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Scroll of Aura

Consumables Designed by PGQAlvarez • Art by Reparatus

At a glance

Rarity
Rare
Usage / timing
Can only be used once. Roll a Knowledge Spellcast Roll (12) or an Instinct Spellcast Roll (18)
Stack limit
5

Effect

Choose Knowledge or Instinct. On a Any Result, an entity appears within Melee range from you, and you gain Advantage on your next Action Roll. If Knowledge is chosen: on a Fail Result, narrate how the entity lashes out at you, giving you Disadvantage on your next Action Roll; on a Roll with Fear, you mark a Stress. If Instinct is chosen: on a Success Result, narrate how the entity soothes you, clearing a Stress; on a Roll with Hope, clear an HP.

Usage notes

Using a consumable typically doesn’t require a roll unless stated. Under pressure, the GM may call for an action roll.

About this consumable

A faint shimmer of lights escapes through the text. The paper vibrates with an unnatural ferocity. There is a secret within this scroll. Knowing can only give you what is etched on this parchment, understanding what’s within can offer much more insight.

[The text below is only revealed by the GM]
{If Knowledge is chosen:}
The text details how an errant entity is captured within, and how to properly release it so that it can be used by the scroll-wielder. Though there are numerous words of warnings that state to only release this entity at their own risk.

{If Instinct is chosen:}
As your fingers graze and feel the written text and the aged parchment, you feel the entity within. It is trapped and scared and alone. It yearns to be free, to be released from its imprisonment. It cries, endlessly and unrelenting.

Equipment

Scroll of Aura

Rare

Can only be used once. Roll a Knowledge Spellcast Roll (12) or an Instinct Spellcast Roll (18)

A faint shimmer of lights escapes through the text.

Choose Knowledge or Instinct. On a Any Result, an entity appears within Melee range from you, and you gain Advantage on your next Action Roll. If Knowledge is chosen: on a Fail Result, narrate how the entity lashes out at you, giving you Disadvantage on your next Action Roll; on a Roll with Fear, you mark a Stress. If Instinct is chosen: on a Success Result, narrate how the entity soothes you, clearing a Stress; on a Roll with Hope, clear an HP.
Quill Icon Reparatus
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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