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Betrayal in the Forest

Tier
2
Type
Event
Difficulty
11
Impulses
trap victims

Environment overview

The forest itself turns against the party

Potential adversaries

Dire Wolf Giant Beastmaster Battle Box

Features

Passives

passive
  • Treacherous Trees

    Players moving to far range (or further) with an Agility roll have disadvantage. Branches interfere with flying PCs, also imposing disadvantage where appropriate.

Actions

action
  • Grasping Vines

    Animate vines bristling with thorns whip out from the underbrush to ensnare the PCs. A target must succeed on an Agility Reaction Roll or become Restrained and Vulnerable until they break free, clearing both conditions, with a successful Finesse or Strength Roll or by dealing 10 damage to the vines. When the target makes a roll to escape, they take 1d8+4 physical damage and lose a Hope.

    Questions
    • Betrayal stings. What bad memories surface as the thorns pierce your defenses?
  • Surprise

    The ambushers reveal themselves to the party, you gain 2 Fear, and the spotlight immediately shifts to one of the ambushing adversaries.

    Questions
    • What do the ambushers want from the party?
    • How do their tactics in the ambush reflect that?

Reactions

reaction

About this environment

At a meeting in the woods, enemies fall upon the party. The trees themselves turn against the party.

Betrayal in the Forest

Tier 2 Event

The forest itself turns against the party

Impulses: trap victims

Difficulty: 11

Potential Adversaries: Dire Wolf, Giant Beastmaster, Battle Box

Features

Treacherous Trees - Passive: Players moving to far range (or further) with an Agility roll have disadvantage. Branches interfere with flying PCs, also imposing disadvantage where appropriate.
Grasping Vines - Action: Animate vines bristling with thorns whip out from the underbrush to ensnare the PCs. A target must succeed on an Agility Reaction Roll or become Restrained and Vulnerable until they break free, clearing both conditions, with a successful Finesse or Strength Roll or by dealing 10 damage to the vines. When the target makes a roll to escape, they take 1d8+4 physical damage and lose a Hope.
  • Betrayal stings. What bad memories surface as the thorns pierce your defenses?
Surprise - Action: The ambushers reveal themselves to the party, you gain 2 Fear, and the spotlight immediately shifts to one of the ambushing adversaries.
  • What do the ambushers want from the party?
  • How do their tactics in the ambush reflect that?

Discussion

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