Stagnant
Domain overview
Stagnant is the domain of the corruption of the fundamental components of life. Whether by choice or circumstance, walking this path offers opportunities that can be achieved nowhere else, though truly embracing it is not a journey for the faint of heart.
Intended for use in a Pierce the Heart campaign.
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 1 | Ability | Aberration of the Soul |
When you take this ability, remove a card from a different domain permanently.
When you take this ability, remove a card from a different domain permanently. Describe how that ability becomes internalized in your very soul. This ability gains the effects of the chosen card. When you use it, you may put it in your vault. Once per session, when you recall this card, gain a Hope and gain advantage the next time you make a roll using this ability. This card's recall cost is equal to the removed ability card's cost plus one. |
0 |
| 1 | Ability | Contortion of the Body |
When you take this ability, remove an ability card from a different domain permanently.
When you take this ability, remove an ability card from a different domain permanently. Describe how your physical form shapes itself to perform the chosen ability. This ability gains the effects of the chosen card. Additionally, once per rest you may utilize your new form by marking a Stress to gain advantage on a roll made using this ability. This card's recall cost is equal to the removed ability card's cost. |
0 |
| 1 | Spell | Gifts of the Heart |
During a long rest you may spend a Hope to connect the land and gather its divine magic, molding it into a form of spiritual sustenance.
During a long rest you may spend a Hope to connect the land and gather its divine magic, molding it into a form of spiritual sustenance. Make a Spellcast Roll (13). On a success, place a number of tokens on this card equal to the difference. Each creature of your choice may spend one or more tokens to partake in the fruits you’ve gathered. For each token spent, they clear a Stress or a Hit Point. On a success with hope, they clear both. On a failure place one token on this card. |
2 |
| 1 | Spell | Vitiated Mind |
When you take this spell, remove a spell card from a different domain temporarily.
When you take this spell, remove a spell card from a different domain temporarily. Describe how the magic of the spell is warped into a new and strange effect. You may use your new, altered spell whenever you could normally use it, and gain +1 to all spellcasting rolls made with it. When you do, you may Spend a Hope to put it back into your vault and choose another spell from your Loadout or Vault to be altered by this ability. This card's recall cost is equal to the removed spell card's cost. |
0 |
| 2 | Ability | Unnerving Visage |
When you or an ally within Close range would roll to charm or intimidate an adversary, you may spend a Hope to accentuate your strange form or manner, causing that roll to be made with advantage.
When you or an ally within Close range would roll to charm or intimidate an adversary, you may spend a Hope to accentuate your strange form or manner, causing that roll to be made with advantage. |
1 |
| 2 | Spell | Echoing Herals |
Once per long rest, spend 3 Hope to make a Spellcast Roll (17) and reach out to a powerful entity that resides in the Stagheart and ask one question about an event, person, place, item, or situation within the Stagheart.
Once per long rest, spend 3 Hope to make a Spellcast Roll (17) and reach out to a powerful entity that resides in the Stagheart and ask one question about an event, person, place, item, or situation within the Stagheart. It responds with a single word answer, and on a success with hope, the answer is truthful. |
0 |
| 5 | Ability | Stag-Touched |
When 3 or more of the domain cards in your loadout are from the Stagnant domain, gain the following benefits:
When 3 or more of the domain cards in your loadout are from the Stagnant domain, gain the following benefits:
|
2 |
| 5 | Spell | Beast of Bark and Sinew |
A formless beast of the Stagheart stalks you.
A formless beast of the Stagheart stalks you. Spend 2 Hope to summon it to your aid for the rest of the scene. Choose a creature from the Druid’s Tier 1 or Tier 2 Beastform options for it to take the form and abilities of with 6 hp. When you would make a move, it may act instead. |
1 |
| 5 | Spell | Root Around |
While in the Stagheart, you may make a Spellcast Roll (15) to connect with the strange environment, and on a success, transport yourself through it to any unobstructed location you can see within Far range.
While in the Stagheart, you may make a Spellcast Roll (15) to connect with the strange environment, and on a success, transport yourself through it to any unobstructed location you can see within Far range. You may spend a Hope to bring any willing creatures within Very Close range with you. |
3 |
| 8 | Ability | Beat of the Heart |
After a long rest, place a number of tokens equal to your proficiency or the number of Stagnant domain cards in your loadout and vault on this card, whichever is greater.
After a long rest, place a number of tokens equal to your proficiency or the number of Stagnant domain cards in your loadout and vault on this card, whichever is greater. You may use this ability to cause the Stagheart to begin to thrum in time with the beat of your heart. When you do, your Hope die becomes a d20 while there are tokens on this card. Each time you make a move, spend a token and mark a Stress. If you cant, this effect ends. |
2 |
| 8 | Ability | Explosive Growth |
Once per rest, spend a Hope to make a Spellcast Roll against each adversary within Close range.
Once per rest, spend a Hope to make a Spellcast Roll against each adversary within Close range. On a success a target is knocked to the ground and takes 6d8 damage. On a success with hope that target becomes Vulnerable. Mark a Stress to also cause the terrain within Very Close range to become impassible until the next time you make a move. |
2 |
| 8 | Ability | Heartbound |
You gain a new Experience related to your time in the Stagheart.
You gain a new Experience related to your time in the Stagheart. Its bonus is always equal to the number of Stagnant cards in your loadout and vault. Additionally, you no longer age while in the Stagheart. Place this card in your vault permanently. |
0 |
Domain cards

1
Aberration of the Soul
When you take this ability, remove a card from a different domain permanently. Describe how that ability becomes internalized in your very soul. This ability gains the effects of the chosen card. When you use it, you may put it in your vault. Once per session, when you recall this card, gain a Hope and gain advantage the next time you make a roll using this ability. This card's recall cost is equal to the removed ability card's cost plus one.

1
Contortion of the Body
When you take this ability, remove an ability card from a different domain permanently. Describe how your physical form shapes itself to perform the chosen ability. This ability gains the effects of the chosen card. Additionally, once per rest you may utilize your new form by marking a Stress to gain advantage on a roll made using this ability. This card's recall cost is equal to the removed ability card's cost.

1
Gifts of the Heart
During a long rest you may spend a Hope to connect the land and gather its divine magic, molding it into a form of spiritual sustenance. Make a Spellcast Roll (13). On a success, place a number of tokens on this card equal to the difference. Each creature of your choice may spend one or more tokens to partake in the fruits you’ve gathered. For each token spent, they clear a Stress or a Hit Point. On a success with hope, they clear both. On a failure place one token on this card.

1
Vitiated Mind
When you take this spell, remove a spell card from a different domain temporarily. Describe how the magic of the spell is warped into a new and strange effect. You may use your new, altered spell whenever you could normally use it, and gain +1 to all spellcasting rolls made with it. When you do, you may Spend a Hope to put it back into your vault and choose another spell from your Loadout or Vault to be altered by this ability. This card's recall cost is equal to the removed spell card's cost.

2
Unnerving Visage
When you or an ally within Close range would roll to charm or intimidate an adversary, you may spend a Hope to accentuate your strange form or manner, causing that roll to be made with advantage.

2
Echoing Herals
Once per long rest, spend 3 Hope to make a Spellcast Roll (17) and reach out to a powerful entity that resides in the Stagheart and ask one question about an event, person, place, item, or situation within the Stagheart. It responds with a single word answer, and on a success with hope, the answer is truthful.

5
Stag-Touched
When 3 or more of the domain cards in your loadout are from the Stagnant domain, gain the following benefits:
- +1 bonus to Presence
- You can speak with Stagnant beasts
- Once per rest, when you use your last Hope, clear three Hit Points

5
Beast of Bark and Sinew
A formless beast of the Stagheart stalks you. Spend 2 Hope to summon it to your aid for the rest of the scene. Choose a creature from the Druid’s Tier 1 or Tier 2 Beastform options for it to take the form and abilities of with 6 hp. When you would make a move, it may act instead.

5
Root Around
While in the Stagheart, you may make a Spellcast Roll (15) to connect with the strange environment, and on a success, transport yourself through it to any unobstructed location you can see within Far range. You may spend a Hope to bring any willing creatures within Very Close range with you.

8
Beat of the Heart
After a long rest, place a number of tokens equal to your proficiency or the number of Stagnant domain cards in your loadout and vault on this card, whichever is greater. You may use this ability to cause the Stagheart to begin to thrum in time with the beat of your heart. When you do, your Hope die becomes a d20 while there are tokens on this card. Each time you make a move, spend a token and mark a Stress. If you cant, this effect ends.

8
Explosive Growth
Once per rest, spend a Hope to make a Spellcast Roll against each adversary within Close range. On a success a target is knocked to the ground and takes 6d8 damage. On a success with hope that target becomes Vulnerable. Mark a Stress to also cause the terrain within Very Close range to become impassible until the next time you make a move.

8
Heartbound
You gain a new Experience related to your time in the Stagheart. Its bonus is always equal to the number of Stagnant cards in your loadout and vault. Additionally, you no longer age while in the Stagheart. Place this card in your vault permanently.
Heartbound
Stagnant is the domain of the corruption of the fundamental components of life. Whether by choice or circumstance, walking this path offers opportunities that can be achieved nowhere else, though truly embracing it is not a journey for the faint of heart.
Intended for use in a Pierce the Heart campaign.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Heartbound Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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