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Primordial

Domains Designed by Waywatcher

Domain overview

Finding the oldest connections to the world’s magic there is.

Domain card index

0 results
Level Type Name Feature Recall
1 Ability Aura Shift
You know how to manipulate your own presence in a situation to calm those around you or emphasize your meaning.

You know how to manipulate your own presence in a situation to calm those around you or emphasize your meaning. You have advantage on presence rolls in social encounters.

0
1 Spell Primordial Burst
You pull the primordial magic inwards before unleashing it in a quick burst of force.

You pull the primordial magic inwards before unleashing it in a quick burst of force. Make a spellcasting roll against a target within Close range. If you succeed, deal d6 physical damage using your proficiency and force the target to mark a stress.

1
1 Spell Reinforce Armor
You quickly draw a primordial rune of protection and reinforcement on a character’s armor within melee range.

You quickly draw a primordial rune of protection and reinforcement on a character’s armor within melee range. You may mark 2 Stress to clear an armor slot of a willing target.

2
2 Ability Distracting Ebb
Spend a Hope and choose an adversary within Close Range and describe how you distract it.

Spend a Hope and choose an adversary within Close Range and describe how you distract it. Next time the DM spotlights that adversary, their next action roll is at disadvantage.

0
2 Spell Backlash
You can use an enemy's magic to empower your weapon.

You can use an enemy's magic to empower your weapon. When you mark HP caused by Magic Damage, if you are in range, you may Spend 2 Hope to immediately make a weapon attack against the caster.

1
3 Ability Kinetic Push
If an ally within Close range of you would have to make an Agility Roll to close the distance between itself and an adversary instead, you can Mark a Stress to have them succeed in the movement and have advantage on their next attack.

If an ally within Close range of you would have to make an Agility Roll to close the distance between itself and an adversary instead, you can Mark a Stress to have them succeed in the movement and have advantage on their next attack.

1
3 Ability Precise Force
You are an expert at understanding the magic coursing through your Casting Focus and how to use that in just the right way as a weapon.

You are an expert at understanding the magic coursing through your Casting Focus and how to use that in just the right way as a weapon. When dealing damage with your casting focus you may spend a Hope to cause one of your proficiency dice to deal maximum damage instead of what it rolled.

0
4 Spell Awakened Potential
Once per long rest, you may spend three hope to reach into the primordial forces that surround a weapon and make it bloom with magic.

Once per long rest, you may spend three hope to reach into the primordial forces that surround a weapon and make it bloom with magic. Until the end of the encounter, the weapon’s attacks count as magical and are made with one extra proficiency.

1
4 Spell Baelor's Chains
After successfully dealing damage to a target you may mark a Stress to make the target vulnerable, prone, and have disadvantage on its next attack unless it is against you.

After successfully dealing damage to a target you may mark a Stress to make the target vulnerable, prone, and have disadvantage on its next attack unless it is against you.

2
5 Ability Knowledge of the Pale Scholar
Anytime you succeed on an attack roll with Fear your next action roll is made on advantage.

Anytime you succeed on an attack roll with Fear your next action roll is made on advantage.

1
5 Ability Overwhelming Strength
Channel your strength into your casting focus after taking damage for one large attack.

Channel your strength into your casting focus after taking damage for one large attack. After an adversary successfully hits you with a magical attack, before damage is dealt, you may spend a hope to become resistant to the attack. After the attack determines damage you may then add the number of damage it was reduced by to your next attack during the current encounter.

0
5 Ability Spark of Atmos
Reach deep into the Bloom of Magic with your casting focus and unleash a powerful surge of magic.

Reach deep into the Bloom of Magic with your casting focus and unleash a powerful surge of magic. Mark 2 Stress to make a spellcasting roll against all targets within Very Close Range. Targets you succeed against are pushed to far range and take 2d8+2 Magical Damage and mark a stress.

0
6 Spell Elrana's Star Scatter
Mark two stress to trap an enemy in a magical loop of twitches and whimsical stardust.

Mark two stress to trap an enemy in a magical loop of twitches and whimsical stardust. Attacks against the enemy are made on advantage and may take no actions until the DM spends a fear token to unbind them.

1
7 Ability Primordial - Touched
When 4 or more of the domain cards in your loadout are from the Primordial domain, gain the following benefits: - +1 Proficiency to attacks that succeed on fear with your casting focus - Once per rest you can mark one HP to make another attack after fear has been rolled before the DM spotlights an enemy.

When 4 or more of the domain cards in your loadout are from the Primordial domain, gain the following benefits:

  • +1 Proficiency to attacks that succeed on fear with your casting focus
  • Once per rest you can mark one HP to make another attack after fear has been rolled before the DM spotlights an enemy.
0
7 Spell After Image
Whenever you move from a spot during an encounter, you may Mark a Stress to leave a magical image of yourself there.

Whenever you move from a spot during an encounter, you may Mark a Stress to leave a magical image of yourself there. Images cannot be targeted or hurt but the DM can spend a fear to remove one within very close range of a spotlighted adversary. You have a line of sight of anything a magical image does. Anytime you make an attack from your casting focus you may choose to do so from an image.

1
8 Ability Walking Tamezira's Path Never Traveled
When you take magical damage, place tokens equal to the number of Hit Points you marked on this card, You can store a number of tokens equal to your Spellcast trait.

When you take magical damage, place tokens equal to the number of Hit Points you marked on this card, You can store a number of tokens equal to your Spellcast trait. Anytime you would take magical damage you may reduce the damage by the number of tokens on the card.

2
8 Spell Leyline Erruption
Call a massive charge of primordial magic up from beneath you.

Call a massive charge of primordial magic up from beneath you. All terrain within far range of you becomes rough and any target friend or foe within that range must make a Agility Reaction Roll (16). If they fail they are marked prone and take a d6 of damage for every unmarked stress slot you have.

3
9 Ability Grev's Might
Your presence alone on the battlefield holds weight to it.

Your presence alone on the battlefield holds weight to it. Anytime an ally marks a Stress you may spend a Hope to clear it and allow them to make a movement to anywhere within Very Close Range of themselves.

2
9 Spell Blooming Mother's Protection
Mark 4 Stress to shroud everything within very close range of you in an anti-magic shell.

Mark 4 Stress to shroud everything within very close range of you in an anti-magic shell. Magical spells cannot be cast through the area, magical damage is reduced to zero within the zone, and the zone persists until the caster moves out of it or the DM pays a Fear to remove it.

2
10 Ability Rhythm to Another Harmony
At anytime you can mark a HP slot to reroll any dice and choose which outcome you want to be used.

At anytime you can mark a HP slot to reroll any dice and choose which outcome you want to be used. On critical successes, you also regain an HP along with other outcomes.

0
10 Spell New Dawn of the Forgotten Star
Make a Spellcasting roll against all adversaries within Close Range.

Make a Spellcasting roll against all adversaries within Close Range. Spend any number of Hope to cause their spirits to Bloom with devastating, harsh eruptions of magic from the birth of creation. Targets you succeed against take 3d8+4 magic damage for each Hope Spent.

1

Domain cards

1

0
Aura Shift
Ability

Aura Shift

You know how to manipulate your own presence in a situation to calm those around you or emphasize your meaning. You have advantage on presence rolls in social encounters.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

1
Primordial Burst
Spell

Primordial Burst

You pull the primordial magic inwards before unleashing it in a quick burst of force. Make a spellcasting roll against a target within Close range. If you succeed, deal d6 physical damage using your proficiency and force the target to mark a stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

2
Reinforce Armor
Spell

Reinforce Armor

You quickly draw a primordial rune of protection and reinforcement on a character’s armor within melee range. You may mark 2 Stress to clear an armor slot of a willing target.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

0
Distracting Ebb
Ability

Distracting Ebb

Spend a Hope and choose an adversary within Close Range and describe how you distract it. Next time the DM spotlights that adversary, their next action roll is at disadvantage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

1
Backlash
Spell

Backlash

You can use an enemy's magic to empower your weapon. When you mark HP caused by Magic Damage, if you are in range, you may Spend 2 Hope to immediately make a weapon attack against the caster.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

1
Kinetic Push
Ability

Kinetic Push

If an ally within Close range of you would have to make an Agility Roll to close the distance between itself and an adversary instead, you can Mark a Stress to have them succeed in the movement and have advantage on their next attack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

0
Precise Force
Ability

Precise Force

You are an expert at understanding the magic coursing through your Casting Focus and how to use that in just the right way as a weapon. When dealing damage with your casting focus you may spend a Hope to cause one of your proficiency dice to deal maximum damage instead of what it rolled.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

4

1
Awakened Potential
Spell

Awakened Potential

Once per long rest, you may spend three hope to reach into the primordial forces that surround a weapon and make it bloom with magic. Until the end of the encounter, the weapon’s attacks count as magical and are made with one extra proficiency.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

4

2
Baelor's Chains
Spell

Baelor's Chains

After successfully dealing damage to a target you may mark a Stress to make the target vulnerable, prone, and have disadvantage on its next attack unless it is against you.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

5

1
Knowledge of the Pale Scholar
Ability

Knowledge of the Pale Scholar

Anytime you succeed on an attack roll with Fear your next action roll is made on advantage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

5

0
Overwhelming Strength
Ability

Overwhelming Strength

Channel your strength into your casting focus after taking damage for one large attack. After an adversary successfully hits you with a magical attack, before damage is dealt, you may spend a hope to become resistant to the attack. After the attack determines damage you may then add the number of damage it was reduced by to your next attack during the current encounter.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

5

0
Spark of Atmos
Ability

Spark of Atmos

Reach deep into the Bloom of Magic with your casting focus and unleash a powerful surge of magic. Mark 2 Stress to make a spellcasting roll against all targets within Very Close Range. Targets you succeed against are pushed to far range and take 2d8+2 Magical Damage and mark a stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

6

1
Elrana's Star Scatter
Spell

Elrana's Star Scatter

Mark two stress to trap an enemy in a magical loop of twitches and whimsical stardust. Attacks against the enemy are made on advantage and may take no actions until the DM spends a fear token to unbind them.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

7

0
Primordial - Touched
Ability

Primordial - Touched

When 4 or more of the domain cards in your loadout are from the Primordial domain, gain the following benefits:

  • +1 Proficiency to attacks that succeed on fear with your casting focus
  • Once per rest you can mark one HP to make another attack after fear has been rolled before the DM spotlights an enemy.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

7

1
After Image
Spell

After Image

Whenever you move from a spot during an encounter, you may Mark a Stress to leave a magical image of yourself there. Images cannot be targeted or hurt but the DM can spend a fear to remove one within very close range of a spotlighted adversary. You have a line of sight of anything a magical image does. Anytime you make an attack from your casting focus you may choose to do so from an image.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

8

2
Walking Tamezira's Path Never Traveled
Ability

Walking Tamezira's Path Never Traveled

When you take magical damage, place tokens equal to the number of Hit Points you marked on this card, You can store a number of tokens equal to your Spellcast trait. Anytime you would take magical damage you may reduce the damage by the number of tokens on the card.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

8

3
Leyline Erruption
Spell

Leyline Erruption

Call a massive charge of primordial magic up from beneath you. All terrain within far range of you becomes rough and any target friend or foe within that range must make a Agility Reaction Roll (16). If they fail they are marked prone and take a d6 of damage for every unmarked stress slot you have.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

9

2
Grev's Might
Ability

Grev's Might

Your presence alone on the battlefield holds weight to it. Anytime an ally marks a Stress you may spend a Hope to clear it and allow them to make a movement to anywhere within Very Close Range of themselves.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

9

2
Blooming Mother's Protection
Spell

Blooming Mother's Protection

Mark 4 Stress to shroud everything within very close range of you in an anti-magic shell. Magical spells cannot be cast through the area, magical damage is reduced to zero within the zone, and the zone persists until the caster moves out of it or the DM pays a Fear to remove it.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

10

0
Rhythm to Another Harmony
Ability

Rhythm to Another Harmony

At anytime you can mark a HP slot to reroll any dice and choose which outcome you want to be used. On critical successes, you also regain an HP along with other outcomes.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

10

1
New Dawn of the Forgotten Star
Spell

New Dawn of the Forgotten Star

Make a Spellcasting roll against all adversaries within Close Range. Spend any number of Hope to cause their spirits to Bloom with devastating, harsh eruptions of magic from the birth of creation. Targets you succeed against take 3d8+4 magic damage for each Hope Spent.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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