Blade (AoT)
Domain overview
A domain built around the killing stroke itself. Blade is about the moment of commitment: reading an opening, trusting the read, and following through.
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 1 | Ability | Committed Strike |
When you roll your damage dice, you can reroll any 1s or 2s.
When you roll your damage dice, you can reroll any 1s or 2s. |
1 |
| 1 | Ability | Get Back Up |
When you take Severe damage, you can mark a Stress to reduce the severity by one threshold.
When you take Severe damage, you can mark a Stress to reduce the severity by one threshold. |
1 |
| 1 | Ability | Tight Grip |
Your weapon can't be disarmed, knocked away, or lost as a result of a failed roll.
Your weapon can't be disarmed, knocked away, or lost as a result of a failed roll. Additionally, when your blades would break, you may spend a Hope to ignore it once per rest. |
1 |
| 2 | Ability | Counter-Cut |
If you succeed on a reaction roll against a melee attack, you can mark a Stress to immediately make an attack roll against that same enemy as part of the same reaction.
If you succeed on a reaction roll against a melee attack, you can mark a Stress to immediately make an attack roll against that same enemy as part of the same reaction. |
2 |
| 2 | Ability | Opening |
When an ally's attack fails against a target, you gain advantage on your next attack roll against that same target.
When an ally's attack fails against a target, you gain advantage on your next attack roll against that same target. |
1 |
| 3 | Ability | Not Yet |
When you are grabbed by a titan, you may mark 2 Stress and make a Strength reaction roll and add your tier against an adversary.
When you are grabbed by a titan, you may mark 2 Stress and make a Strength reaction roll and add your tier against an adversary. On a success, you cleave through the grip, dealing damage equal to your weapon attack and free yourself. |
1 |
| 3 | Ability | Versatile Soldier |
You can use a different character trait for an equipped weapon, rather than the trait the weapon calls for.When you deal damage, you can mark a Stress to use the maximum result of one of your damage dice instead of rolling it.
You can use a different character trait for an equipped weapon, rather than the trait the weapon calls for. When you deal damage, you can mark a Stress to use the maximum result of one of your damage dice instead of rolling it. |
1 |
| 4 | Ability | Harden |
When you are damaged in combat, you may spend 1 Hope to increase your damage thresholds by 2 for that attack.
When you are damaged in combat, you may spend 1 Hope to increase your damage thresholds by 2 for that attack. |
1 |
| 4 | Ability | Targeted Assault |
Once per rest, you can apply all your focus toward a target of your choice.
Once per rest, you can apply all your focus toward a target of your choice. Until you attack another creature, you defeat the target, or the battle ends, gain a +1 bonus to your Proficiency. |
2 |
| 5 | Ability | Slayer |
When you critically succeed on an attack, you can spend up to 3 Hope and choose one of the following options for each Hope spent:You clear a Hit Point.You clear an clear a Stress.The target must mark an additional Hit Point.You can’t choose the same option more than once.
When you critically succeed on an attack, you can spend up to 3 Hope and choose one of the following options for each Hope spent:
You can’t choose the same option more than once. |
2 |
| 5 | Ability | Veteran |
When you choose this card, permanently gain two of the following benefits:One Stress slotOne Hit Point slot+2 bonus to your damage thresholdsThen place this card in your vault permanently.
When you choose this card, permanently gain two of the following benefits:
Then place this card in your vault permanently. |
0 |
| 6 | Ability | Soldier's Rage |
Before you make an attack, you can mark a Stress to gain a bonus to your damage roll equal to twice your Strength or Agility.You can use Soldier's Rage twice per attack.
Before you make an attack, you can mark a Stress to gain a bonus to your damage roll equal to twice your Strength or Agility. You can use Soldier's Rage twice per attack. |
2 |
| 6 | Ability | Unkillable Demon |
Once per long rest when you would make a Death Move, you can spend a Hope to clear a Hit Point instead.
Once per long rest when you would make a Death Move, you can spend a Hope to clear a Hit Point instead. |
2 |
| 8 | Ability | Battle Trance |
Mark 3 stress and enter a Battle Trance: for the rest of the scene, all of your attack rolls have advantage, and you may no longer suffer the Vulnerable condition.
Mark 3 stress and enter a Battle Trance: for the rest of the scene, all of your attack rolls have advantage, and you may no longer suffer the Vulnerable condition. If you leave combat or are hit by an attack or effect, the trance ends. While in the trance, if any of your attack rolls critically succeeds, start with twice the highest possible value the damage dice can roll, and then make a damage roll as usual, adding it to that value. |
2 |
| 8 | Ability | Perfected Strike |
Mark 5 stress and make a weapon attack.
Mark 5 stress and make a weapon attack. On a success, the target marks 5 HP, which cannot be mitigated by any means. If the target is defeated as a result of this attack, clear 3 Stress. On a failure, your blades break and you lose control, make an Agility Reaction roll, on a success you regain control. On a failure, you fall to the ground and become Vulnerable until your next movement. |
2 |
Domain cards
1
Committed Strike
When you roll your damage dice, you can reroll any 1s or 2s.
1
Get Back Up
When you take Severe damage, you can mark a Stress to reduce the severity by one threshold.
1
Tight Grip
Your weapon can't be disarmed, knocked away, or lost as a result of a failed roll. Additionally, when your blades would break, you may spend a Hope to ignore it once per rest.
2
Counter-Cut
If you succeed on a reaction roll against a melee attack, you can mark a Stress to immediately make an attack roll against that same enemy as part of the same reaction.
2
Opening
When an ally's attack fails against a target, you gain advantage on your next attack roll against that same target.
3
Not Yet
When you are grabbed by a titan, you may mark 2 Stress and make a Strength reaction roll and add your tier against an adversary. On a success, you cleave through the grip, dealing damage equal to your weapon attack and free yourself.
3
Versatile Soldier
You can use a different character trait for an equipped weapon, rather than the trait the weapon calls for.
When you deal damage, you can mark a Stress to use the maximum result of one of your damage dice instead of rolling it.
4
Harden
When you are damaged in combat, you may spend 1 Hope to increase your damage thresholds by 2 for that attack.
4
Targeted Assault
Once per rest, you can apply all your focus toward a target of your choice. Until you attack another creature, you defeat the target, or the battle ends, gain a +1 bonus to your Proficiency.
5
Slayer
When you critically succeed on an attack, you can spend up to 3 Hope and choose one of the following options for each Hope spent:
You clear a Hit Point.
You clear an clear a Stress.
The target must mark an additional Hit Point.
You can’t choose the same option more than once.
5
Veteran
When you choose this card, permanently gain two of the following benefits:
One Stress slot
One Hit Point slot
+2 bonus to your damage thresholds
Then place this card in your vault permanently.
6
Soldier's Rage
Before you make an attack, you can mark a Stress to gain a bonus to your damage roll equal to twice your Strength or Agility.
You can use Soldier's Rage twice per attack.
6
Unkillable Demon
Once per long rest when you would make a Death Move, you can spend a Hope to clear a Hit Point instead.
8
Battle Trance
Mark 3 stress and enter a Battle Trance: for the rest of the scene, all of your attack rolls have advantage, and you may no longer suffer the Vulnerable condition. If you leave combat or are hit by an attack or effect, the trance ends.
While in the trance, if any of your attack rolls critically succeeds, start with twice the highest possible value the damage dice can roll, and then make a damage roll as usual, adding it to that value.
8
Perfected Strike
Mark 5 stress and make a weapon attack. On a success, the target marks 5 HP, which cannot be mitigated by any means. If the target is defeated as a result of this attack, clear 3 Stress.
On a failure, your blades break and you lose control, make an Agility Reaction roll, on a success you regain control. On a failure, you fall to the ground and become Vulnerable until your next movement.
Perfected Strike
A domain built around the killing stroke itself. Blade is about the moment of commitment: reading an opening, trusting the read, and following through.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Perfected Strike Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
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Discussion
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