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ARCANA PLUS (MOTHERBOARD)

Domains Designed by Cixtian

Domain overview

We’ve added 4 new cards to each Domain for the Motherboard Campaign Frame. This one is the Arcana supplement.

Domain card index

0 results
Level Type Name Feature Recall
2 Spell Glyph of Echoing
Make a Knowledge Spellcast Roll and inscribe a floating sigil of light, or arcane geometry, within Near range.

Make a Knowledge Spellcast Roll and inscribe a floating sigil of light, or arcane geometry, within Near range. One creature who can see the glyph gains advantage on their next action roll. A Success with Hope extends the duration till the caster's next spotlight.

1
3 Ability Arcane Ping
Make a Knowledge Action Roll (Difficulty: 12).

Make a Knowledge Action Roll (Difficulty: 12). and select a 5 foot area within Far range to learn the presence and general nature (hostile, neutral, magical, mechanical) of all creatures within Near range of that point. Success with Hope and also learn one hidden detail about the area—an unseen threat, a concealed object, or a lingering enchantment.

1
4 Spell Fracture Reality
Make a Spellcast roll against a target within near range to twist the boundary between what is and what could be.

Make a Spellcast roll against a target within near range to twist the boundary between what is and what could be. On a success, the target suffers disadvantage on their next attack or action roll as reality flickers around them. Success with hope may also teleport yourself or the target to another space within Near range.

2
5 Ability Overclock Spellweave
Mark a stress to activate this power.

Mark a stress to activate this power. When you cast a spell this round you may expend extra hope to enhance it's Damage ( up to +1 Die), add an additional target (Up to 1 person at close range0, or extend the spells range by 1 band. You may spend multiple hope, but never more than one effect per spell. Anytime you succed with hope gain a point of hope.

2

Domain cards

2

1
Glyph of Echoing
Spell

Glyph of Echoing

Make a Knowledge Spellcast Roll and inscribe a floating sigil of light, or arcane geometry, within Near range. One creature who can see the glyph gains advantage on their next action roll. A Success with Hope extends the duration till the caster's next spotlight.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

1
Arcane Ping
Ability

Arcane Ping

Make a Knowledge Action Roll (Difficulty: 12). and select a 5 foot area within Far range to learn the presence and general nature (hostile, neutral, magical, mechanical) of all creatures within Near range of that point. Success with Hope and also learn one hidden detail about the area—an unseen threat, a concealed object, or a lingering enchantment.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

4

2
Fracture Reality
Spell

Fracture Reality

Make a Spellcast roll against a target within near range to twist the boundary between what is and what could be. On a success, the target suffers disadvantage on their next attack or action roll as reality flickers around them. Success with hope may also teleport yourself or the target to another space within Near range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

5

2
Overclock Spellweave
Ability

Overclock Spellweave

Mark a stress to activate this power. When you cast a spell this round you may expend extra hope to enhance it's Damage ( up to +1 Die), add an additional target (Up to 1 person at close range0, or extend the spells range by 1 band. You may spend multiple hope, but never more than one effect per spell. Anytime you succed with hope gain a point of hope.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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