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Ct deadly sentencing

Domains Designed by CrackerCrusader95

Domain overview

A knowledge has power kinda power with your weapon being death touched changing the shape

Domain card index

0 results
Level Type Name Feature Recall
1 Ability Judicial reach
Mark stress to extend the reach or increase the size of your weapon and gain a +2 to your attack

Mark stress to extend the reach or increase the size of your weapon and gain a +2 to your attack

0
1 Ability Power-throw
Mark a stress to Throw your weapon at an adversary within far range using finesse on hit roll D10 for damage on a result with hope for one attack on the adversa…

Mark a stress to Throw your weapon at an adversary within far range using finesse on hit roll D10 for damage on a result with hope for one attack on the adversary is done with advantage

1
1 Spell Accusation
Spend two hope Make a spell cast on knowledge to accuse the adversary of a random

Spend two hope Make a spell cast on knowledge to accuse the adversary of a random Crime lie or not if role succeeds the adversary loses one thing that judgeman states (DM)

0
2 Ability Down-slam
Spend 2 hope to increase the size of the weapon and crash down the weapon onto an adversary within close range or very close range roll D10+3

Spend 2 hope to increase the size of the weapon and crash down the weapon onto an adversary within close range or very close range roll D10+3

1
2 Ability Planning
Every long rest gain judgement tokens equal to your knowledge (least 1) and use these judgement tokens to add to your attack and damage rolls lose all your unsp…

Every long rest gain judgement tokens equal to your knowledge (least 1) and use these judgement tokens to add to your attack and damage rolls lose all your unspent judgement tokens and refreshes at long rest

0

Domain cards

1

0
Judicial reach
Ability

Judicial reach

Mark stress to extend the reach or increase the size of your weapon and gain a +2 to your attack

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Card Backing

1

1
Power-throw
Ability

Power-throw

Mark a stress to Throw your weapon at an adversary within far range using finesse on hit roll D10 for damage on a result with hope for one attack on the adversary is done with advantage

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Accusation
Spell

Accusation

Spend two hope Make a spell cast on knowledge to accuse the adversary of a random Crime lie or not if role succeeds the adversary loses one thing that judgeman states (DM)

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

1
Down-slam
Ability

Down-slam

Spend 2 hope to increase the size of the weapon and crash down the weapon onto an adversary within close range or very close range roll D10+3

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

0
Planning
Ability

Planning

Every long rest gain judgement tokens equal to your knowledge (least 1) and use these judgement tokens to add to your attack and damage rolls lose all your unspent judgement tokens and refreshes at long rest

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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