Skip to content

Nectar of the Green Man

Consumables Designed by Josh • Art by Rowan Holloway

At a glance

Rarity
Rare
Usage / timing
Grants the Gifted Tracker ability for 8 hours but filled with dread...
Stack limit
5

Effect

When you drink this potion, you gain the effect of the Gifted Tracker ability, but your experience is filled with terror and dread. You must make a DC 15 Knowledge Reaction Roll. On a failure, for the next 8 hours, you have Disadvantage on attack rolls and skill checks while you can see a forest. You automatically succeed on the save if you have had the Frightened condition since your last Long Rest.

Usage notes

Using a consumable typically doesn’t require a roll unless stated. Under pressure, the GM may call for an action roll.

About this consumable

This bottle is carved from wood, with a green, leafy face adorning its surface. The liquid is a deep green streaked with shades of umber.

Heightened Potency. You can learn all four facts from Gifted Tracker.

Equipment

Nectar of the Green Man

Rare

Grants the Gifted Tracker ability for 8 hours but filled with dread...

This bottle is carved from wood, with a green, leafy face adorning its surface. The liquid is a deep green streaked with shades of umber.

Heightened Potency. You can learn all four facts from Gifted Tracker.

When you drink this potion, you gain the effect of the Gifted Tracker ability, but your experience is filled with terror and dread. You must make a DC 15 Knowledge Reaction Roll. On a failure, for the next 8 hours, you have Disadvantage on attack rolls and skill checks while you can see a forest. You automatically succeed on the save if you have had the Frightened condition since your last Long Rest.
Quill Icon Rowan Holloway
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.