Undead room
Environment overview
An old dusty room
Potential adversaries
Features
Passives
passive-
Sneaky
Start countdown(4) to sneak past the Undead(s):
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Critical Success, sneak past Undead(s) unalerted.
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Success with Hope, sneak past Undead(s), reducing countdown by (1).
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Success with Fear, sneak past Undead(s) but cause noise, increasing countdown by (1).
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Failure with Hope, PC get spotted, starting Combat PCs' turn first.
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Failure with Fear, PC get spotted, starting Combat GM's turn first.
Questions- When Success with Fear, how does the Undead start pursuing the noise?
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Peek
Countdown(2), Undead will turn around. Roll Finesse to hide. On failure, starts Combat PC's turn first.
Actions
action-
GlassFear 1
Spend a Fear, make glass appears beneath PCs. Roll Agility to avoid. On failure, attract attention, PC mark a stress.
Reactions
reactionAbout this environment
Undead room
Tier 1 Event
An old dusty room
Impulses: Challenge PCs for Combat
Difficulty: 12
Potential Adversaries: Undead
Features
Critical Success, sneak past Undead(s) unalerted.
Success with Hope, sneak past Undead(s), reducing countdown by (1).
Success with Fear, sneak past Undead(s) but cause noise, increasing countdown by (1).
Failure with Hope, PC get spotted, starting Combat PCs' turn first.
Failure with Fear, PC get spotted, starting Combat GM's turn first.
- When Success with Fear, how does the Undead start pursuing the noise?
Undead room
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Undead room Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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Remember to be respectful. Comments are moderated and should add to the discussion.