ARCANA PLUS (MOTHERBOARD)
Domain overview
We’ve added 4 new cards to each Domain for the Motherboard Campaign Frame. This one is the Arcana supplement.
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 2 | Spell | Glyph of Echoing |
Make a Knowledge Spellcast Roll and inscribe a floating sigil of light, or arcane geometry, within Near range.
Make a Knowledge Spellcast Roll and inscribe a floating sigil of light, or arcane geometry, within Near range. One creature who can see the glyph gains advantage on their next action roll. A Success with Hope extends the duration till the caster's next spotlight. |
1 |
| 3 | Ability | Arcane Ping |
Make a Knowledge Action Roll (Difficulty: 12).
Make a Knowledge Action Roll (Difficulty: 12). and select a 5 foot area within Far range to learn the presence and general nature (hostile, neutral, magical, mechanical) of all creatures within Near range of that point. Success with Hope and also learn one hidden detail about the area—an unseen threat, a concealed object, or a lingering enchantment. |
1 |
| 4 | Spell | Fracture Reality |
Make a Spellcast roll against a target within near range to twist the boundary between what is and what could be.
Make a Spellcast roll against a target within near range to twist the boundary between what is and what could be. On a success, the target suffers disadvantage on their next attack or action roll as reality flickers around them. Success with hope may also teleport yourself or the target to another space within Near range. |
2 |
| 5 | Ability | Overclock Spellweave |
Mark a stress to activate this power.
Mark a stress to activate this power. When you cast a spell this round you may expend extra hope to enhance it's Damage ( up to +1 Die), add an additional target (Up to 1 person at close range0, or extend the spells range by 1 band. You may spend multiple hope, but never more than one effect per spell. Anytime you succed with hope gain a point of hope. |
2 |
Domain cards

2
Glyph of Echoing
Make a Knowledge Spellcast Roll and inscribe a floating sigil of light, or arcane geometry, within Near range. One creature who can see the glyph gains advantage on their next action roll. A Success with Hope extends the duration till the caster's next spotlight.

3
Arcane Ping
Make a Knowledge Action Roll (Difficulty: 12). and select a 5 foot area within Far range to learn the presence and general nature (hostile, neutral, magical, mechanical) of all creatures within Near range of that point. Success with Hope and also learn one hidden detail about the area—an unseen threat, a concealed object, or a lingering enchantment.

4
Fracture Reality
Make a Spellcast roll against a target within near range to twist the boundary between what is and what could be. On a success, the target suffers disadvantage on their next attack or action roll as reality flickers around them. Success with hope may also teleport yourself or the target to another space within Near range.

5
Overclock Spellweave
Mark a stress to activate this power. When you cast a spell this round you may expend extra hope to enhance it's Damage ( up to +1 Die), add an additional target (Up to 1 person at close range0, or extend the spells range by 1 band. You may spend multiple hope, but never more than one effect per spell. Anytime you succed with hope gain a point of hope.
Overclock Spellweave
We’ve added 4 new cards to each Domain for the Motherboard Campaign Frame. This one is the Arcana supplement.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Overclock Spellweave Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.