Azure Anchor
At a glance
Environment overview
A floating town on the dge of the Blood Sea anchored with Arcane giant chains.
Potential adversaries
Features
Passives
passiveActions
action-
Friendly merchant
A merchant approaches the players ( singly or as a group) and offers to sell them something. Have the players choose a consumable from the Daggerheart core book and choose an amount of gold to part with.
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Pick PocketFear 1
If a player rolls a check with Fear they must Mark a stress or remove a bag of gold
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Random BrawlFear 1
A fight has broken out nearby between rival sailors. It looks like it is going to get out of hand. Are you going to get involved or are you going to let it resolve itself? If anyone gets involved use the Jagged Knife bandit stat blocks for each combatant [2]. The two sailors will treat the players as hostile and start to fight them unless calmed down.
Questions- You see a fight breaking o ut. Do you get involved and try and break it up?
Reactions
reactionAbout this environment
The Azure Anchor is not merely a town; it is a testament to resilience and a critical artery of commerce on the volatile Courrain Ocean. Positioned just beyond the densest, most treacherous red-silt currents of the Blood Sea, this perpetually floating city serves as the only truly neutral hub in the region. It is a necessary, precarious sanctuary for legitimate trade, smugglers, and those seeking respite from the lawless Blood Sea Isles.
Azure Anchor
Tier 2 Social
A floating town on the dge of the Blood Sea anchored with Arcane giant chains.
Impulses: Busy, hectic, exciting
Difficulty: 14
Potential Adversaries: Thugs, Thieves
Features
Friendly merchant - Action: A merchant approaches the players ( singly or as a group) and offers to sell them something. Have the players choose a consumable from the Daggerheart core book and choose an amount of gold to part with.
Pick Pocket - Action: If a player rolls a check with Fear they must Mark a stress or remove a bag of gold
Random Brawl - Action: A fight has broken out nearby between rival sailors. It looks like it is going to get out of hand. Are you going to get involved or are you going to let it resolve itself? If anyone gets involved use the Jagged Knife bandit stat blocks for each combatant [2]. The two sailors will treat the players as hostile and start to fight them unless calmed down.
- You see a fight breaking o ut. Do you get involved and try and break it up?
Azure Anchor
The Azure Anchor is not merely a town; it is a testament to resilience and a critical artery of commerce on the volatile Courrain Ocean. Positioned just beyond the densest, most treacherous red-silt currents of the Blood Sea, this perpetually floating city serves as the only truly neutral hub in the region. It is a necessary, precarious sanctuary for legitimate trade, smugglers, and those seeking respite from the lawless Blood Sea Isles.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Azure Anchor Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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