CT Curse manipulation
Domain overview
Use your cursed energy to store and summon cursed spirits
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 1 | Ability | Coherency |
When your summon is within very close to you, gain +2 to damage thresholds
When your summon is within very close to you, gain +2 to damage thresholds |
0 |
| 1 | Ability | Launch |
When summoning mark a stress to shoot out your curse summon from your curse storage and if the summon does an attack it is done with advantage
When summoning mark a stress to shoot out your curse summon from your curse storage and if the summon does an attack it is done with advantage |
1 |
| 1 | Ability | Mastermind |
When this card is in loadout whenever your curse is not in very close range to you, you gain +1 to evasion if another curse is summoned and moved away does not …
When this card is in loadout whenever your curse is not in very close range to you, you gain +1 to evasion if another curse is summoned and moved away does not stack however if another is summoned and is very close then lose the +1 evasion, must have all summons sent away |
0 |
| 2 | Spell | Murky filth |
If an adversary attacks an ally you can spend two hope to make a spell cast to make the curse storage portal at an adversary’s feet making their attack go with …
If an adversary attacks an ally you can spend two hope to make a spell cast to make the curse storage portal at an adversary’s feet making their attack go with disadvantage |
0 |
| 2 | Spell | Power attack |
Spend two hope to activate one of your curse summons ability and have them use it
Spend two hope to activate one of your curse summons ability and have them use it |
1 |
Domain cards

1
Coherency
When your summon is within very close to you, gain +2 to damage thresholds

1
Launch
When summoning mark a stress to shoot out your curse summon from your curse storage and if the summon does an attack it is done with advantage

1
Mastermind
When this card is in loadout whenever your curse is not in very close range to you, you gain +1 to evasion if another curse is summoned and moved away does not stack however if another is summoned and is very close then lose the +1 evasion, must have all summons sent away

2
Murky filth
If an adversary attacks an ally you can spend two hope to make a spell cast to make the curse storage portal at an adversary’s feet making their attack go with disadvantage

2
Power attack
Spend two hope to activate one of your curse summons ability and have them use it
Power attack
Use your cursed energy to store and summon cursed spirits
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Power attack Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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