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Dynamite

At a glance

Rarity
Uncommon
Usage / timing
Stack limit
5

Effect

Throw the dynamite within Close range. All creatures withing Very Close range must make a Reaction Roll (14). Targets that fail take 1d20+5 phys damage. Targets that succeed must mark a Stress. Inanimate objects or structures take double damage. You can choose to strap multiple sticks together, increase the damage by 1d20 per stick and the Reaction roll DC by 2 for every 3 sticks.

Usage notes

Using a consumable typically doesn’t require a roll unless stated. Under pressure, the GM may call for an action roll.

About this consumable

More BOOM is needed. – Crazy Pete

Equipment

Dynamite

Uncommon

More BOOM is needed. – Crazy Pete

Throw the dynamite within Close range. All creatures withing Very Close range must make a Reaction Roll (14). Targets that fail take 1d20+5 phys damage. Targets that succeed must mark a Stress. Inanimate objects or structures take double damage. You can choose to strap multiple sticks together, increase the damage by 1d20 per stick and the Reaction roll DC by 2 for every 3 sticks.
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