Arcanotech
Domain overview
Arcane gadgetry and powered armor
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 1 | Ability | Reactive Shield Matrix |
A defensive field is deployed to protect you from damage.
A defensive field is deployed to protect you from damage. Once per rest, add 1d6 tokens to this card. Tokens may be removed instead of scratching an armor. Clear these tokens after a rest. |
0 |
| 1 | Spell | Arc-Spark Emitter |
You fire a crackling arc of energy from a handheld device.
You fire a crackling arc of energy from a handheld device. Make a Spellcast Roll against a target within Far range. On a success, mark a Stress to deal d8 magic damage to the target using your Proficiency. On a success with Hope, the target also marks a Stress. If using a gadget, gain +1 to the Spellcast roll and damage. |
0 |
| 1 | Spell | Utility Drone |
You deploy a hovering assistant drone.
You deploy a hovering assistant drone. Utility Drone has 1 HP box and 1 Armor with thresholds 6/12, and remains until destroyed, dismissed or until the end of scene. Each round, choose one function: Assist: Give target Advantage or Disadvantage Scan: Reveal hidden enemies or objects nearby Deliver: Interact with objects at Close range Utility Drone counts against your gadget limit. Only a number of drones equal to your tier may be active at a time. |
0 |
| 2 | Spell | Magnetic Grapple Line |
You launch a grappling tether.
You launch a grappling tether. Move instantly to any surface or structure within Far range. You may bring one willing adjacent ally who is within Close when departing for your destination. |
1 |
| 2 | Spell | Pulse Blade Projector |
Generate a blade of solid arcane energy.
Generate a blade of solid arcane energy. Make a Spellcast + Proficiency Roll, dealing 1d10 magic damage. If using powered armor or mech suit, deal +2 damage. |
1 |
| 3 | Ability | Overclocked Systems |
For the scene, take 1 stress to gain one of the following: +2 damage+2 Evasion
For the scene, take 1 stress to gain one of the following: +2 damage+2 Evasion |
1 |
| 3 | Spell | Repair Nanites |
Restore 1 + Proficiency HP or armor to a creature, construct, or mech.
Restore 1 + Proficiency HP or armor to a creature, construct, or mech. Constructs restore an additional HP. |
1 |
| 4 | Ability | Arc Mine |
As a reaction, detonate a hidden mine.
As a reaction, detonate a hidden mine. When an enemy enters Close range. Mark a stress to deal 2d8 magic damage per tier, and push target back a range. |
2 |
| 4 | Ability | Kinetic Boosters |
When you would be hit by an attack, mark a stress and increase your Evasion by +3 for that attack.
When you would be hit by an attack, mark a stress and increase your Evasion by +3 for that attack. If the attack misses, you may reposition to Close range. |
2 |
| 5 | Ability | Energy Redistribution Field |
When an ally within Close takes damage, reduce the damage by 1d8 and deal damage equal to the reduction to the attacker.
When an ally within Close takes damage, reduce the damage by 1d8 and deal damage equal to the reduction to the attacker. |
2 |
| 5 | Spell | Combat Drone |
You deploy a lightly armed drone.
You deploy a lightly armed drone. Combat Drone has 2 HP boxes and 2 Armor with thresholds 8/16, and remains until destroyed, dismissed or until the end of scene. Moves when you move - may attack using your proficiency as modifier, dealing 1d8 damage. Combat Drone counts against your gadget limit. Only a number of drones equal to your tier may be active at a time. |
2 |
| 6 | Ability | Integrated Targeting System |
Gain +1 to all gadget and +2 to all attack rolls.
Gain +1 to all gadget and +2 to all attack rolls. |
3 |
| 6 | Ability | Phase Shift Module |
Become briefly intangible, negating all damage from a single attack.
Become briefly intangible, negating all damage from a single attack. Cannot use again until you take a rest. |
3 |
| 7 | Ability | Autonomous Assault Construct |
You deploy a medium construct.
You deploy a medium construct. Autonomous Assault Construct has 3 HP boxes and 3 Armor with thresholds 8/16, and remains until destroyed, dismissed or until the end of scene. Moves when you move - may attack using your proficiency as modifier, dealing 2d8 damage. Autonomous Assault Construct counts against your gadget limit. Only a number of drones and constructs equal to your tier may be active at a time. |
3 |
| 7 | Ability | Emergency Armor Hardening |
Your armor is strengthened protecting you from damage.
Your armor is strengthened protecting you from damage. Once per rest, add 2d8 tokens to this card. Tokens may be removed instead of scratching an armor; tokens may be spent to halve damage from a single attack as a reaction. Clear all tokens after a rest. |
3 |
Domain cards

1
Reactive Shield Matrix
A defensive field is deployed to protect you from damage. Once per rest, add 1d6 tokens to this card. Tokens may be removed instead of scratching an armor. Clear these tokens after a rest.

1
Arc-Spark Emitter
You fire a crackling arc of energy from a handheld device. Make a Spellcast Roll against a target within Far range. On a success, mark a Stress to deal d8 magic damage to the target using your Proficiency. On a success with Hope, the target also marks a Stress. If using a gadget, gain +1 to the Spellcast roll and damage.

1
Utility Drone
You deploy a hovering assistant drone. Utility Drone has 1 HP box and 1 Armor with thresholds 6/12, and remains until destroyed, dismissed or until the end of scene. Each round, choose one function: Assist: Give target Advantage or Disadvantage Scan: Reveal hidden enemies or objects nearby Deliver: Interact with objects at Close range Utility Drone counts against your gadget limit. Only a number of drones equal to your tier may be active at a time.

2
Magnetic Grapple Line
You launch a grappling tether. Move instantly to any surface or structure within Far range. You may bring one willing adjacent ally who is within Close when departing for your destination.

2
Pulse Blade Projector
Generate a blade of solid arcane energy. Make a Spellcast + Proficiency Roll, dealing 1d10 magic damage. If using powered armor or mech suit, deal +2 damage.

3
Overclocked Systems
For the scene, take 1 stress to gain one of the following: +2 damage+2 Evasion

3
Repair Nanites
Restore 1 + Proficiency HP or armor to a creature, construct, or mech. Constructs restore an additional HP.

4
Arc Mine
As a reaction, detonate a hidden mine. When an enemy enters Close range. Mark a stress to deal 2d8 magic damage per tier, and push target back a range.

4
Kinetic Boosters
When you would be hit by an attack, mark a stress and increase your Evasion by +3 for that attack. If the attack misses, you may reposition to Close range.

5
Energy Redistribution Field
When an ally within Close takes damage, reduce the damage by 1d8 and deal damage equal to the reduction to the attacker.

5
Combat Drone
You deploy a lightly armed drone. Combat Drone has 2 HP boxes and 2 Armor with thresholds 8/16, and remains until destroyed, dismissed or until the end of scene. Moves when you move - may attack using your proficiency as modifier, dealing 1d8 damage. Combat Drone counts against your gadget limit. Only a number of drones equal to your tier may be active at a time.

6
Integrated Targeting System
Gain +1 to all gadget and +2 to all attack rolls.

6
Phase Shift Module
Become briefly intangible, negating all damage from a single attack. Cannot use again until you take a rest.

7
Autonomous Assault Construct
You deploy a medium construct. Autonomous Assault Construct has 3 HP boxes and 3 Armor with thresholds 8/16, and remains until destroyed, dismissed or until the end of scene. Moves when you move - may attack using your proficiency as modifier, dealing 2d8 damage. Autonomous Assault Construct counts against your gadget limit. Only a number of drones and constructs equal to your tier may be active at a time.

7
Emergency Armor Hardening
Your armor is strengthened protecting you from damage. Once per rest, add 2d8 tokens to this card. Tokens may be removed instead of scratching an armor; tokens may be spent to halve damage from a single attack as a reaction. Clear all tokens after a rest.
Emergency Armor Hardening
Arcane gadgetry and powered armor
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Emergency Armor Hardening Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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