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Azure Anchor

Environments Designed by Dwayne at The Tabletop Tavern

At a glance

Tier
2
Type
Social
Difficulty
14
Impulses
Busy hectic exciting

Environment overview

A floating town on the dge of the Blood Sea anchored with Arcane giant chains.

Potential adversaries

Thugs Thieves

Features

Passives

passive

Actions

action
  • Friendly merchant

    A merchant approaches the players ( singly or as a group) and offers to sell them something. Have the players choose a consumable from the Daggerheart core book and choose an amount of gold to part with.

  • Pick Pocket
    Fear 1

    If a player rolls a check with Fear they must Mark a stress or remove a bag of gold

  • Random Brawl
    Fear 1

    A fight has broken out nearby between rival sailors. It looks like it is going to get out of hand. Are you going to get involved or are you going to let it resolve itself? If anyone gets involved use the Jagged Knife bandit stat blocks for each combatant [2]. The two sailors will treat the players as hostile and start to fight them unless calmed down.

    Questions
    • You see a fight breaking o ut. Do you get involved and try and break it up?

Reactions

reaction

About this environment

The Azure Anchor is not merely a town; it is a testament to resilience and a critical artery of commerce on the volatile Courrain Ocean. Positioned just beyond the densest, most treacherous red-silt currents of the Blood Sea, this perpetually floating city serves as the only truly neutral hub in the region. It is a necessary, precarious sanctuary for legitimate trade, smugglers, and those seeking respite from the lawless Blood Sea Isles.

Azure Anchor

Tier 2 Social

A floating town on the dge of the Blood Sea anchored with Arcane giant chains.

Impulses: Busy, hectic, exciting

Difficulty: 14

Potential Adversaries: Thugs, Thieves

Features

Friendly merchant - Action: A merchant approaches the players ( singly or as a group) and offers to sell them something. Have the players choose a consumable from the Daggerheart core book and choose an amount of gold to part with.

Pick Pocket - Action: If a player rolls a check with Fear they must Mark a stress or remove a bag of gold

Random Brawl - Action: A fight has broken out nearby between rival sailors. It looks like it is going to get out of hand. Are you going to get involved or are you going to let it resolve itself? If anyone gets involved use the Jagged Knife bandit stat blocks for each combatant [2]. The two sailors will treat the players as hostile and start to fight them unless calmed down.

  1. You see a fight breaking o ut. Do you get involved and try and break it up?

Discussion

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