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Witch

Classes Designed by Jester

About this class

As a witch, you weave together the mysterious powers of earth, sky, and spirit to craft protective charms and hex your enemies.

Domains

Core domain
Grace
Homebrew domain
Dread

Starting stats

Evasion
10
Hit points
6

Hope feature

Witch's Charm
When you or an ally within Far range rolls a failure on an action roll, you can spend 3 Hope to change it into a success with Fear instead.

Class features

  • Hex

    When a creature causes you or an ally within Close range to mark any number of Hit Points, you can mark a Stress to Hex them. Action and damage rolls against a Hexed creature gain a bonus equal to your tier.
    This condition lasts until the GM spends a number of Fear equal to our Spellcast trait to remove it or you Hex another creature. Otherwise, remove it when the scene ends.

  • Commune

    Once per long erst, during a moment of calm, you can commune with an ancestor, deity, nature spirit, or otherworldly being. Ask them a question, then roll a number of d6s equal to your Spellcast trait. Choose one value from the rolled results and reference the chart below for the effect.
    1-3: You taste a flavor, smell a scent, or feel a sensation relevant to the answer.
    4-5: You hear sounds or see a vision relevant to the answer.
    6: You psychically experience a scene relevant to the answer as if you were there.

Class items

  • A small, harmless pet
  • A talking skull

Character questions

Background prompts

  1. How did you first discover your affinity for magical craft?
  2. You once used your power to help someone in a dire situation. Who were they and why did they come to you?
  3. Your magic once opened a door best left closed. Who or what was on the other side?

Connection prompts

  1. What about my magical practice makes you most ill at ease?
  2. I once appeared to you in a dream and shared a vision of the future. What did I tell you?
  3. Why do you come to me for advice?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.