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Crime Lord’s Warehouse

Environments Designed by Artem Shalaev

At a glance

Tier
1
Type
Exploration
Difficulty
12
Impulses
Dark Trapped Wet Old Rusty

Environment overview

Crime Lord's warehouse full of traps and treasures.

Potential adversaries

Pirate Captain Pirate Tough Jagged Knife Sniper

Features

Passives

passive
  • Busted!

    Start a Progress Countdown (6). Whenever a player rolls with fear tick it down, whenever a player fails the roll also tick it down.

    On zero summon:
    - 1 Pirate Captain and 2 Pirate Tough at the main entrance.
    - 2 Jagged Knife Sniper on dim elevated areas above the players.

    Questions
    • The longer we stall here, the higher the chances we get caught!
  • Locked Doors

    All doors including the main gates are locked. A player must succeed a Finesse roll to open it or Strength roll to bust in open.

    Main entrance door can be safely opened from the inside.

    Questions
    • Why can't they just keep everything open?
  • Roof Access

    The warehouse roof has one glass window which is slightly open. A PC who succeeds an Agility roll can climb on the roof. A rope and successful Strength roll is require for each PC who is climbing down through the roof window unless they can avoid fall damage.

    Questions
    • Can we climb over there?

Actions

action

Reactions

reaction
  • Wire Traps

    When a PC is trying to open a trapped door they must succeed a reaction Agility roll to avoid 1d6+2 phy from a hidden crossbow bolt.

    Questions
    • Wait, what's that sound?
  • Trapped Windows

    Whenever a PC enter the room via a window and steps on the floor right below, they must succeed a reaction Agility roll to avoid 1d8+2 phy damage from spikes.

    Questions
    • YEEEEEOOOOW!

About this environment

This warehouse owned by a Crime Lord is full of traps. Will the heroes be able to avoid traps and find hidden treasures before pirates catch them?

Crime Lord’s Warehouse

Tier 1 Exploration

Crime Lord's warehouse full of traps and treasures.

Impulses: Dark, Trapped, Wet, Old, Rusty

Difficulty: 12

Potential Adversaries: Pirate Captain, Pirate Tough, Jagged Knife Sniper

Features

Busted! - Passive: Start a Progress Countdown (6). Whenever a player rolls with fear tick it down, whenever a player fails the roll also tick it down.

On zero summon:
- 1 Pirate Captain and 2 Pirate Tough at the main entrance.
- 2 Jagged Knife Sniper on dim elevated areas above the players.

  1. The longer we stall here, the higher the chances we get caught!

Locked Doors - Passive: All doors including the main gates are locked. A player must succeed a Finesse roll to open it or Strength roll to bust in open.

Main entrance door can be safely opened from the inside.

  1. Why can't they just keep everything open?

Roof Access - Passive: The warehouse roof has one glass window which is slightly open. A PC who succeeds an Agility roll can climb on the roof. A rope and successful Strength roll is require for each PC who is climbing down through the roof window unless they can avoid fall damage.

  1. Can we climb over there?

Wire Traps - Reaction: When a PC is trying to open a trapped door they must succeed a reaction Agility roll to avoid 1d6+2 phy from a hidden crossbow bolt.

  1. Wait, what's that sound?

Trapped Windows - Reaction: Whenever a PC enter the room via a window and steps on the floor right below, they must succeed a reaction Agility roll to avoid 1d8+2 phy damage from spikes.

  1. YEEEEEOOOOW!

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.