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Forge

Domains Designed by Varkal • Art by NoArt

Domain overview

Forge is the domain of ingenuity and creation. Through steam, cogs & metals its artisans transform raw materials into extraordinary inventions, powerful weapons, and marvels of engineering.

Domain card index

0 results
Level Type Name Feature Recall
1 Ability Armorsmith
While you’re wearing armor, gain a +1 bonus to your Armor Score.During a rest, when you choose to repair your armor as a downtime move, your allies also clear an Armor Slot.

While you’re wearing armor, gain a +1 bonus to your Armor Score.


During a rest, when you choose to repair your armor as a downtime move, your allies also clear an Armor Slot.

1
1 Ability Weaponsmith
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Finesse (up to twice this value).

During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Finesse (up to twice this value). When one of your ally attack someone, you can spend a token from this card to give them one benefit from the following options:

  • Your ally add +(tier) to the attack roll (after seing the dice, but before getting result).

  • Your ally add a number of d4 equal to their Proficiency to the damage roll.

1
1 Grimoire Magic Hook
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value).

During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value). Then you can spend a token from this card to use one of the following options

Grappling Hook. Climb to any point within Close range.

Grippy Claw. Move another character (ally or enemy) from any point within Close range to another point closer to you.

Parachute. Ignore fall damages

1
2 Ability Exoskeleton
When you make a Strength Roll, you can spend a Hope to add your Knowledge to the rollAdditionally, y…

When you make a Strength Roll, you can spend a Hope to add your Knowledge to the roll

Additionally, you are permanently considered to be equipped with a pair of Improved Arcane Gauntlets that cannot be removed against your will

2
2 Spell Mechanical Homonculus
Spend a Hope to create a small machine working until your next rest, you use this card again, or it's targeted by an attack.

Spend a Hope to create a small machine working until your next rest, you use this card again, or it's targeted by an attack. If you spend an additional Hope, you can create a machine that flies.

You can communicate with them, make a Spellcast Roll to command them to perform simple tasks, and mark a Stress to see through their eyes.

When you receive damage while within Melee range of your familiar, you can sacrifice it instead of marking an Armor slot .

1
3 Ability Multitasking
During a rest, when you use a Work on a Project move, you can work on two different projects with the same moveAdditionally, once per long rest, you can choose to keep the spotlight during a fight after your turn whatever the roll is.

During a rest, when you use a Work on a Project move, you can work on two different projects with the same move

Additionally, once per long rest, you can choose to keep the spotlight during a fight after your turn whatever the roll is. The GM cannot take the spotlight by spending a Fear when you use this feature

1
3 Grimoire Explorer's Suit
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value).

During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value). Then you can spend a token from this card to use one of the following options

Breathing Mask. Until the next long rest, you can breath underwater and through gas effects.

Thermoprotection. Until the next long rest, you are immune to effects, and resistant to damages due to temperature

Circular Saw. Make a Spellcast Roll against a target at Very Close Range. On success, the target takes 1d20+6 physical damage.

1
4 Ability Crafter
At the end of a long rest, you can roll tier + 1 d12 on the Consumable Loot Table (Corebook p.132)Yo…

At the end of a long rest, you can roll tier + 1 d12 on the Consumable Loot Table (Corebook p.132)

You create any item of your choice with a roll value lower than or equal to the result of your roll

If this consumable haven't been used before your next long rest, it's destroyed

1
4 Ability Grenades
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Finesse (up to twice this value).Spend a token to choose a point within Far Range.

During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Finesse (up to twice this value).

Spend a token to choose a point within Far Range. Every target within Very Close range of this point must make an Agility Reaction Roll (14). Targets who fail takes d20+5 magic damage using your Proficiency. Targets who succeed takes half damage.

1
5 Ability Repurpose
Spend a Hope to move a token from one your Forge domain card to anotherAdditionally, once per long rest, you can mark a Stress to place a number of tokens on a Forge domain card equal to your Knowledge.

Spend a Hope to move a token from one your Forge domain card to another

Additionally, once per long rest, you can mark a Stress to place a number of tokens on a Forge domain card equal to your Knowledge.

1
5 Grimoire Mental Amplifier
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value).

During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value). Then you can spend a token from this card to use one of the following options

Communication Device. Choose a number of targets up to your level (you must be in those targets). Until the next long rest, everyone involved can talk telepathically with the others.

Second Brain. Gain advantage on any Knowledge or Instinct roll

Arcanic Screach. Choose any number of target at Close range. They must make a Instinct Reaction Roll (15) or be temporarly Restrained.

2
6 Ability Hardware
You may spend 2 tokens from Forge Domain Cards, or vault this card instead of marking an Armor Slot.

You may spend 2 tokens from Forge Domain Cards, or vault this card instead of marking an Armor Slot.

2
6 Ability Jet Pack
During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value).

During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value). Then you can spend a token from this card to use one of the following options

On a success, place a number of tokens equal to your level. When you make an action roll while flying, spend a token from this card. After the action that spends the last token is resolved, you descend to the ground directly below you.

You can also spend token on this card when you are the target of an attack to increase your Evasion by 1 for each token spent

1
7 Ability Always Prepared
You can mark 2 Stress, plus the recall cost of the card, to replace this card with a Forge domain card from your vault that can receive tokens.

You can mark 2 Stress, plus the recall cost of the card, to replace this card with a Forge domain card from your vault that can receive tokens. Place on the target card a number token equal to the number of token that would have been placed by a Work on a Project move

1
7 Ability Forge-Touched
When 4 or more of the domain cards in your loadout are from the Forge domain, gain the following benefits:+1 bonus to KnowledgeYou can do an additional downtime move each rest.

When 4 or more of the domain cards in your loadout are from the Forge domain, gain the following benefits:

  • +1 bonus to Knowledge

  • You can do an additional downtime move each rest.

0
8 Ability Flash of Genius
When you or an ally at Close range fail a Reaction roll, you can mark a Stress to change it to a suc…

When you or an ally at Close range fail a Reaction roll, you can mark a Stress to change it to a success with Fear

1
8 Ability Spell Storing Tech
During a rest, you can use a Work on a Project move to infuse an item with a Spell Domain Card or an entry from a Grimoire Domain Card you know.

During a rest, you can use a Work on a Project move to infuse an item with a Spell Domain Card or an entry from a Grimoire Domain Card you know. The holder of the item can mark a Stress in addition to the cost of the card to use the infused card as if has been cast by him. The item is destroy afterward, the next time you take a long rest, or when this card is vault

Any player can use a Work on a Project move while you use this to allow you to choose between your domain card

1
9 Ability Incredible Expertise
Gain a permanent +2 bonus to two of your Experiences or a permanent +3 bonus to one of your Experiences.

Gain a permanent +2 bonus to two of your Experiences or a permanent +3 bonus to one of your Experiences. Then place this card in your vault permanently.

0
9 Ability Octo-Arms
You have 2 additionals hands, increasing your maximum burden to 4.When you are the target of an attack, you can spend up to 4 Hope to increase your Evasion by the same amountYou can vault this card to ignore marking Hit Point from an attack.

You have 2 additionals hands, increasing your maximum burden to 4.

When you are the target of an attack, you can spend up to 4 Hope to increase your Evasion by the same amount

You can vault this card to ignore marking Hit Point from an attack.

2
10 Ability Infinite Ingeniosity
When you spend a token from a card of level 9 or lower, roll a D6.

When you spend a token from a card of level 9 or lower, roll a D6. If you roll a 4 or higher, the token is not spent

1
10 Ability Nuke
During a rest, you can use a Work on a Project move to place token on this cardThen you can spend a token and 5 Hope to unleash a nuke on the battlefield.

During a rest, you can use a Work on a Project move to place token on this card

Then you can spend a token and 5 Hope to unleash a nuke on the battlefield. All targets at Very Far range take d20+10 magic damage using the your Proficiency. If you inflict damage equals to twice the major threshold of a target, they lose an additional Hit Point. These damages cannot be reduced or canceled by any way

If someone lose their last Hit Point due to this attack, they are killed and can't come back to life by any means.

2

Domain cards

1

1
Ability

Armorsmith

While you’re wearing armor, gain a +1 bonus to your Armor Score.


During a rest, when you choose to repair your armor as a downtime move, your allies also clear an Armor Slot.

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Card Backing

1

1
Ability

Weaponsmith

During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Finesse (up to twice this value). When one of your ally attack someone, you can spend a token from this card to give them one benefit from the following options:

  • Your ally add +(tier) to the attack roll (after seing the dice, but before getting result).

  • Your ally add a number of d4 equal to their Proficiency to the damage roll.

Quill Icon NoArt
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Card Backing

1

1
Grimoire

Magic Hook

During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value). Then you can spend a token from this card to use one of the following options

Grappling Hook. Climb to any point within Close range.

Grippy Claw. Move another character (ally or enemy) from any point within Close range to another point closer to you.

Parachute. Ignore fall damages

Quill Icon NoArt
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Card Backing

2

2
Ability

Exoskeleton

When you make a Strength Roll, you can spend a Hope to add your Knowledge to the roll

Additionally, you are permanently considered to be equipped with a pair of Improved Arcane Gauntlets that cannot be removed against your will

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2

1
Spell

Mechanical Homonculus

Spend a Hope to create a small machine working until your next rest, you use this card again, or it's targeted by an attack. If you spend an additional Hope, you can create a machine that flies.

You can communicate with them, make a Spellcast Roll to command them to perform simple tasks, and mark a Stress to see through their eyes.

When you receive damage while within Melee range of your familiar, you can sacrifice it instead of marking an Armor slot .

Quill Icon NoArt
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Card Backing

3

1
Ability

Multitasking

During a rest, when you use a Work on a Project move, you can work on two different projects with the same move

Additionally, once per long rest, you can choose to keep the spotlight during a fight after your turn whatever the roll is. The GM cannot take the spotlight by spending a Fear when you use this feature

Quill Icon NoArt
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3

1
Grimoire

Explorer's Suit

During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value). Then you can spend a token from this card to use one of the following options

Breathing Mask. Until the next long rest, you can breath underwater and through gas effects.

Thermoprotection. Until the next long rest, you are immune to effects, and resistant to damages due to temperature

Circular Saw. Make a Spellcast Roll against a target at Very Close Range. On success, the target takes 1d20+6 physical damage.

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Card Backing

4

1
Ability

Crafter

At the end of a long rest, you can roll tier + 1 d12 on the Consumable Loot Table (Corebook p.132)

You create any item of your choice with a roll value lower than or equal to the result of your roll

If this consumable haven't been used before your next long rest, it's destroyed

Quill Icon NoArt
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4

1
Ability

Grenades

During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Finesse (up to twice this value).

Spend a token to choose a point within Far Range. Every target within Very Close range of this point must make an Agility Reaction Roll (14). Targets who fail takes d20+5 magic damage using your Proficiency. Targets who succeed takes half damage.

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5

1
Ability

Repurpose

Spend a Hope to move a token from one your Forge domain card to another

Additionally, once per long rest, you can mark a Stress to place a number of tokens on a Forge domain card equal to your Knowledge.

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5

2
Grimoire

Mental Amplifier

During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value). Then you can spend a token from this card to use one of the following options

Communication Device. Choose a number of targets up to your level (you must be in those targets). Until the next long rest, everyone involved can talk telepathically with the others.

Second Brain. Gain advantage on any Knowledge or Instinct roll

Arcanic Screach. Choose any number of target at Close range. They must make a Instinct Reaction Roll (15) or be temporarly Restrained.

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6

2
Ability

Hardware

You may spend 2 tokens from Forge Domain Cards, or vault this card instead of marking an Armor Slot.

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6

1
Ability

Jet Pack

During a rest, you can use a Work on a Project move to place a number of tokens on this card equal to your Knowledge (up to twice this value). Then you can spend a token from this card to use one of the following options

On a success, place a number of tokens equal to your level. When you make an action roll while flying, spend a token from this card. After the action that spends the last token is resolved, you descend to the ground directly below you.

You can also spend token on this card when you are the target of an attack to increase your Evasion by 1 for each token spent

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7

1
Ability

Always Prepared

You can mark 2 Stress, plus the recall cost of the card, to replace this card with a Forge domain card from your vault that can receive tokens. Place on the target card a number token equal to the number of token that would have been placed by a Work on a Project move

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7

0
Ability

Forge-Touched

When 4 or more of the domain cards in your loadout are from the Forge domain, gain the following benefits:

  • +1 bonus to Knowledge

  • You can do an additional downtime move each rest.

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8

1
Ability

Flash of Genius

When you or an ally at Close range fail a Reaction roll, you can mark a Stress to change it to a success with Fear

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8

1
Ability

Spell Storing Tech

During a rest, you can use a Work on a Project move to infuse an item with a Spell Domain Card or an entry from a Grimoire Domain Card you know. The holder of the item can mark a Stress in addition to the cost of the card to use the infused card as if has been cast by him. The item is destroy afterward, the next time you take a long rest, or when this card is vault

Any player can use a Work on a Project move while you use this to allow you to choose between your domain card

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9

0
Ability

Incredible Expertise

Gain a permanent +2 bonus to two of your Experiences or a permanent +3 bonus to one of your Experiences. Then place this card in your vault permanently.

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9

2
Ability

Octo-Arms

You have 2 additionals hands, increasing your maximum burden to 4.

When you are the target of an attack, you can spend up to 4 Hope to increase your Evasion by the same amount

You can vault this card to ignore marking Hit Point from an attack.

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10

1
Ability

Infinite Ingeniosity

When you spend a token from a card of level 9 or lower, roll a D6. If you roll a 4 or higher, the token is not spent

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10

2
Ability

Nuke

During a rest, you can use a Work on a Project move to place token on this card

Then you can spend a token and 5 Hope to unleash a nuke on the battlefield. All targets at Very Far range take d20+10 magic damage using the your Proficiency. If you inflict damage equals to twice the major threshold of a target, they lose an additional Hit Point. These damages cannot be reduced or canceled by any way

If someone lose their last Hit Point due to this attack, they are killed and can't come back to life by any means.

Quill Icon NoArt
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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