Inspiration
Consumables
Designed by
At a glance
Rarity
Uncommon
Usage / timing
Free action
Stack limit
5
Effect
Use inspiration to gain advantage on a roll
Usage notes
Using a consumable typically doesn’t require a roll unless stated. Under pressure, the GM may call for an action roll.
About this consumable
When the moment is too important to leave to fate alone…
Equipment
Inspiration
Uncommon
Free action
When the moment is too important to leave to fate alone…
Use inspiration to gain advantage on a roll
Daggerheart Compatible. Daggerheart.com
Inspiration
When the moment is too important to leave to fate alone…
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Inspiration Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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