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CT Curse manipulation

Domain overview

Use your cursed energy to store and summon cursed spirits

Domain card index

0 results
Level Type Name Feature Recall
1 Ability Coherency
When your summon is within very close to you, gain +2 to damage thresholds

When your summon is within very close to you, gain +2 to damage thresholds

0
1 Ability Launch
When summoning mark a stress to shoot out your curse summon from your curse storage and if the summo…

When summoning mark a stress to shoot out your curse summon from your curse storage and if the summon does an attack it is done with advantage

1
1 Ability Mastermind
When this card is in loadout whenever your curse is not in very close range to you, you gain +1 to e…

When this card is in loadout whenever your curse is not in very close range to you, you gain +1 to evasion if another curse is summoned and moved away does not stack however if another is summoned and is very close then lose the +1 evasion, must have all summons sent away

0
2 Spell Murky filth
If an adversary attacks an ally you can spend two hope to make a spell cast to make the curse storag…

If an adversary attacks an ally you can spend two hope to make a spell cast to make the curse storage portal at an adversary’s feet making their attack go with disadvantage

0
2 Spell Power attack
Spend three hope to activate one of your curse summons ability and have them use it

Spend three hope to activate one of your curse summons ability and have them use it

1
3 Ability Cursed interception
When this card is chosen place in vault and whenever your curse is in very close range when an attac…

When this card is chosen place in vault and whenever your curse is in very close range when an attack lands on you your curses within that range gain a counter attack on advesary (negate any bonus to attacks or spend a hope to keep the bonus or add bonus to attack

2
3 Ability Spirit link
Mark a stress to use your curse as your eyes seeing from their eyes

Mark a stress to use your curse as your eyes seeing from their eyes

1

Domain cards

1

0
Coherency
Ability

Coherency

When your summon is within very close to you, gain +2 to damage thresholds

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

1
Launch
Ability

Launch

When summoning mark a stress to shoot out your curse summon from your curse storage and if the summon does an attack it is done with advantage

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Mastermind
Ability

Mastermind

When this card is in loadout whenever your curse is not in very close range to you, you gain +1 to evasion if another curse is summoned and moved away does not stack however if another is summoned and is very close then lose the +1 evasion, must have all summons sent away

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

0
Murky filth
Spell

Murky filth

If an adversary attacks an ally you can spend two hope to make a spell cast to make the curse storage portal at an adversary’s feet making their attack go with disadvantage

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

1
Power attack
Spell

Power attack

Spend three hope to activate one of your curse summons ability and have them use it

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

2
Cursed interception
Ability

Cursed interception

When this card is chosen place in vault and whenever your curse is in very close range when an attack lands on you your curses within that range gain a counter attack on advesary (negate any bonus to attacks or spend a hope to keep the bonus or add bonus to attack

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

1
Spirit link
Ability

Spirit link

Mark a stress to use your curse as your eyes seeing from their eyes

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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