Bandit Home Turf
At a glance
Environment overview
The warehouse lair of a group of cutthroat bandits.
Potential adversaries
Features
Passives
passive-
High Tension
On any roll with Fear in an attempt to sneak through this space the GM gains an additional Fear.
Questions- You try to move silently through this confusing space, but you may have made more noise than you intended, what do you do to calm your nerves?
Actions
action-
Home Field AdvantageFear 1
Spend a fear to spotlight up to (3) three adversaries in this space. One (1) of the three adversaries has advantage on their next roll.
Questions- You've walked into the lion's den, how does it feel?
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ToppleFear 1
Spend a fear to have the bandits push a crate down on a target within very close range. The target must make an Agility roll DC 15 or take 2d8+6 physical damage.
Questions- A creak of wood is all you hear before a crate comes crashing down towards you. What do you do to try and get out of the way?
Reactions
reactionAbout this environment
This space is controlled by a group of cutthroat bandits, they hold all the cards knowing this warehouse (area) like the back of their hands. The area is full of stacked crates and chests making line of sight difficult at best. Torches set high on pillars cast flickering light down onto the space.
Bandit Home Turf
Tier 2 Exploration
The warehouse lair of a group of cutthroat bandits.
Impulses: Shadowy, multi-level, attack from all directions
Difficulty: 15
Potential Adversaries: Bandits, thugs
Features
High Tension - Passive: On any roll with Fear in an attempt to sneak through this space the GM gains an additional Fear.
- You try to move silently through this confusing space, but you may have made more noise than you intended, what do you do to calm your nerves?
Home Field Advantage - Action: Spend a fear to spotlight up to (3) three adversaries in this space. One (1) of the three adversaries has advantage on their next roll.
- You've walked into the lion's den, how does it feel?
Topple - Action: Spend a fear to have the bandits push a crate down on a target within very close range. The target must make an Agility roll DC 15 or take 2d8+6 physical damage.
- A creak of wood is all you hear before a crate comes crashing down towards you. What do you do to try and get out of the way?
Bandit Home Turf
This space is controlled by a group of cutthroat bandits, they hold all the cards knowing this warehouse (area) like the back of their hands. The area is full of stacked crates and chests making line of sight difficult at best. Torches set high on pillars cast flickering light down onto the space.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Bandit Home Turf Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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