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Will

Domain overview

The Will domain introduces a new status condition, Hypnotized. Hypnotized targets suffer a -2 difficulty/evasion and the condition automatically breaks after suffering Moderate or Severe Damage.

Domain card index

0 results
Level Type Name Feature Recall
1 Ability Covert Induction
When you succeed on a non-offensive action roll against a target you may mark a Stress.

When you succeed on a non-offensive action roll against a target you may mark a Stress. When you do, they become Hypnotized. You may then implant a suggestion, giving them one compulsion to act upon within the next hour.

1
1 Spell Mind Spike
Make a Spellcast Roll against a target within Far range.

Make a Spellcast Roll against a target within Far range. On a success, spend a hope to deal Pd8+2 magic damage to them and they suffer disadvantage on their next attack.

1
1 Grimoire Book of Hypnos
Sleep: Make a Spellcast Roll against a target within Very Close range.

Sleep: Make a Spellcast Roll against a target within Very Close range. On a success, they’re Asleep until they take damage. or the GM spends a Fear on their turn to clear this condition.

Submit: Make a Spellcast Roll against a target within Close range. On a success, spend a Hope and they become Hypnotized. If they were Asleep, you automatically succeed instead.

Obey: A Hypnotized target performs one action as you direct. Use their statistics, but otherwise treat it as your roll.

2
2 Ability By My Command
Spend 1 Hope to give a command to a hypnotized target that they perform immediately.

Spend 1 Hope to give a command to a hypnotized target that they perform immediately. If they make an action roll, they roll with Advantage.

1
2 Spell Freeze
Make a Spellcast Roll to Restrain someone in a particular position.

Make a Spellcast Roll to Restrain someone in a particular position. If you mark a Stress, they become Hypnotized.

1
3 Ability Willing Subjects
You can always count your allies as Hypnotized for Will domain effects.

You can always count your allies as Hypnotized for Will domain effects. After a long rest, place a number of tokens equal to your Spellcast Trait on this card (minimum 1) When you take a long rest, clear all unspent tokens. You can spend one token to: Give an ally Advantage on a reaction roll. Have an ally perform an attack roll for half damage. Receive their Help with an action.

2
3 Spell Mind Fog
Make a Spellcast Roll against a target within Far range.

Make a Spellcast Roll against a target within Far range. On a success, the target’s mind is muddled by your magic, dealing d8+2 damage using your Spellcast trait and they become Hypnotized.

1
4 Ability Mind Over Matter
Whenever you make a roll against a Hypnotized Target, you may Spend 2 Hope to reroll your Hope die.

Whenever you make a roll against a Hypnotized Target, you may Spend 2 Hope to reroll your Hope die. Your damage doesn’t cause Hypnotized to break.

1
4 Spell Stop Thinking
Make a reaction roll with your spellcast trait when a Hypnotized Adversary takes an action.

Make a reaction roll with your spellcast trait when a Hypnotized Adversary takes an action. On a success the action is interrupted then place this card in your vault.

2
5 Ability Brainwash
Each time you affect an adversary with a Will domain card put a token on this card.

Each time you affect an adversary with a Will domain card put a token on this card. (Clear tokens on long rest). Spend a hope, choose a Hypnotized adversary and remove any number of tokens on this card then roll a d4. If the result is equal to or lower than the number of tokens removed they become enslaved, allowing you to mold their mind and completely change aspects of someone's personality, including loyalties, beliefs, morality, behaviors and bonds.

2
5 Ability Role Reversal
Whenever you suffer damage, you may spend two hope.

Whenever you suffer damage, you may spend two hope. When you do the adversary marks a stress and they become hypnotized.

2
6 Ability Embedded Trigger
Once per long rest, when an adversary is spotlit they perform an action of your choosing instead.

Once per long rest, when an adversary is spotlit they perform an action of your choosing instead.

2
6 Ability Master of the Mind
Whenever you damage an adversary you may spend a hope.

Whenever you damage an adversary you may spend a hope. If you do, they become hypnotized.

1
7 Ability Will-Touched
When 4 or more of your cards are from the Will domain gain: PASSIVE BONUS.

When 4 or more of your cards are from the Will domain gain: PASSIVE BONUS. Once per Rest when you fail a Reaction Roll, you may have the GM gain a fear and succeed instead. Once per Long Rest, an ally or hypnotized adversary can take an action, retain the spotlight.

2
7 Grimoire Book of Mesmerix
Mindquake: Make a Spellcast roll against all targets within Far Range, dealing 3d8+4 damage.

Mindquake: Make a Spellcast roll against all targets within Far Range, dealing 3d8+4 damage. Adversaries can't use reactions until a player fails an action roll or rolls with Fear.

Pawns Advance!: Spend a Hope, when you do all hypnotized targets within Close range immediately perform a move.

Grovel at my Feet: Make a Spellcast roll against a target within Close range. If successful, the target becomes Hypnotized, Restrained, and Vulnerable.

2
8 Ability Instant Induction
When you would suffer damage from an attack within Very Close range, you can spend any number of Hope to roll that number of d6s.

When you would suffer damage from an attack within Very Close range, you can spend any number of Hope to roll that number of d6s. If any roll a 5 or 6 the adversary instead becomes hypnotized.

1
8 Ability Sublime Presence
Spend 2 Hope, when you do all adversaries within Close range become Hypnotized.

Spend 2 Hope, when you do all adversaries within Close range become Hypnotized. Then, immediately make an attack.

1
9 Ability Willing Slaves
After a long rest, place a number of tokens equal to the number of Will domain cards in your loadout and vault on this card.

After a long rest, place a number of tokens equal to the number of Will domain cards in your loadout and vault on this card. Whenever an ally makes an action roll, you can spend a token to roll a d20 for their Fear Dice, or spend three tokens to roll a d20 for their Hope Dice. When you critically succeed on a Spellcast Roll for a Will domain card, gain a token. When you take a long rest, clear all unspent tokens.

3
9 Spell Crush Will
Make a Spellcast Roll (18), on a success, choose a Hypnotized Adversary and they mark 3 Stress.

Make a Spellcast Roll (18), on a success, choose a Hypnotized Adversary and they mark 3 Stress.

1
10 Ability Sleeper Agent
Once per rest, mark a stress.

Once per rest, mark a stress. One adversary with difficulty 18 or lower becomes Hypnotized and immediately ‘wakes’ with a new personality, loyalties, or beliefs as you choose.

2
10 Spell Bow Before Me
Spend 3 Hope.

Spend 3 Hope. Make a Spellcast Roll against all adversaries within close range. All adversaries who fail and all allies within range immediately perform an action of your choosing.

2

Domain cards

1

1
Covert Induction
Ability

Covert Induction

When you succeed on a non-offensive action roll against a target you may mark a Stress. When you do, they become Hypnotized. You may then implant a suggestion, giving them one compulsion to act upon within the next hour.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

1
Mind Spike
Spell

Mind Spike

Make a Spellcast Roll against a target within Far range. On a success, spend a hope to deal Pd8+2 magic damage to them and they suffer disadvantage on their next attack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

2
Book of Hypnos
Grimoire

Book of Hypnos

Sleep: Make a Spellcast Roll against a target within Very Close range. On a success, they’re Asleep until they take damage. or the GM spends a Fear on their turn to clear this condition.

Submit: Make a Spellcast Roll against a target within Close range. On a success, spend a Hope and they become Hypnotized. If they were Asleep, you automatically succeed instead.

Obey: A Hypnotized target performs one action as you direct. Use their statistics, but otherwise treat it as your roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

1
By My Command
Ability

By My Command

Spend 1 Hope to give a command to a hypnotized target that they perform immediately. If they make an action roll, they roll with Advantage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

1
Freeze
Spell

Freeze

Make a Spellcast Roll to Restrain someone in a particular position. If you mark a Stress, they become Hypnotized.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

2
Willing Subjects
Ability

Willing Subjects

You can always count your allies as Hypnotized for Will domain effects. After a long rest, place a number of tokens equal to your Spellcast Trait on this card (minimum 1) When you take a long rest, clear all unspent tokens. You can spend one token to: Give an ally Advantage on a reaction roll. Have an ally perform an attack roll for half damage. Receive their Help with an action.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

1
Mind Fog
Spell

Mind Fog

Make a Spellcast Roll against a target within Far range. On a success, the target’s mind is muddled by your magic, dealing d8+2 damage using your Spellcast trait and they become Hypnotized.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

4

1
Mind Over Matter
Ability

Mind Over Matter

Whenever you make a roll against a Hypnotized Target, you may Spend 2 Hope to reroll your Hope die. Your damage doesn’t cause Hypnotized to break.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

4

2
Stop Thinking
Spell

Stop Thinking

Make a reaction roll with your spellcast trait when a Hypnotized Adversary takes an action. On a success the action is interrupted then place this card in your vault.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

5

2
Brainwash
Ability

Brainwash

Each time you affect an adversary with a Will domain card put a token on this card. (Clear tokens on long rest). Spend a hope, choose a Hypnotized adversary and remove any number of tokens on this card then roll a d4. If the result is equal to or lower than the number of tokens removed they become enslaved, allowing you to mold their mind and completely change aspects of someone's personality, including loyalties, beliefs, morality, behaviors and bonds.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

5

2
Role Reversal
Ability

Role Reversal

Whenever you suffer damage, you may spend two hope. When you do the adversary marks a stress and they become hypnotized.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

6

2
Embedded Trigger
Ability

Embedded Trigger

Once per long rest, when an adversary is spotlit they perform an action of your choosing instead.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

6

1
Master of the Mind
Ability

Master of the Mind

Whenever you damage an adversary you may spend a hope. If you do, they become hypnotized.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

7

2
Will-Touched
Ability

Will-Touched

When 4 or more of your cards are from the Will domain gain: PASSIVE BONUS. Once per Rest when you fail a Reaction Roll, you may have the GM gain a fear and succeed instead. Once per Long Rest, an ally or hypnotized adversary can take an action, retain the spotlight.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

7

2
Book of Mesmerix
Grimoire

Book of Mesmerix

Mindquake: Make a Spellcast roll against all targets within Far Range, dealing 3d8+4 damage. Adversaries can't use reactions until a player fails an action roll or rolls with Fear.

Pawns Advance!: Spend a Hope, when you do all hypnotized targets within Close range immediately perform a move.

Grovel at my Feet: Make a Spellcast roll against a target within Close range. If successful, the target becomes Hypnotized, Restrained, and Vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

8

1
Instant Induction
Ability

Instant Induction

When you would suffer damage from an attack within Very Close range, you can spend any number of Hope to roll that number of d6s. If any roll a 5 or 6 the adversary instead becomes hypnotized.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

8

1
Sublime Presence
Ability

Sublime Presence

Spend 2 Hope, when you do all adversaries within Close range become Hypnotized. Then, immediately make an attack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

9

3
Willing Slaves
Ability

Willing Slaves

After a long rest, place a number of tokens equal to the number of Will domain cards in your loadout and vault on this card. Whenever an ally makes an action roll, you can spend a token to roll a d20 for their Fear Dice, or spend three tokens to roll a d20 for their Hope Dice. When you critically succeed on a Spellcast Roll for a Will domain card, gain a token. When you take a long rest, clear all unspent tokens.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

9

1
Crush Will
Spell

Crush Will

Make a Spellcast Roll (18), on a success, choose a Hypnotized Adversary and they mark 3 Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

10

2
Sleeper Agent
Ability

Sleeper Agent

Once per rest, mark a stress. One adversary with difficulty 18 or lower becomes Hypnotized and immediately ‘wakes’ with a new personality, loyalties, or beliefs as you choose.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

10

2
Bow Before Me
Spell

Bow Before Me

Spend 3 Hope. Make a Spellcast Roll against all adversaries within close range. All adversaries who fail and all allies within range immediately perform an action of your choosing.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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