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Spike

Domains Designed by HolySrulik

Domain overview

The Spike domain turns suffering into a resource. Spike practitioners don’t avoid getting hit — they lean into it, converting marked Stress and Hit Points into burst damage and combat advantages. In the PvZ frame, Spike belongs to Cactus and Aloe Vera — plants who hurt things that touch them and grow deadlier the more battered they become.

Domain card index

0 results
Level Type Name Feature Recall
1 Ability Pain Surge
When you mark a Stress from any source, add +1d6 to your next damage roll this scene.

When you mark a Stress from any source, add +1d6 to your next damage roll this scene. This bonus doesn't stack — only the most recent Stress marking applies.

0
1 Ability Second Wind
Once per rest, when you mark your last Stress, clear 1 Stress.

Once per rest, when you mark your last Stress, clear 1 Stress.

1
1 Ability Wound Knowledge
You have advantage on all rolls to treat wounds, identify poisons, understand how a creature was injured, or recall knowledge about injuries and ailments.

You have advantage on all rolls to treat wounds, identify poisons, understand how a creature was injured, or recall knowledge about injuries and ailments.

0
2 Ability Blood For Power
Mark 1 Hit Point to activate.

Mark 1 Hit Point to activate. While you have at least 1 Hit Point marked, gain the following benefits: all your damage rolls gain +1d6; you have advantage on attack rolls against targets that have marked Hit Points. The benefits end as soon as you clear all your marked Hit Points.

1
2 Ability Scarification
When a hostile creature first sees you, you can reveal your scars — make a Presence Roll against them.

When a hostile creature first sees you, you can reveal your scars — make a Presence Roll against them. On a success, they mark a Stress. This triggers once per creature. You have advantage on Presence rolls to earn the trust or respect of those who value strength and endurance.

0
3 Ability Desperate Strength
You gain the following passive bonuses: while you have 3 or more Stress marked, gain +1d6 to all damage rolls; while you have 5 or more Stress marked, gain +2d6 to all damage rolls instead; while you have 1 or fewer unmarked Hit Points, your attack rolls have advantage.

You gain the following passive bonuses: while you have 3 or more Stress marked, gain +1d6 to all damage rolls; while you have 5 or more Stress marked, gain +2d6 to all damage rolls instead; while you have 1 or fewer unmarked Hit Points, your attack rolls have advantage.

1
3 Ability Pain Catharsis
Once per rest, when you defeat an adversary, clear a number of Stress equal to the number of Hit Points that adversary had marked when they were defeated.

Once per rest, when you defeat an adversary, clear a number of Stress equal to the number of Hit Points that adversary had marked when they were defeated. On a critical success, clear 1 additional Stress.

0
3 Ability Pain Catharsis
Once per rest, when you defeat an adversary, clear a number of Stress equal to the number of Hit Points that adversary had marked when they were defeated.

Once per rest, when you defeat an adversary, clear a number of Stress equal to the number of Hit Points that adversary had marked when they were defeated. On a critical success, clear 1 additional Stress.

0
4 Ability Pain Incarnate
Once per long rest, spend up to your Proficiency in currently marked Stress and up to your Proficiency in currently marked Hit Points simultaneously.

Once per long rest, spend up to your Proficiency in currently marked Stress and up to your Proficiency in currently marked Hit Points simultaneously. For each Stress spent, deal +1d8 magic damage to all adversaries within Very Close range. For each Hit Point spent, all adversaries within Very Close range must make a Reaction Roll (14) or become temporarily Vulnerable.

2
4 Ability Shared Suffering
Once per rest, when you mark 1 or more Hit Points from any source, you can immediately deal 1d6 magic damage per Hit Point marked to any adversary within Close range.

Once per rest, when you mark 1 or more Hit Points from any source, you can immediately deal 1d6 magic damage per Hit Point marked to any adversary within Close range.

1

Domain cards

1

0
Ability

Pain Surge

When you mark a Stress from any source, add +1d6 to your next damage roll this scene. This bonus doesn't stack — only the most recent Stress marking applies.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

1
Ability

Second Wind

Once per rest, when you mark your last Stress, clear 1 Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Ability

Wound Knowledge

You have advantage on all rolls to treat wounds, identify poisons, understand how a creature was injured, or recall knowledge about injuries and ailments.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

1
Ability

Blood For Power

Mark 1 Hit Point to activate. While you have at least 1 Hit Point marked, gain the following benefits: all your damage rolls gain +1d6; you have advantage on attack rolls against targets that have marked Hit Points. The benefits end as soon as you clear all your marked Hit Points.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

0
Ability

Scarification

When a hostile creature first sees you, you can reveal your scars — make a Presence Roll against them. On a success, they mark a Stress. This triggers once per creature. You have advantage on Presence rolls to earn the trust or respect of those who value strength and endurance.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

1
Ability

Desperate Strength

You gain the following passive bonuses: while you have 3 or more Stress marked, gain +1d6 to all damage rolls; while you have 5 or more Stress marked, gain +2d6 to all damage rolls instead; while you have 1 or fewer unmarked Hit Points, your attack rolls have advantage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

0
Ability

Pain Catharsis

Once per rest, when you defeat an adversary, clear a number of Stress equal to the number of Hit Points that adversary had marked when they were defeated. On a critical success, clear 1 additional Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

0
Ability

Pain Catharsis

Once per rest, when you defeat an adversary, clear a number of Stress equal to the number of Hit Points that adversary had marked when they were defeated. On a critical success, clear 1 additional Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

4

2
Ability

Pain Incarnate

Once per long rest, spend up to your Proficiency in currently marked Stress and up to your Proficiency in currently marked Hit Points simultaneously. For each Stress spent, deal +1d8 magic damage to all adversaries within Very Close range. For each Hit Point spent, all adversaries within Very Close range must make a Reaction Roll (14) or become temporarily Vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

4

1
Ability

Shared Suffering

Once per rest, when you mark 1 or more Hit Points from any source, you can immediately deal 1d6 magic damage per Hit Point marked to any adversary within Close range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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