Castropod
Environment overview
A castle on the back of a gastropod. A castropod.
Potential adversaries
Features
Passives
passive-
Moving Fortress
Any time the PCs take a long rest inside the Castropod, it travels to completely different location.
If the PCs use a Castropod as a Keep, they can travel to a desired destination. Use a countdown (standard or long-term, depending on the distance). Once it triggers, they reach their destination.
Questions- What do you notice about your new location?
- Do you see any landmarks to help you pinpoint your location?
-
Keep
If the PCs defeat or win favor with the Castropod's residents, they can make the Castropod their Keep, using the Keep rules created by DNGNCLUB.
Questions- What sort of repairs or improvements does this Castropod need?
Actions
action-
Helminth Attack!Fear 1
Spend a Fear to have a horde of Helminths erupt from the ground within Very Far range and begin attacking the Castropod.
Questions- What sounds do the Helminths make as they attack?
Reactions
reaction-
Attack or Defend
If the PCs are outside the Castropod attacking targets within it, all action and reaction rolls gain a penalty equal to 1d4. Conversely, if they are in the Castropod attacking targets outside of it, they gain 1d4 as a bonus to their action and reaction rolls.
Questions- How do the Castropod's battlements help or hinder your attacks?
-
Shell Retreat
If the Castropod is being attacked by Helminths, begin a consequence countdown (12). Once the countdown triggers, the snail retreats into her shell and a second consequence countdown (6) begins. If this countdown triggers, the snail is killed.
Questions- How can you tell the snail is in distress?
About this environment
The PCs have become microscopic in size and have stumbled into a world of roaming castles and ceaseless battles. The Acari, stout and arachnid-like in appearance, have built castles on the shells of snails and seek to use these Castropods as a means of protection, travel, and commerce. Rival factions of Acari compete over resources and argue over castle design but rarely engage in all-out warfare. The reason is their common enemy: Helminths, hordes of worm-like parasites that are a constant threat to the Acari and their Castropods.
Castropod
Tier 1 Exploration
A castle on the back of a gastropod. A castropod.
Impulses: Protect those inside, Keep out invaders
Difficulty: 11
Potential Adversaries: Acari, Helminths
Features
If the PCs use a Castropod as a Keep, they can travel to a desired destination. Use a countdown (standard or long-term, depending on the distance). Once it triggers, they reach their destination.
- What do you notice about your new location?
- Do you see any landmarks to help you pinpoint your location?
- What sort of repairs or improvements does this Castropod need?
- What sounds do the Helminths make as they attack?
- How do the Castropod's battlements help or hinder your attacks?
- How can you tell the snail is in distress?
Castropod
The PCs have become microscopic in size and have stumbled into a world of roaming castles and ceaseless battles. The Acari, stout and arachnid-like in appearance, have built castles on the shells of snails and seek to use these Castropods as a means of protection, travel, and commerce. Rival factions of Acari compete over resources and argue over castle design but rarely engage in all-out warfare. The reason is their common enemy: Helminths, hordes of worm-like parasites that are a constant threat to the Acari and their Castropods.
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Castropod Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.