Airship Docks
Environment overview
An industrial city center with many ships docking and loading. A large lighthouse stands at the center of the docks.
Potential adversaries
Features
Passives
passive-
Bustling
The docks are constantly filled with the movement of Ariels and the sounds of ships coming in and out, as well as cargo being loaded and unloaded. It's nearly impossible to focus with all the racket. Instinct rolls in the docks are made with disadvantage.
Actions
actionReactions
reaction-
Illuminated
Each time the spotlight shifts to the GM, PC's and Adversaries that are hidden must succeed a finesse check or lose the hidden condition. Only applies at night.
About this environment
The docks are the single source of supply in and out of the city of Lumena. Massive flying ships come in and depart at all times of the day.
Airship Docks
Tier 1 Exploration
An industrial city center with many ships docking and loading. A large lighthouse stands at the center of the docks.
Impulses: Load cargo, carry supplies, crowd and obscure
Difficulty: 12
Potential Adversaries: Bladed Guard, Head Guard, Quartermaster
Features
Airship Docks
The docks are the single source of supply in and out of the city of Lumena. Massive flying ships come in and depart at all times of the day.
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Airship Docks Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.