Ct deadly sentencing
Domain overview
A knowledge has power kinda power with your weapon being death touched changing the shape
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 1 | Ability | Judicial reach |
Mark stress to extend the reach or increase the size of your weapon and gain a +2 to your attack
Mark stress to extend the reach or increase the size of your weapon and gain a +2 to your attack |
0 |
| 1 | Ability | Power-throw |
Mark a stress to Throw your weapon at an adversary within far range using finesse on hit roll D10 for damage on a result with hope for one attack on the adversa…
Mark a stress to Throw your weapon at an adversary within far range using finesse on hit roll D10 for damage on a result with hope for one attack on the adversary is done with advantage |
1 |
| 1 | Spell | Accusation |
Spend two hope Make a spell cast on knowledge to accuse the adversary of a random
Spend two hope Make a spell cast on knowledge to accuse the adversary of a random Crime lie or not if role succeeds the adversary loses one thing that judgeman states (DM) |
0 |
| 2 | Ability | Down-slam |
Spend 2 hope to increase the size of the weapon and crash down the weapon onto an adversary within close range or very close range roll D10+3
Spend 2 hope to increase the size of the weapon and crash down the weapon onto an adversary within close range or very close range roll D10+3 |
1 |
| 2 | Ability | Planning |
Every long rest gain judgement tokens equal to your knowledge (least 1) and use these judgement tokens to add to your attack and damage rolls lose all your unsp…
Every long rest gain judgement tokens equal to your knowledge (least 1) and use these judgement tokens to add to your attack and damage rolls lose all your unspent judgement tokens and refreshes at long rest |
0 |
Domain cards

1
Judicial reach
Mark stress to extend the reach or increase the size of your weapon and gain a +2 to your attack

1
Power-throw
Mark a stress to Throw your weapon at an adversary within far range using finesse on hit roll D10 for damage on a result with hope for one attack on the adversary is done with advantage

1
Accusation
Spend two hope Make a spell cast on knowledge to accuse the adversary of a random Crime lie or not if role succeeds the adversary loses one thing that judgeman states (DM)

2
Down-slam
Spend 2 hope to increase the size of the weapon and crash down the weapon onto an adversary within close range or very close range roll D10+3

2
Planning
Every long rest gain judgement tokens equal to your knowledge (least 1) and use these judgement tokens to add to your attack and damage rolls lose all your unspent judgement tokens and refreshes at long rest
Planning
A knowledge has power kinda power with your weapon being death touched changing the shape
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Planning Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.