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Arcanotech

Domains Designed by Sp8cestation Crew

Domain overview

Arcane gadgetry and powered armor

Domain card index

0 results
Level Type Name Feature Recall
1 Ability Reactive Shield Matrix
A defensive field is deployed to protect you from damage.

A defensive field is deployed to protect you from damage. Once per rest, add 1d6 tokens to this card. Tokens may be removed instead of scratching an armor. Clear these tokens after a rest.

0
1 Spell Arc-Spark Emitter
You fire a crackling arc of energy from a handheld device.

You fire a crackling arc of energy from a handheld device. Make a Spellcast Roll against a target within Far range. On a success, mark a Stress to deal d8 magic damage to the target using your Proficiency. On a success with Hope, the target also marks a Stress. If using a gadget, gain +1 to the Spellcast roll and damage.

0
1 Spell Utility Drone
You deploy a hovering assistant drone.

You deploy a hovering assistant drone. Utility Drone has 1 HP box and 1 Armor with thresholds 6/12, and remains until destroyed, dismissed or until the end of scene. Each round, choose one function: Assist: Give target Advantage or Disadvantage Scan: Reveal hidden enemies or objects nearby Deliver: Interact with objects at Close range Utility Drone counts against your gadget limit. Only a number of drones equal to your tier may be active at a time.

0
2 Spell Magnetic Grapple Line
You launch a grappling tether.

You launch a grappling tether. Move instantly to any surface or structure within Far range. You may bring one willing adjacent ally who is within Close when departing for your destination.

1
2 Spell Pulse Blade Projector
Generate a blade of solid arcane energy.

Generate a blade of solid arcane energy. Make a Spellcast + Proficiency Roll, dealing 1d10 magic damage. If using powered armor or mech suit, deal +2 damage.

1
3 Ability Overclocked Systems
For the scene, take 1 stress to gain one of the following: +2 damage+2 Evasion

For the scene, take 1 stress to gain one of the following: +2 damage+2 Evasion

1
3 Spell Repair Nanites
Restore 1 + Proficiency HP or armor to a creature, construct, or mech.

Restore 1 + Proficiency HP or armor to a creature, construct, or mech. Constructs restore an additional HP.

1
4 Ability Arc Mine
As a reaction, detonate a hidden mine.

As a reaction, detonate a hidden mine. When an enemy enters Close range. Mark a stress to deal 2d8 magic damage per tier, and push target back a range.

2
4 Ability Kinetic Boosters
When you would be hit by an attack, mark a stress and increase your Evasion by +3 for that attack.

When you would be hit by an attack, mark a stress and increase your Evasion by +3 for that attack. If the attack misses, you may reposition to Close range.

2
5 Ability Energy Redistribution Field
When an ally within Close takes damage, reduce the damage by 1d8 and deal damage equal to the reduction to the attacker.

When an ally within Close takes damage, reduce the damage by 1d8 and deal damage equal to the reduction to the attacker.

2
5 Spell Combat Drone
You deploy a lightly armed drone.

You deploy a lightly armed drone. Combat Drone has 2 HP boxes and 2 Armor with thresholds 8/16, and remains until destroyed, dismissed or until the end of scene. Moves when you move - may attack using your proficiency as modifier, dealing 1d8 damage. Combat Drone counts against your gadget limit. Only a number of drones equal to your tier may be active at a time.

2
6 Ability Integrated Targeting System
Gain +1 to all gadget and +2 to all attack rolls.

Gain +1 to all gadget and +2 to all attack rolls.

3
6 Ability Phase Shift Module
Become briefly intangible, negating all damage from a single attack.

Become briefly intangible, negating all damage from a single attack. Cannot use again until you take a rest.

3
7 Ability Autonomous Assault Construct
You deploy a medium construct.

You deploy a medium construct. Autonomous Assault Construct has 3 HP boxes and 3 Armor with thresholds 8/16, and remains until destroyed, dismissed or until the end of scene. Moves when you move - may attack using your proficiency as modifier, dealing 2d8 damage. Autonomous Assault Construct counts against your gadget limit. Only a number of drones and constructs equal to your tier may be active at a time.

3
7 Ability Emergency Armor Hardening
Your armor is strengthened protecting you from damage.

Your armor is strengthened protecting you from damage. Once per rest, add 2d8 tokens to this card. Tokens may be removed instead of scratching an armor; tokens may be spent to halve damage from a single attack as a reaction. Clear all tokens after a rest.

3

Domain cards

1

0
Ability

Reactive Shield Matrix

A defensive field is deployed to protect you from damage. Once per rest, add 1d6 tokens to this card. Tokens may be removed instead of scratching an armor. Clear these tokens after a rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Spell

Arc-Spark Emitter

You fire a crackling arc of energy from a handheld device. Make a Spellcast Roll against a target within Far range. On a success, mark a Stress to deal d8 magic damage to the target using your Proficiency. On a success with Hope, the target also marks a Stress. If using a gadget, gain +1 to the Spellcast roll and damage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Spell

Utility Drone

You deploy a hovering assistant drone. Utility Drone has 1 HP box and 1 Armor with thresholds 6/12, and remains until destroyed, dismissed or until the end of scene. Each round, choose one function: Assist: Give target Advantage or Disadvantage Scan: Reveal hidden enemies or objects nearby Deliver: Interact with objects at Close range Utility Drone counts against your gadget limit. Only a number of drones equal to your tier may be active at a time.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

1
Spell

Magnetic Grapple Line

You launch a grappling tether. Move instantly to any surface or structure within Far range. You may bring one willing adjacent ally who is within Close when departing for your destination.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

1
Spell

Pulse Blade Projector

Generate a blade of solid arcane energy. Make a Spellcast + Proficiency Roll, dealing 1d10 magic damage. If using powered armor or mech suit, deal +2 damage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

1
Ability

Overclocked Systems

For the scene, take 1 stress to gain one of the following: +2 damage+2 Evasion

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

1
Spell

Repair Nanites

Restore 1 + Proficiency HP or armor to a creature, construct, or mech. Constructs restore an additional HP.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

4

2
Ability

Arc Mine

As a reaction, detonate a hidden mine. When an enemy enters Close range. Mark a stress to deal 2d8 magic damage per tier, and push target back a range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

4

2
Ability

Kinetic Boosters

When you would be hit by an attack, mark a stress and increase your Evasion by +3 for that attack. If the attack misses, you may reposition to Close range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

5

2
Ability

Energy Redistribution Field

When an ally within Close takes damage, reduce the damage by 1d8 and deal damage equal to the reduction to the attacker.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

5

2
Spell

Combat Drone

You deploy a lightly armed drone. Combat Drone has 2 HP boxes and 2 Armor with thresholds 8/16, and remains until destroyed, dismissed or until the end of scene. Moves when you move - may attack using your proficiency as modifier, dealing 1d8 damage. Combat Drone counts against your gadget limit. Only a number of drones equal to your tier may be active at a time.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

6

3
Ability

Integrated Targeting System

Gain +1 to all gadget and +2 to all attack rolls.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

6

3
Ability

Phase Shift Module

Become briefly intangible, negating all damage from a single attack. Cannot use again until you take a rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

7

3
Ability

Autonomous Assault Construct

You deploy a medium construct. Autonomous Assault Construct has 3 HP boxes and 3 Armor with thresholds 8/16, and remains until destroyed, dismissed or until the end of scene. Moves when you move - may attack using your proficiency as modifier, dealing 2d8 damage. Autonomous Assault Construct counts against your gadget limit. Only a number of drones and constructs equal to your tier may be active at a time.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

7

3
Ability

Emergency Armor Hardening

Your armor is strengthened protecting you from damage. Once per rest, add 2d8 tokens to this card. Tokens may be removed instead of scratching an armor; tokens may be spent to halve damage from a single attack as a reaction. Clear all tokens after a rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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