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Fortification

Domains Designed by Lennie Hart

Domain overview

The doctrine of the held line. Earth, sandbag, and prayer woven into walls a legion cannot break. Practitioners of Fortification are the reason a trench survives the night.

Domain card index

0 results
Level Type Name Feature Recall
1 Ability Dug-In Position
When you take a moment to dig in at your current position, place a Fortified token on this card.

When you take a moment to dig in at your current position, place a Fortified token on this card. While you hold the token, gain +2 to your damage thresholds. You lose the Fortified token when you move, take Major damage, or at the end of a scene.

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1 Ability I Am The Wall
When an ally within Very Close range would take damage, you can mark a Stress to stand in the way and make yourself the target of the attack instead.

When an ally within Very Close range would take damage, you can mark a Stress to stand in the way and make yourself the target of the attack instead. When you take damage from this attack, you can mark any number of Armor Slots.

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1 Ability Parapet Push
Make an attack with your primary weapon against a target within Melee range.

Make an attack with your primary weapon against a target within Melee range. On a success, you deal damage and knock them back to Close range. On a success with Hope, add a d6 to your damage roll.

Additionally, you can spend a Hope to make them temporarily Vulnerable.

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Domain cards

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0
Ability

Dug-In Position

When you take a moment to dig in at your current position, place a Fortified token on this card. While you hold the token, gain +2 to your damage thresholds. You lose the Fortified token when you move, take Major damage, or at the end of a scene.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Ability

I Am The Wall

When an ally within Very Close range would take damage, you can mark a Stress to stand in the way and make yourself the target of the attack instead. When you take damage from this attack, you can mark any number of Armor Slots.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Ability

Parapet Push

Make an attack with your primary weapon against a target within Melee range. On a success, you deal damage and knock them back to Close range. On a success with Hope, add a d6 to your damage roll.

Additionally, you can spend a Hope to make them temporarily Vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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