Boat Escape
Environment overview
PCs are escaping by boat through the Great Lyme River.
Potential adversaries
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Features
Passives
passive-
Don't Fall!
Whenenver a PC rolls a failure with Fear, they must make an Agility Reaction Roll or fall into the water.
Questions- What happens when they fall?
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Threat in the Water
As the scene starts, introduce 3 Mar-Eels (Glass Snakes reflavoured) that have taken interest in the PCs in the small rudderboat. Each individual eel will flee if it reaches 2 HP or less.
Additionally, add a Consequence Countdown (5). Advance the countdown when a PC makes an Action Roll based on the following:
- Critical Succes/Success with Hope/Success with Fear: Nothing happens
- Failure with Hope: Consequence countdown ticks down by 1
- Failure with Fear: Consequence countdown ticks down by 2If the countdown reaches 0, the boat capsizes as the snakes have successfully destroyed it. If the eels are dead or have escaped, the countdown is resolved.
Actions
action-
Dodge the Ferry!
Have the PCs roll a group Instinct Roll as the boat has crossed path with a chain ferry. Based on the roll the following happens:
- On a successful group roll: The players notice the chain ferry in time
- On a failed group roll: The players do not notice the chain ferry and have disadvantage on the following rollThe navigator of the boat has to make a Strength Reaction Roll, otherwise the chain ferry crashes into the boat, destroying it in the process. If a PC failed this roll, they take 1d8+3 physical damage.
Use this feature only once.
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Cry of the Wallow WhaleFear 1
Spend a Fear to have a massive Wallow Whale (non-combatant whale) cross the path of the boat. Everyone on the boat must make an Agility Reaction Roll or fall into the water.
Reactions
reaction-
The Lure in the Water
As a reaction to a player failing a roll with fear, spend a Fear to introduce a Lyme Angler to the scene at far distance as it emerges out of the murky water.
About this environment
PCs are escaping by boat through the Great Lyme River. An environment heavily inspired by the settings book The Blight by Frog God Games. See here: https://www.froggodgames.com/products/15634?srsltid=AfmBOopNWSfpVeDR5MqXTbCQBAu-GZpUZNS4Xk3ZW6a50PJyu1HY6_jE
The Lyme Angler can be found here: https://heartofdaggers.com/homebrew/adversaries/lyme-angler/
Boat Escape
Tier 1 Traversal
PCs are escaping by boat through the Great Lyme River.
Impulses: Escape
Difficulty: 11
Potential Adversaries: —
Features
- What happens when they fall?
Boat Escape
PCs are escaping by boat through the Great Lyme River. An environment heavily inspired by the settings book The Blight by Frog God Games. See here: https://www.froggodgames.com/products/15634?srsltid=AfmBOopNWSfpVeDR5MqXTbCQBAu-GZpUZNS4Xk3ZW6a50PJyu1HY6_jE
The Lyme Angler can be found here: https://heartofdaggers.com/homebrew/adversaries/lyme-angler/
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Boat Escape Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.