack roll or damage roll, you can spend any number of Slayer Dice, adding their result to the roll. At the end of each session, clear any unspent Slayer Dice and gain a Hope per die cleared.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Bone domain icon
Call of the Slayer
Warrior (MB)

Call of the Slayer

Specialization

Weapon Specialist: In a Motherboard campaign, you do not have a secondary weapon. Work with your GM to determine a story-appropriate reason that your character can deal more damage with their Ikonis.

When you succeed on an attack, you can spend a Hope to add a d6 to the damage roll. Additionally, once per long rest when you roll your Slayer Dice, reroll any 1s.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Bone domain icon
Call of the Slayer
Warrior (MB)

Call of the Slayer

Mastery

Martial Preparation: You’re an inspirational warrior to all who travel with you. Your party gains access to the Martial Preparation downtime move. To use this move during a rest, describe how you instruct and train with your party. You and each ally who chooses this downtime move gain a d6 Slayer Die. A PC with a Slayer Die can spend it to roll the die and add the result to an attack or damage roll of their choice.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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