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Gas Grenade

Consumables Designed by Abe Ellis • Art by Sniper: Ghost Warrior

At a glance

Rarity
Uncommon
Usage / timing
Use anytime
Stack limit
5

Effect

Pick a point within Far range, all creatures must make a Strength reaction roll 15 anytime they enter or start their turn within Very Close range of that point. On a fail, they become poisoned. A poisoned creature takes 1 Hit Point of damage at the beginning of each of its turns, at the end of their turn they may make a Strength test to remove the condition.

Usage notes

Using a consumable typically doesn’t require a roll unless stated. Under pressure, the GM may call for an action roll.

About this consumable

Equipment

Gas Grenade

Uncommon

Use anytime
Pick a point within Far range, all creatures must make a Strength reaction roll 15 anytime they enter or start their turn within Very Close range of that point. On a fail, they become poisoned. A poisoned creature takes 1 Hit Point of damage at the beginning of each of its turns, at the end of their turn they may make a Strength test to remove the condition.
Quill Icon Sniper: Ghost Warrior
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Card Backing

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